Fillets
2 messages in this thread
Hi,
I'm relatively new to 3D Studio and I'm trying to create a sailplane which I
will render and animate. I've chosen this subject because I like them and I
thought It would be a good subject to model because of it's compound curves and
I need to do booleans to create the canopy, map on numbers etc. etc. etc.
What I'm having trouble doing, however, is creating the fillet between the
wings and the fuselage. I created the fuselage using fit deformation in the
lofter. I was trying to do the same with the wings and include the fillet but
because I'm mating up with a compound curve and not a flat or straight object I
can't get it to work correctly. I've spent about 12 hours on it so far and I'm
ready to go on to the next task. I'm using Release 2.
Is there an IPAS routine that will do what I want? Will I have to attach the
wings to the fuselage and create the fillet by manipulating the object at the
face or vertex level? Can I acheive the look I want using a smooting group on
selected faces?
Any help would be greatly appreciated.
Miles Beach
Miles, I'm no expert when it comes to fillets, but it seems to me the new IPAS
SKIN routine (disk #6) might be just the ticket. The only drawback (from your
perspective) is that it only works with Release 3, but you're going to want R3
anyway so get it. You might ask Gary Yost (the Great Man himself) if this
would be something SKIN might be good at, but I have a feeling this useful
routine will be a shortcut for many traditional techniques.