#Bones final mesh save?
7 messages in this thread
Is there a way to save the mesh of the last position of a bones
manipulated image? For example, I have a leg that bends and I am
using Bones Pro to animate the flexion. Well, I would like to save
the leg in the final bent position, but there is no actual mesh,
otherwise I would use the SNAPSHOT function in the keyframer. Any
ideas? Thanks.
There's an export data function right in Bones, James. Just look at the
manual, it does just what you want.
James, See Export on P13 in the Bones Pro manual for how to do that. I haven't
actually tried it but I do know it works.
DM
Funny you should ask. I put this request on my registration card and
three days later I got a call from Dave Avgikos at Digimation!! Wow!
Talk about customer service!! As the other replies state, it can be
done in the present version.
It involves moving to the keyframe of choice, exporting a GEO file,
going to the 3DS editor, and using the PXP to apply the GEO data to
an undeformed mesh.
I haven't tried it either, but I suspect it permanently alters the
mesh as opposed to making a copy. Better do a SHIFT+Move in the 3D
Editor before trying it on a one-of-a-kind mesh.
>> It involves moving to the keyframe of choice, exporting a GEO
file, going to the 3DS editor, and using the PXP to apply the GEO
data to an undeformed mesh. <<
Thanks! This is helpful, I'll give it a try.
-James Franssen
I have tried this and it does deform the original mesh as you suspected.
> I have tried this and it does deform the original mesh as you suspected. <
Good to know. Thanks for the verification!
— James — Choreo Motion —