CompuServe Thread

#Key color thingy

8 messages in this thread
#9291From: MICHAEL BATESApr 2, 1995 1:18 AM
GreG, about a million years ago, Blaq! was having a conversation with Mike H. about Impulse having removed the ability to specify a key color. I think 8^) .??? What I'm trying to do, for example, is the following: I've got your blinking dino (the cute one) and I am trying to composite a background. The backgound is also a 39 frame .flc, it has lightening and a mirrored reflection of the dino head in a rippling pool (nifty <g>). Gracias el WinImages/FX. I'm using AAPro for composing but could also use WinImages. Now the problem … I run in to it often: The top of your dino's head is black (0,0,0), as are parts of his eye and earhole. They match the black (0,0,0) background so my composite shows thru these areas. What do you do in these instances? Does my explanation make sense? Do you make a mask? If so, how <g>? What the heck is this Alpha stuff anyway? Micahel B.
#9295From: GreG tsadilasApr 2, 1995 5:02 AM
Key color thingy is just that, you specify a color that will be used for replacing it with another image/animation. If I had intended to do compositing, I would have rendered the animation against a unique color…one that was not part of the dino object. I don't know how AAPro works, but with WinImages you can create a mask using the magic wand function to isolate the black background. You may need to edit the mask a bit, but you can add/subtract from it as you need. Not having used WinImages extensively for compositing, I can't tell you from memory how to do this. Give it a shot and see how it goes. I think what Blaq! was referring to was something specific to the amiga, where on the Amiga, color register ZERO is treated as a transparent color (doesn't matter what the value of the color is..just the register location). >> What the heck is this Alpha stuff anyway? With 32bit images, an 8bit image mask is tacked onto a 24bit image to define different levels of transparency for the 24bit image data. Thats the condensed description of what it is. <g> -GreG
#9330From: MICHAEL BATESApr 2, 1995 5:24 PM
<<I would have rendered the animation against a unique color…one that was not part <<of the dino object. Heck, I never thought of that. Yup, I guess a bright red background would have worked nicely. I'll try it in the future. Thanks GreG Michael B.
#9394From: Ben WilliamsApr 3, 1995 1:20 PM
Michael, > Now the problem … I run in to it often: > The top of your dino's head is black (0,0,0), as are parts of his eye and earhole. > They match the black (0,0,0) background so my composite shows thru these areas. WinImages F/x can fix this using Alpha compositing, I suspect. You need to make an alpha channel for the dino that passes the dinosaur and not the background. WinImages F/x will let you edit the alpha channel separately, so if the alpha channel is generated with holes as you describe, you can edit them and *then* composite, which will fix the problem 100%. > What the heck is this Alpha stuff anyway? An alpha channel is a set of data attached to an image which provides a transparency level for every pixel in the image. This is usually done by adding an additional 8-bit (256 grey level) pixel for every pixel in the image, where black means transparent (or not) and white means the opposite of black… grey levels indicate partial transparency, which also has its uses of course. An alpha channel can be generated by color keying, by hand, or a combination of the two. WinImages F/x will let you do just about anything you want to an alpha channel, so there should be no problem getting all this to work. Good luck! Ben Williams for Black Belt Systems
#9423From: John Toebes/SYSOPApr 3, 1995 8:57 PM
Cool! How's the Imagine-ing coming, Bem? 🙂
#9488From: Ben WilliamsApr 4, 1995 5:20 PM
I've not had much time to work with it; I want to, but it's pretty arcane. 🙂 I'll figure it out. Ben
#9490From: John Toebes/SYSOPApr 4, 1995 5:45 PM
If I can get good results from it, anybody can 🙂 good luck. PS… btw, I think I figured out the custom gadget button things like you had in WinImages. 🙂
#9461From: MICHAEL BATESApr 4, 1995 11:02 AM
<<WinImages F/x will let you do just about anything you want to an alpha channel, <<so there should be no problem getting all this to work. Thanks Ben, I'll give it a bash! Oh, and WinImages is a great program. After doing some of the tutorials, it took me a *long* hour to get used to working with video sequences in the time line. But now things are starting to fly! I even motion-blurred an animation, as you suggested in a different thread. Setting up FX on video sequences only takes a few minutes now. Unfortunately my priorities are mixed up and I've been spending too much time working (ugh) and not enough time learning. Had to print some of the Help files to read on the toilet … it was my only spare time. Michael B.