#Making Checkered 'I's?
2 messages in this thread
Hi,
I'm experimenting with texture mapping by trying to create a checkered capital
letter "I". The idea is to get the "I" (using BARREL.FNT) to appear nicely
wrapped in a seamless checkerboard using a material with ACHECKS.TIF as its
texture map (this image is included with 3DSr3). Unfortunately my efforts so
far are not very good. I've tried Face Mapping, the mapping icons in the 3D
editor, and the mapping settings in the 3D Lofter. I thought that the 3D
Lofter's mapping would be faultless, but somehow I really messed up the flat
front side of the "I" using it. The sides weren't too bad, but there is some
banding where the map is repeated peripherally.
I varied the settings but I got the best results at Length Repeat: 1,
Normalize: On, Perimeter Repeat :6. Can someone give me some pointers here? Is
what I'm trying to do not possible? Is there something that I missed trying
here?
-Andy
My first thought, Andy, is to seperate all the sides of the letter, and use
planar mapping coordinates to map each side seperately, making sure the scale
of the letter's sides correspond with the size of the checkers in the map.
You'll have to position the map correctly to keep the pattern properly
"checkered". <g>
Hope this helps some,
-Alan