CompuServe Thread

#Materials not in animatn

2 messages in this thread
#96837From: Richard CookApr 13, 1994 12:59 AM
HHHEEEELLLLPPPP! I've got an EXTREMELY frustrating situation, and I don't know what to do about it!! Basically, I can apply materials to an object, and render a still of it, and it looks great. I can create the animation in the keyframer, and again can render a single frame, and it's great. But when I render it as an animation, some of the materials only apeear in Frame 0 and then go to BLACK (default?) from there on – yup they appear for a flash, and then there's just a moving black-hole in the animation. And yet I can render any SINGLE frame of the animation, and the materials are there! I don't think it's a memeory problem, since it happens even with extemely simple meshes eg the Forum mesh of the Enterprise NCC1701. There seems to be no system of which materials are/not affected – some with Texture Maps are rendered, some are not, some plain materials are rendered, some not. Anybody got any ideas, since I've just wasted a 30-hour machine-run because of this problem?????? TIA RAC (at 06:57 BST 13-Apr-94)
#96879From: Yost GroupApr 13, 1994 10:19 AM
If you're rendering a flic, it sounds like you're using low palette mode. ?? – G