CompuServe Thread

#Trying to get help

14 messages in this thread
#99083From: Mark BessetteApr 28, 1994 4:31 PM
<I'm trying to do an animation and could use some help. I have a solid cylinder that morphs to being transparent. Then tubes from outside the frame connect to each inlet and outlet. I need to show liquid (color or design not critical) flowing into 8 tubes and filling part of a cylinder. When the liquid reaches the cylinder fins rotate. There are also 8 outlets from the cylinder that the liquid will flow through. (I've uploaded the cylinder <CYL02.GIF – Lib #9>). Could someone help me with the liquid? This is also my first upload, so comments are welcomed. Many thanks – mark> Hello – I posted this message Tue. night. It was on the forum one day (WED). Is this a stupid question? Should I know how to do this? Is my GIF "THAT" bad? I am by no means an expert but I'm trying to learn. Should I do this in Ani Pro? The message seems to be gone and no replies. Confused – mark
#99093From: Brian Rudolph [Adesk]Apr 28, 1994 5:13 PM
<<- I posted this message Tue. night. It was on the forum one day (WED). >> Marc, The scroll rate for messages is currently about 4 days to a week before a message will scroll off. Most likely, whatever software you are using has a function to only retrieve messages that have been posted since the last time you visited the forum. (Mine does this automatically. For example, if I log off, and log right back on, it will show NO messages in the forum. This is because it scans for messages since the last time I was here, which was just 1 minute ago. In order to see messages from earlier, I must set a date from which to scan for messages. In my copy of WINCIM, I do that under the MESSAGES/SET DATE command.) I hope this helps. -Brian
#99134From: Mark BessetteApr 28, 1994 9:05 PM
Hello Brian – Looks like I put my foot in my mouth again 🙂 I guess because it's the first time uploading anything I'm a little (ALOT) sensitive. I'm rather new to 3ds and I've seen some of the others fabulous work. thanks for the fast response. mark
#99094From: Brian Rudolph [Adesk]Apr 28, 1994 5:13 PM
P.S> There are no stupid questions, only questions unasked.. -b
#99243From: ALAN IGLESIASApr 29, 1994 12:12 PM
You might check out Schreiber's new Python PXP IPAS3 routine, Mark. It's said to morph along paths in such a way as to effect liquid moving thru tubes, etc. You could give 'em a call – 1/800/252/1024. That being said, animated texture/opacity maps might be the key otherwise. Making them as a flic in AApro would be one way of doing it. -Alan Iglesias
#99273From: Brian Rudolph [Adesk]Apr 29, 1994 2:14 PM
Alan, Would you apply your animated texture map to the tube itself? This would work as far as the tube goes, the color would change as the liquid moves, but it wouldn't provide for a surface of the liquid inside the tube itself. Would you also have some kind of disk or something inside the tube, moving inside the tube at the same time the map moves? Or what other alternatives have you thought of for the surface? I'm all Ferklempt. Discuss. -Brian
#99377From: ALAN IGLESIASApr 30, 1994 11:17 AM
After applying mapping coordinates to the *liquid* (assuming the tube is transparent, like glass) *during lofting*, Brian, one could use a combination of Opacity, Texture, and even a Bump (SXP?) map to simulate many kinds of movement thru the tube. I'm not intimate with the project, so I couldn't comment on what would specifically be the proper way to get the appropriate effect in this case. That being said, the Schreiber Python PXP sure sounds interesting, and may replace this sort of procedure for many applications. -Alan
#99290From: Don LandisApr 29, 1994 4:20 PM
I just ordered both the python and pages IPAS from schreiber. They told me the Python is ideal for easily making great 3D mesh of animated handwriting. This is a great dayfor 3DS as these two movements have been sorely lacking in 3DS until now. Two more areas that 3DS has now got Topas beat. Once I have these IPAS routines the only reason to launch Topas now is for raytracing and opticals. What ever happened to that guy that announced the development of a raytracer for 3DS files?
#99378From: ALAN IGLESIASApr 30, 1994 11:17 AM
I've gotta agree that things are REALLY taking shape for us 3DS folks, Don. I know this stuff is what you've been waiting for (I thought of you when I saw the Page Turn routine). The Schreiber catalog was great news about our increased capabilities and the Yost stuff is gonna be mind-blowing. Add to all this the speed/affordability of the Pentium (mine is so fast at *everything*), and we're in pretty good shape. Could ya let us know how you do with these (Python, Pages) routines? Regarding the 3DS raytracer: You may be talking about the author of the "Mastering 3D Studio" book, Tom Payne. As far as I know, These guys had just about dropped off the face of the 3DS earth until I noticed Tom's name as a author of an article in the latest 3DA. It wasn't my copy (still haven't gotten mine), so I didn't look too closely yet. I coulda' swore someone was writing another 3DS/RT solution, but I just can't recall right now. Maybe someone else remembers… Talk to you soon, -Alan
#99545From: Accu-WeatherMay 2, 1994 8:16 AM
PMJI >…when I saw the Page Turn routine.< Did I miss an IPAS announcement somewhere that generates page-turn morphs?
#99556From: ALAN IGLESIASMay 2, 1994 9:59 AM
Nope. I was talking about Schreiber's new routines, Wade. -Alan
#99678From: Accu-WeatherMay 3, 1994 6:07 AM
OK. Thanks.
#99507From: Mark BessetteMay 1, 1994 9:42 PM
Alan – Thanks for the suggestions on flowing liquid. I will give Schreiber a call Monday about Python PXP IPAS3. I have enough info to try a couple of different things. If I get anything that works I'll let you know. Mark
#99557From: ALAN IGLESIASMay 2, 1994 9:59 AM
Your Welcome, Mark. -Alan