#Modify or original?
10 messages in this thread
Ted,
>> What will this material be applied to?
It's being applied to the dish of a lamp I have that was designed by a
friend of mine about 5 years ago. She gave it to me for helping her
move. I like her patterns and want to have CAD renderings of her
work. So does she. The colors and materials of the dish aren't
quite right, but you get the idea. Her name is Laura Drake, maybe
you've heard of her. She's been published quite a lot. This
particular lamp was in a gallery in Japan. Any feedback is welcome.
By the way, did you have any luck with the "pea-green/powdery-brown blotchy
look" for the dish that I was trying to achieve?
When creating text in 3DS, I'm only getting the edges to appear at rendering
time. To get a "block" or "solid" look, I DXF'd it into ACAD, rendered it
there, then DXF'd it back to 3DS. I know there's a better way. What am I
missing?
TIM
>> did you have any luck with the "pea-green/powdery-brown blotchy look <<
Tim,
I tried the material on a cylinder and it looked the same in the scene as in
the ME. Maybe you had forgotten to do a Materials/Update at some point?
Are you creating the text in the 2DShaper, then lofting it? If so, not having
the start and end cap buttons on would give you only the edges in the 3DEditor.
But, the fact that it renders in Acad might indicate that the faces are just
flipped. Try selecting the top text faces in the front or left view and doing a
Surface/Face Flip/Selected or rendering with the two sided button on in the
render dialog box.
I got the file and will have a look at it today or on Sunday.
Enjoy the spring weekend! (Where do you live, Tim?)
TedB
-Ted Boardman
!^NavFont01F000FMGJHG3EMG40HI661C1F
Ted,
>> (Where do you live, Tim?)
I live in Southern Illinois, specifically Carbondale. That's where IL
comes to a tip at the bottom, only closer to the Mississippi River.
It's roughly the same latitude as Norfolk, VA. If I'm not mistaken,
you live in New Hampshire some where? I really like that area, I'm
originally from the Utica, NY area, and have spent alot of time in
New England.
Getting back to that "pea-green/powdery-brown blotchy look"………I
wonder what is the best or most versatile "paint" program for this
type of material creation. I managed to lose your msg. listing the
ones you mostly use. (I thought it was Auto-Filed). I'm going to
start renaming them with words that mean something to me, those
numbers get confusing.
Take care and Thanks,
TIM
Tim
I'll check out Carbondale on the map. Sounds like a lot of history associated
with a town of that name
I really don't know of any one "best" program for creating maps. Altamira
Composer is one that is best for me to create "technical" maps, but Fractal
Painter might be my favorite program for 2D images. I've always liked to sketch
and paint and Painter is so easy to create those effects and it's a lot of fun.
Animator Pro is best for animated maps and many quick and dirty images.
There has been messages on CIS of Composer being offered for $150 and I'd
highly recommend it if you can find it.
I'll look at your file tomorrow.
TedB
-Ted Boardman
!^NavFont01F0006MGHHIP0ECD
Ted,
>>Altamira Composer is one that is best for me to create "technical" maps,
but…………
What is a "technical" map?
I wish there were a way to play with some of these "paint" and/or bitmap
programs before purchase, like test driving a car. It's not like you can
resell it if you find something else that you like better.
Yeh, Carbondale's got some history (mostly related to SIU and coal minning, as
well as the WPA project), but nothing like NYC <g>. This used to be part of
the dust bowl until they made a bunch of lakes. Now it's so humid in the
summer, you can't wear socks. BTW, how's the aerobics coming along?
I'm going to Mempis May 5-7 to the Blues Fest which is part of the annual
"Memphis in May". I hope to talk to B.B., I haven't seen him in about 10
years. I hear he's got his own club there now. Wish me luck.
Tim
Tim,
PMJI, but it sounds like you are either a professor or a student at my
alma mater. (Can't think of any other reason someone would hang
around in Carbondale!) We lived down there for 5 years while I went
to SIU. I loved the weather and the surrounding areas (like Giant
City and the spillway in murpheesboro) I'm up here in NH with Ted
now (well, not exactly _with_, but you know what I mean!) Any chance
you're in the Architecture program?
Bob W. class of '92
Bob
Small world!! You'll have to tell me all about the spillway sometime<g>.
TedB
-Ted Boardman
!^NavFont01F0007MGHHG45D104
Bob,
Somehow a msg. to you from Ted came to me. I can't send it but it reads as
follows: Bob, Small world!! You'll have to tell me all about the spillway
sometime <g> -Ted B.
>>PMJI, but it sounds like you are either a professor or a student at my alma
mater.
What is PMJI? I was a student in the Product Design Department, but took
AutoCAD 1,2,+3 at the School of Architecture and Interior Design with John
Davey. I graduated in Dec. '90.
>>(Can't think of any other reason someone would hang around in Carbondale!)
I can't believe I'm still here either! Must be the weather. I'm thinking of
trying out the new Multimedia program at the CAD Institute in Pheonix. I'm
having some serious trouble finding a job in Product Design. (Especially in
this area). But I really love working with computer modeling, rendering, and
animation. A BA in MM might help??
Take care,
TIM
Ted,
>>Maybe you had forgotten to do a Materials/Update at some point?<<
I don't know of any Materials/Update branch command in the 3DE. I Put it to
the scene and saved everything, including the library. I'm trying it again
with a combination of different texture maps and specular maps. In the ME the
sample sphere looks "pretty" good. Part of the problem was that the bitmap
needed to be scaled down a little. I tried a Bitmap/region fit but it wouldn't
let me. (Invalid operation msg.) It just makes no sence to me. I've read the
tutorials on the ME, read the ME chapters in "Inside 3D Studio, and the
reference manual chapter on the ME. I also have a book on lighting and
materials by Michele Bosquet. It all seems pretty straight forward, I hope
something sinks in. I'll try it again, and if I get the same results, I'll
send it all your way so you can see what I mean. You were right about the
text, the faces just needed to fe flipped. I always render this particular
image with the Force two-sided button on because the base of the lamp won't
render right otherwise. I may try rebuilding it in 3DS.
Thanks for looking,
TIM
Tim
I think the command in 3DE is, Surface/Materials/Assign/Update to make sure
everything is the same as in the ME.
On looking at the model, a good approach might be to use 2 materials, one for
the original material and another for the patina. Use them as Texture1 and
Texture 2 and try something like Refmap.gif in the masking slot of Texture1.
This will make the base material show through according to the luminance value
of Refmap.gif. Experiment!!
The model looks very good, by the way.
>>I also have a book on lighting and materials by Michele Bosquet. It all
seems pretty straight forward<<
That's a very good reference, but lighting is anything but straight
forward<BG>
Good luck
TedB
-Ted Boardman
!^NavFont01F0007MGHHI409AA0