CompuServe Thread

#Flipping out normals!

11 messages in this thread
#163708From: Dennis FenskeApr 8, 1995 8:32 PM
I am having problems with normals facing the wrong direction. It seems that as I flip the faces, it just alternates back and forth. I select the faces I want to flip. I flip them and then the ones that were correct are wrong. I have read 3D Studio Applied and Inside 3D Studio, but cannot seem to determine what is wrong. Even the books say this is frustrating, but I must be doing something wrong. All help, hints suggestions are very welcome. Thanks, Dennis
#163712From: Tim c BrananApr 8, 1995 9:11 PM
Have you tried using the object/unify command?
#164046From: Dennis FenskeApr 10, 1995 10:39 PM
Tim; >> Have you tried using the object/unify command? Thanks for your reply. The part was an unusual one. I tried this, and it wasn't able to fix the problem. After reading all the information I could find, I was able to flip them a few at a time and resolve the problem. Dennis
#164077From: Michael J SheldonApr 11, 1995 1:47 AM
>> The part was an unusual one. I tried this, and it wasn't able to fix the problem. << In what program did you create this object? – Michael J Sheldon "Falcon", msheldon@crl.com – When we are planning for posterity, we ought to remember that virtue is not hereditary. Thomas Paine, Common Sense [1776]
#164435From: Dennis FenskeApr 12, 1995 7:24 PM
Michael; It was created in a 3D Solids package called Euclid. The part was DXF'ed out and obviously had problems. Many other parts were able to have their faces unified without any problems. Dennis
#164494From: Michael J SheldonApr 13, 1995 1:10 AM
The reason I ask is that I had problems with solids created in ACAD12 AME. I found that if I turned off the "unify normals" option when importing the mesh, the faces would all be correct. Once the unify normals option had been used, however, it was a lost cause. – Michael J Sheldon "Falcon", msheldon@crl.com – When we are planning for posterity, we ought to remember that virtue is not hereditary. Thomas Paine, Common Sense [1776]
#164817From: Dennis FenskeApr 14, 1995 7:06 PM
Michael; >> I found that if I turned off the "unify normals" option when importing I had found that also. I don't know why, but I too turned that switch off when using ACAD AME files. It's not a bug, it's a feature! Thanks for sharing that though. It would have been very helpful if that was the problem. And maybe it will be for others. Dennis
#163770From: Yost GroupApr 9, 1995 11:40 AM
Since flipping face normals is a toggle (the IN face becomes the OUT face, and vice-versa) sounds like you might be selecting a set of both IN and OUT faces and then, by flipping them, simply getting a set of OUT and IN faces. You need to flip only the faces whose normals are pointing in the wrong direction. The Unify command will attempt to do this for you automatically, and works pretty well for most objects. Also, keep in mind that faces are triangular. You should probably turn on Display/Geometry/All Lines and Backface mode to help see what you're dealing with. If you have a number of jobs with complex meshes and need to do a lot of face flipping (such as on importing improperly made DXF files) you might consider getting Disk #7 from the Yost Ipas Boutique. Its Optimize program has a routine that lets you see the face normals as graphic arrows to help with face flipping. – Jack
#164047From: Dennis FenskeApr 10, 1995 10:39 PM
Jack; >> You should probably turn on Display/Geometry/All Lines and Backface >> mode to help see what you're dealing with. I did finally do this, and found that if I selected a face that was correct, it would turn red, but one's that were incorrect would not turn red. I was able to use this to select the proper faces and get the problem resolved. I also learned a few things about part creation. Avoid radius corners unless absolutely necessary. There were a lot of triangular faces hiding in the small radius corners. It wasn't fun to find and fix them. >> Its Optimize program has a routine that lets you see the face normals >> as graphic arrows to help with face flipping. This sounds like a very wonderful program. I was wondering if there was something like this available. Thanks, Dennis
#163790From: david W. mennenohApr 9, 1995 1:48 PM
Dennis, If you've got Optimize normal editing is much easier as you can see all of them and do instant test renders. If you don't you should get it – I think there's a demo in the libraries. DM
#164048From: Dennis FenskeApr 10, 1995 10:39 PM
David; >> If you've got Optimize normal editing is much easier Thanks for the tip. I will probably get this. I wanted that one anyway. This will give me a better reason to get it. Dennis