CompuServe Thread

#Obj/Rotate:my poor wrist

5 messages in this thread
#97353From: Noah KennedyApr 15, 1994 6:06 PM
Yoster's- Is there ANY way to make object/rotate work on continuous values rather than "snapping" to the nearest degree? I have to spend an afternoon doing oodles of little rotation keys and I find that I have to keep using the key info dialog box on a trial and error basis. I was hoping there was a secret 3ds.set value or something. (Seems like release 2 did the same thing, but on .25 degree increments, which would probably work here.) –Noah
#97364From: CSA/CAApr 15, 1994 7:57 PM
Noah, Check out the KBDTRF.ZIP file in the forum libraries. This is a keyboard entry transformation (for the Editor only, not the Keyframer) and lets you move and rotate. It creates a copy of your object, leaving the original intact. Material mapping (except maybe .SXP position) is maintained. Uploaded by Mark Meier (is that right, Mark?). Kevin Krell – Computer Support Associates
#97448From: Noah KennedyApr 16, 1994 2:07 PM
Thanks, Kevin, I will download Mark's file. However, my problem is in the keyframer, so apparently it won't work for me. –Noah
#97550From: MARK A. MEIERApr 17, 1994 9:44 PM
Kevin, Correct you are, mapping is preserved. I'm not sure about the SXP stuff. Good question, I'll have to check that out… Mark I'm back…SXP assignments don't go along. I don't know where that info is stored. Hmmm.
#97407From: Yost GroupApr 16, 1994 12:56 AM
You can rotate in less than 1 degree with the Key Info dialog's controls, and you can use Mark's PXP to rotate via explicit keyboard input as well. No hidden 3ds.set values. – G