CompuServe Thread

Metrolight Odessey!

51 messages in this thread
#165070From: Ralph F. FrantzApr 16, 1995 9:22 PM
Hello everyone. I've been away (from the forum and family life in general) for 4 weeks on an incredable animation journey. I had the pleasure of working with Martin Foster at the newly formed 3D Studio department at Metrolight Studios. It sure is heartening to see some of Hollywoods traditional Animation/Special Effects production companies adding a 3D Studio section. This freelance gig was very demanding but only helped to increase my 3D abilities many fold. I feel _VERY_ fortunate to have been a part of this project. Thanks Gary for making the tools by which I can create 3D Worlds, and MartinF for the opportunity to be there. The future of 3D Studio is looking bright. Ralph
#165131From: ALAN IGLESIASApr 17, 1995 9:51 AM
Hey, Ralph great to have you back…And congratulations for doing such great work! (A little birdie told me<g>) -Alan
#165226From: Ralph F. FrantzApr 17, 1995 5:54 PM
Thanks Alan… Alot of hard work _as I knew it would be_ …but very enjoyable atmosphere. Irene's happy to have me home 🙂 We should get together this weekend. Ralph
#165259From: MARTIN G FOSTERApr 17, 1995 9:20 PM
Ralph, >> I had the pleasure of working with Martin Foster at the newly formed 3D Studio department at Metrolight Studios. << The pleasure was mine. You did a stellar job and we'd love to have you back. Film clients are certainly the most demanding but they'll get the best possible work out of you OR kill you trying <G>. We still have the rest of the week to wrap up and deliver all the shots, then I'm off to some remote, mystery, location where computers are a distant memory.
#165293From: ALAN IGLESIASApr 18, 1995 12:17 AM
>>…where computers are a distant memory…<< Or maybe a location where they (computers) haven't even been thought of yet! I hope you have a great break, Martin. God knows you deserve it… -Alan
#165317From: MARTIN G FOSTERApr 18, 1995 1:42 AM
Alan, >> I hope you have a great break, Martin. God knows you deserve it…<< I'm not sure if I've earned it yet, you know <g>.
#165299From: Yost GroupApr 18, 1995 12:22 AM
Whoa… You've only got a week left? That schedule wasn't TOO ridiculous, was it? <g> Congrats to you, Ralf, Sanford, and everyone else who worked on the project with you. I can't wait to see some of those purty pichurs! – G
#165316From: MARTIN G FOSTERApr 18, 1995 1:41 AM
Gary, >> Whoa… You've only got a week left? That schedule wasn't TOO ridiculous, was it? <g> << Actually, I've been working on the film "Virtuosity" for about 2.5 months, much of it before I came to MetroLight and most of it 90-100 hour weeks. Now we're on the final leg. I'm taking a week off and then it's straight into a 2 month project on an Asian commercial. >> Congrats to you, Ralf, Sanford, and everyone else who worked on the project with you. I can't wait to see some of those purty pichurs! << we'll try our darnedest to get a release for the Siggraph reel. That was the whole point of taking part in this madness <g>.
#165366From: Yost GroupApr 18, 1995 10:24 AM
Siggraph reel Siggraph reel Siggraph reel… Only 6 weeks left until the deadline! – G
#165424From: MARTIN G FOSTERApr 18, 1995 1:57 PM
Gary, >> Siggraph reel Siggraph reel Siggraph reel << I'm sorry, I don't get your drift <G>. Would you like letterboxed, pan and scan, or anamorphic? Letterboxed would be best, IMHO …
#165457From: DAVID CAMPApr 18, 1995 4:46 PM
>Would you like letterboxed, pan and scan, or anamorphic? Letterboxed would be best, IMHO … What was that motion picture type with the 3 70mm films running side by side…. VistaVision? Yeah…lets make the Siggraph Reel a real reel……. (real,reel…really now) DC <G>
#165569From: Jeffrey LererApr 19, 1995 7:50 AM
<3 70mm films runing side by side> "How the 3-D West Was Won" J <snickering>
#165501From: Mark YankeeApr 18, 1995 8:41 PM
Martin, << letterboxed >> Just curious, for letterboxed work what percentage of the screen should be blacked out? Mark
#165540From: MARTIN G FOSTERApr 19, 1995 1:35 AM
Mark, >> Just curious, for letterboxed work what percentage of the screen should be blacked out? << well, that's a matter of simple arithmetic and you have to factor in the pixel aspect ratio of your device. In photoshop most displays would be square pixel so a D1 image would be 720 x 360. For testing on the PAR we view at 720 x 318 x 0.85 which gives a physical 2:1 image.
#166216From: Mark YankeeApr 22, 1995 4:45 PM
Martin, << well, that's a matter of simple arithmetic and you have to factor in the pixel aspect ratio of your device. >> Maybe I didn't ask the question right… I have no intends of going to film. I just want the letterbox for effects. I would like to know a ratio or something that I could apply to various resolutions. Gary mentioned the ratio of 16:9 for letterbox work. Does this mean that for every 16 pixels horizontally there would be 9 pixels vertically? Mark
#166221From: MARTIN G FOSTERApr 22, 1995 5:22 PM
Mark, >> Does this mean that for every 16 pixels horizontally there would be 9 pixels vertically? << yes, with a square pixel output device, for example a computer monitor or a frame buffer in square pixel mode. However, with a PAR or D1 or Vista the pixels are not necessarily square, they are rectangular and you have to compensate for this in your calculations.
#166244From: Tim c BrananApr 22, 1995 9:54 PM
what resolution and pixel aspect are you using to get the letterbox effect?
#166370From: Mark YankeeApr 23, 1995 8:11 PM
Martin, << [letterbox ratio] yes, with a square pixel output device >> Alright that's what I wanted to know. Mark
#167531From: Martin Doudoroff/KUBApr 30, 1995 7:22 PM
I find I often get asked about aspect ratio concepts. Why, I don't know. But I'll hit you with the following essay, and see if it helps. (A copy will be uploaded to the file libraries for permanent reference.) -Martin -=-=-=-=-=-=-=-=- Aspect Ratio Primer for 3D Studio Users By Martin Doudoroff There are two interrelated issues regarding aspect ratio which 3D animators face. The first, and most fundamental, is a description of the proportions of the rectangular image. The second, and most technical, describes the proportions of a picture-screen element (the pixel) as produced by a given computer display device. The former case I will refer to as "image aspect ratio", and the latter as "pixel aspect ratio." Image Aspect Ratio —– —— —– Image Aspect Ratio compares the width of an image to its height. Mathematically, this ratio is calculated by dividing the width by the height: w — h Formally, aspect ratio is written in ratio notation, with numerator and denominator separated by a colon, and is left in simple scalar form; either the width is written as a decimal value relative to one, or both numbers are multiplied into an integer fraction (a less intuitive representation for most people). For example, NTSC television standard aspect ratio (which also happens to be the Academy Aperture standard in the film world) is: 1.33:1 (or 4:3) These two equivalent ratios indicate that the NTSC video image is exactly one third wider than it is tall. Television manufacturers do some fairly peculiar things when they design the plastic frame around a tube: a nice exercise is to take a measuring tape and calculate whether your own TV is showing you a 1.33:1 image. Our Sony BVM-1910 broadcast monitor is accurate. (Whew!) Measuring the image area of the BVM, I found that its dimensions to be 15.25" by 11.5". 15.25 1.33 ——- = 1.33 (the same as —— ) 11.5 1 Television in the U.S. has, for practical purposes, always been based on a 1.33:1 image. Film, on the other hand, has never conformed to such specifications. With the somewhat eclectic exception of the projection television, TV's have always been direct-view tubes designed to produce an image based on a standard electrical signal. The ubiquitous tube and its plastic border reflect this standard. Film is an exclusively projection-based medium which is not constrained by electrical signals or glass screens: any image you can expose on the celluloid that fits between its edges and the vertical spacing of the frames can be projected. What's more, one can rearrange the curtains which customarily adorn a movie screen to perfectly matte any aspect ratio you choose to project. Consequently, the image aspect ratio in film is a creative decision. Some common aspect ratios found in film are: 2.35:1 Anamorphic Scope/Panavision/CinemaScope 2.05:1 70mm (maximum frame size with soundtrack) 1.85:1 Academy Standard Flat _________ Widescreen Review, Issue 12, page 30. These ratios are common, but many variations exist. There is no "standard", though the 1.85:1 ratio is statistically the most common. Cinematographers and their directors have the luxury of framing any way they choose, and they do. In film, image aspect ratio is a question of aesthetics. Coming from left field is the new aspect ratio attached to HDTV and Widescreen NTSC technology. For no particularly good reason, video engineers adopted the 1.78:1 (16:9) ratio for use in HDTV, and that ratio is also appearing in DVD (the new digital video compact disc standards proposed in early 1995) and digital film technologies (such as Digital Betacam and Sony's HDVS RGB monitors). This decision is motivated, as in the case of the NTSC standard, to accommodate a direct view tube display which doesn't change shape like a movie screen. Some have criticized the 1.78:1 ratio being adopted for HDTV as ludicrous, since no program material has ever been recorded in this ratio, while a hundred years of motion picture film exists in other aspect ratios and fifty years of television programming exists at 1.33:1. This argument raises an important issue which has faced television from its inception: how to display film images of aspect ratios other than 1.33:1 on a 1.33:1 television tube. The options, of which laserdisc owners are highly conscious, are: 1) Place the entire film frame within the television image and matte the top and bottom (letterbox) or sides (windowbox) accordingly. This approach places black bars across the top and bottom (or sides) and shrinks the image spatially, but it accurately preserves the aspect ratio and composition intended by the director. 2) Place most of the film frame within the television image and apply a more mild letterboxing or windowboxing. This approach is common in "Widescreen" video releases and is a compromise to include more of the frame without shrinking the image as much. 3) "Pan & Scan" the image; this method throws out the original composition of the film entirely, and fills the entire television screen; in this case somebody (usually NOT the director) has to make the decision how to re- frame the film on a shot-by-shot basis. This approach is used in most video releases of films, and causes great consternation among film purists. Letterboxed imagery is becoming more common on television in music videos and some advertisements as programmers look for more "cinematic" aesthetics. Letterboxing is irritating to others, and is certainly not normally accepted in video. If you choose to "letterbox" your animation, you'll find it very easy to do in 3D Studio. For letterboxing, the horizontal resolution is a constant. To calculate the vertical resolution, use the following equation: 1.33 ———————- * [normal y value] [desired aspect ratio] If I wanted to convert CCIR-601 resolution (720 x 480) to a letterboxed image at 1.85:1, then 1.33 / 1.85 * 480 = 345 I would plug in 720 and 345 into the render config dialog. Note that by doing this, 1) I'm trading 28% of my image space for the 1.85 ratio I prefer aesthetically 2) Risking rejection from viewers who dislike letterboxing and broadcasters who don't accept letterboxed material 3) Reducing the maximum byte count of my image files by 28% Pixel Aspect Ratio —– —— —– Pixel aspect ratio is a different ball game. If you apply the aspect ratio formula at the top of the last section to the common device-dependent video resolutions in computer graphics, you'll note that they never divide out to 1.33:1. D-1/CCIR-601 720/480 = 1.5 ATVista 756/486 = 1.56 DPS-PAR 752/480 = 1.57 Targa (16/32/64) 512/480 = 1.07 Nevertheless, the images these devices display (on properly calibrated monitors) have 1.33:1 image aspect ratios. The problem is that the pixels they paint are not square. In the first three examples above, the pixels are horizontally thinner than they are tall; in the case of the Targa display cards, the pixels are wider than they are tall. These characteristics are unique to each device, and they are typically constant: regardless of what resolution image you are displaying on an ATVista, it so happens, the pixel aspect ratio should always be 0.8816. (This includes "letterboxed" images.) Likewise, images for output on Targa display cards require pixel aspect ratios of 1.23, and so on. Note that if you do your math, you'll find that these values STILL don't get you to a perfect 1.33:1 image aspect ratio in mathematical terms. To take the ATVista as an example, (756) * (.8816) ————— = 1.37 486 You can amuse yourself the next time you're on the phone with your manufacturer's technical support by asking about these little discrepancies. Just make sure it's on their dime, since it will probably take them some time to figure it out. 3D Studio has this pixel aspect ratio parameter so that the 3D scene can be rendered "accurately" for any given display device. If you render an image at the wrong aspect ratio for one of these video adapters, the image will be stretched or squashed. Therefore, leave your pixel aspect ratio set appropriately for your output devices. If you are rendering for the computer screen (such as in multimedia), print, or a film recorder, your pixel aspect ratio should always be set to 1. HDTV uses square pixels, I am told, so if that technology enters your life, render at pixel aspect ratio 1 then as well.
#167568From: alec jasonMay 1, 1995 2:47 AM
Martin, Very good stuff! You sure do explain things well. Hope to see more . . . Thanks, Alec Jason
#167577From: Ted BoardmanMay 1, 1995 7:39 AM
Martin Excellent overview! Thanks. TedB -Ted Boardman !^NavFont01F0006MGHHGkAAFA
#167602From: Yost GroupMay 1, 1995 10:39 AM
That was a fantastically useful treatis on the mysteries of aspect ratios, Martin. You're great! – G
#167646From: John EllisMay 1, 1995 2:25 PM
Hi Martin, That was a great overview. And if I may I'd like to follow up on a rather esoteric point but seemingly important. I've used 720×486 as the standard HV scanline for CCIR, which all of my documentation supports, including Abekas and Quantel, as the correct value for CCIR. However, recently I've seen the value you used, 720×480 mentioned on several occassions. My Ill Pro allows me to use both, which is equally interesting. So do you know if there is a reason for using one or the other, or a reason there are two? Looking at your post it would seem that its got to do with being an even ratio but that's just a guess. Technically it could make a difference as YUV is a raw format and it seems that you would have to pad the image with some blank scanlines when transferring to Abekas. I wonder what your take on this is. Thanks, and thanks for posting the "Letterboxed" review, actually my favorite way of viewing wide screen on TV. 🙂 John
#168902From: Mark YankeeMay 8, 1995 5:14 PM
Martin, Sorry for such a late reply, I have been out of town and I'm finaly getting caught up on replies. Thank you very much for explanation on aspect ratio!!! Mark
#165517From: Yost GroupApr 18, 1995 10:12 PM
If the animation was originally produced in letterbox format, please don't change it. If it was produced in 4:3 video format, then leave it at that. If it was originally letterboxed, and you have BOTH the 16:9 and a 4:3 pan/scan version of it, feel free to send both. – G
#165539From: MARTIN G FOSTERApr 19, 1995 1:32 AM
Gary, It's rendered at 720x486x1.35 pixel AR (anamorphically squeezed 2:1 physically AR). A special 24fps digital video device "unsqueezes" the signal and seperates it onto a 3×2 cube video wall measuring a total 24 feet by 12 feet for viewing at 2:1 aspect ratio. Confused yet? <g> The best solution is to scale the rgb files to view at 2:1 letterbox. There's no existing pan and scan yet. I'll be writing letters to L-squared and Paramount this week to try get a special release for the material.
#165590From: David J. MarksApr 19, 1995 10:09 AM
>> video wall measuring a total 24 feet by 12 feet for viewing at 2:1 >> aspect ratio. Whoa! Sign me up for one of those! – Dave
#165667From: Yost GroupApr 19, 1995 4:05 PM
Use your best judgement. <g> – G
#165455From: DAVID CAMPApr 18, 1995 4:42 PM
Hi Martin Do you find that 3D Studio is an adequate platform for motion picture resolution production work? I've only used it at video resolutions, but I've had an inquiry about a small mo-pic project. Also… I've had some news (not good) about a slight (?) delay in the Perception ( see my post in IPAS usage) Have a nice vacation David
#165466From: MARTIN G FOSTERApr 18, 1995 5:41 PM
David, >> Do you find that 3D Studio is an adequate platform for motion picture resolution production work? << we haven't actually done film resolution yet. So far it's only D1 (720 x 486).
#165874From: DAVID CAMPApr 20, 1995 5:23 PM
>we haven't actually done film resolution yet. So far it's only D1 (720 x >486). I'll have to ask Greg Pyros about it.. As much as I'd like to back into motion picture production, my better judgement tells me to pass on the project. 3D Studio is just about the best thing there is in any price range for video resolutions but until personal computers get a lot more powerful, I think film resolution is going to be a bit out of reach, don't you? Thanks for the reply -=DC=-
#165899From: MARTIN G FOSTERApr 20, 1995 8:10 PM
David, >> I think film resolution is going to be a bit out of reach, don't you? >> depends on the length of the shot. Also, quite a few CGI shots are now done at video resolution and interpolated up to higher resolutions suitable for film.
#166027From: DAVID CAMPApr 21, 1995 9:50 AM
I suppose with the wide distribution of film through the video media ( Cable, VTR, SAT. etc) The definition of "acceptable" film resolution is probably in a constant state of flux. I does open a lot of doors to a lot of people if PCs can now handle motion picture effects. What a great time to be alive ( and in this business) <g> David
#166072From: MARTIN G FOSTERApr 21, 1995 2:07 PM
David, >> What a great time to be alive ( and in this business) <g> << I'll say. I'm enjoying it greatly 🙂
#166103From: DAVID CAMPApr 21, 1995 5:57 PM
> enjoying it greatly 🙂 We all do it just for the fun ………ah …. yeah……ahummmm………cough
#165900From: Tim c BrananApr 20, 1995 8:22 PM
What exactly is considered film resolution, anyway?
#165946From: John N. JordanApr 21, 1995 12:51 AM
I think it's around 2k.
#165947From: Tim c BrananApr 21, 1995 12:53 AM
>>I think it's around 2k.<< really? I thought it would have been around 4k, but what the H*** do I know?
#165958From: John N. JordanApr 21, 1995 1:15 AM
>>>I think it's around 2k.<< really? I thought it would have been around 4k, but what the H*** do I know?< Yup, that's the "low end" of film. It certainly can go upto 4k- but not unless definately warranted. (4x the pixels..) The video resolution->interpolated thing sounds interesting, but I doubt that's the norm. I haven't done film, but read that somewhere. Now for a Mirage film recorder with film back.. 🙂 Or better yet- an ILM film printer/scanner combo. JNJ
#165963From: ALAN IGLESIASApr 21, 1995 2:03 AM
That depends on the aspect ratio the film is shot in, and the level of detail needed for the particular shot. And as Martin said, due to new (guassian or fractal-based) pixel averaging schemes, some shots are rendered at what is considered lower than film (700-1000 line range) resolution and transformed up to much higher resolutions before being "burnt" to film, without losing too much detail. This certainly helps to open up the desktop arena to more full-screen CG/FX opportunities. Major motion pictures are typically shot and projected these days anywhere from 1.66:1 ("flat") to 2.5:1 ("anamorphic/'scope") aspect ratios. These are usually shot, printed and projected on 35mm film so a reasonable resolution could be anywhere from 2500 to 7500 lines, depending on a number of variables. Also, one must keep in mind that the anamorphic/'scope format is shot through an aperture that is *much wider* than it is high, and a lens that distorts (squeezes) the image as it is exposed on film to fit it on a 35mm frame. This same film is projected through a lens that spreads the image out again to the original aspect ratio, reducing the overall resolution of the film to screen size. So this has to be taken into account when doing full-screen CG for a film shot in Cinemascope. 70mm film, on the other hand, had the resolution to shoot wide-screen apertures without anamorphic-based distortion, but is extremely expensive and not widely used these days. It's often used for shots that are to be composited using optical printing, or the IMAX-type formats. So it really depends on what's going on with the film itself, and what the director/producer is looking for in terms of final quality. If the pixel interpetation schemes improve and become more and more accepted, we'll be looking at lower resolutions for full-screen film work which translates to less hurdles for the desktop animator who wants to work in films. And I *like* that! <g> -Alan
#166039From: Tim c BrananApr 21, 1995 11:13 AM
jeez, ask a simple question… (g)
#168274From: Arturo SinclairMay 4, 1995 8:07 PM
We just finished some shots for a major motion picture using 3DS. We rendered at 972×486. We got away with that because it was supposed to be "virtual reality" and so in fact they wanted to introduce "glitches" so that people would not be confused with "reality". Even at that low res it took a p90 with 192 megs of ram aprox between 20 to 30 min/frame. Considering that the more modest sequences had 700 frames, well, you do the math… I would say that film res is about as subjective as "definition". It has to do with comparisons more than absolutes. In other words, to the viewer a scene shot in 16mm or 35mm will look the same if it is lit properly taking into account contrast ratios and the such. I know I am not referring to a scientifically measured "granularity" but rather to a real world subjective appreciation. I think that the fact that we did this job for the big screen at a more competitive price with equivalent results as if we had use Silicon Graphics-Alias-Wavefront technology shows that PC's are in the border of becoming a familiar tool for the film industry. The crucial step on this process I think is the digital-analog transfer where pixel interpolation and other techniques effectibly double the "resolution" (read -appearance) of the image. ———————- Now for the very low budget homemade pixel-interpolation here goes a tip. Place a filter such as ROSCOE 3040 (powder frost) or LEE 253 (Hampshire frost) against your screen (I assume you have at least a 17 or 21 inch monitor!) and shoot the image frame by frame with a 16mm camera. The filters will diffuse the pixels (interpolation!) just enough so that they will not be visible while at the same time lowering the contrast of the image. The result is very acceptable and it does not have that horrible "video to film transfer look. For correct exposure of a video monitor image check an American Cinematographer manual and use a spot meter to establish your contrast zones. Thanks Alan for your thorough technical responses. Arturo
#168387From: ALAN IGLESIASMay 5, 1995 1:37 PM
Hello Arturo, Thanks so much for some very interesting stuff! Yeah, film resolution issues are very subjective things as there are just so many applications to consider. Certainly, whatever gives the right look & feel to the finished product is the way to go for that particular circumstance. Your ideas about shooting the CRT thru a frost-filter are really interesting! Sheesh, I'd love to see what that looks like when projected. Folks who frequent this forum have often heard me talk about (and are probably getting sick of<g>) the "culture-shock" that you get when cutting from film/live action to video/CG as in B5. I have always felt this to be a major stumbling block in the furthering of CG/video-based effects in major features. Maybe the folks up at Foundation Imaging would be interested in this technique. Can you tell us in which film we may see these effects? I'm sure we could all learn alot from your experiences, especially now as we stand on the threshold of a new era, where desktop systems will be more and more acceptable for feature-film effects. Thanks again for the great info, -Alan
#168760From: M. G. BATCHELORMay 8, 1995 12:34 AM
<< Place a filter such as ROSCOE 3040 (powder frost) or LEE 253 (Hampshire frost) against your screen (I assume you have at least a 17 or 21 inch monitor!) and shoot the image frame by frame with a 16mm camera. >> That's great! BILL
#166028From: DAVID CAMPApr 21, 1995 9:51 AM
>What exactly is considered film resolution, anyway? See the other replies, they tell it better than I could. David
#166463From: Alex KaramanoglouApr 24, 1995 2:55 PM
Hi David, Listen, if you're passing up the chance to work on that film project. Could I learn a little more about it? I'm REALLY interested in film. Thanks! Alex K. NGA
#166498From: DAVID CAMPApr 24, 1995 5:32 PM
>film project… It turned out to be nothing, the person approached me at the Convention Center durning the Strictly Business Computer Expo. He took my number but hasn't called. If he does, I'll put him in touch with you. I am very interested in film. ( I worked in the film industry for 5 years, 1978-83 as a special effects, grip,carp, sound mixer,Boomman. and 3d animator (not computer, ……clay) and I'd love to get back into it utilizing my new love 3D Studio, I want to be careful not to get in over my head before I'm ready, hence my caution and hesitation. I still need to get a PAR / PVR so I can do cost effective video. After I have the necessary tools and experiance, I'll try to get into film animation. Bye Bye -=DC=-
#165470From: Ralph F. FrantzApr 18, 1995 6:02 PM
>> Congrats to you, Ralf, Sanford, and everyone else who worked on the project >> with you. I can't wait to see some of those purty pichurs! Thanks Gary. I hope you'll like the purty pichurs. Ralph (with a ph) 🙂
#165512From: Yost GroupApr 18, 1995 9:34 PM
Doh! (and it's probably "pretty pictures", too 🙂 – G
#165469From: Ralph F. FrantzApr 18, 1995 6:02 PM
>> The pleasure was mine. You did a stellar job and we'd love to have you back. Thanks Martin, that means alot comming from you! >> Film clients are certainly the most demanding but they'll get the best >> possible work out of you OR kill you trying <G>. I'll say <g> But as they say… no pain – no gain <BG> A vacation is in the works here also. They don't have computers in Mazatlon do they? Ralph
#165488From: MARTIN G FOSTERApr 18, 1995 7:33 PM
Ralph, >> They don't have computers in Mazatlon do they? << I'm sure they do, actually. Just walk away if you see one <g>.