CompuServe Thread

#Flic Files

2 messages in this thread
#43336From: BITSMay 11, 1993 9:15 AM
This is actually Andy Roberts (ex-Autodesk employee) – but I'm logged on as Foo Katan (he's my new boss). How are you?? I hope all is well in the Adesk world!! I'm now at a games development company called BITS doing lots of really exciting things…. I have a question which I think I know the answer to, but I'll ask it anyways. Flic files ARE limited to 256 colours aren't they? The reason I ask is because I received a flic from someone who swears it's true colour. If I create a flic in 3ds2 and select Targa in the Setup, when I render, I get as expected a number of sequentially numbered targa files. AniPro can't handle 24 or 32 bit files (hence the need for aniconv) so an .flc or .fli can only have at most 256 colours right?? As I understand it, the only way to create a true colour animation would be to download my sequentially numbered targa files to video using something like a Diaquest card…. Have I missed something out somewhere or is this guy talking rubbish??? AR
#43354From: David RhotenMay 11, 1993 10:52 AM
FLC's are limited to 256 color. A company called Rainbow Technologies has developed a format they call .F16 which supports 15 and 16 bit color, and works great on VLB video cards (and okay on lesser cards) with VESA drivers. There's a demo on the forum here, somewhere. They are developing a set of IPAS routines to write .F16 files from 3DS. Dave