#Zoom in/out in 2.0
24 messages in this thread
Help!
I was using the forms editor in Imagine 2.0 (PC)and was editing in the side
view and when I went back into the full view (all for views) the perspective
view was gone. I tried using the re-center function and then all my side views
dissapeared. I next tried zooming out to see if i could find where they went (
I couldn't find it using panning) and I finally found a small spot which I
assume was the object . When I tried to zoom back in I got a message " zoom
size too small" so I tried resetting it (it was at 0) and then tried again and
got the same message. When I checked it again it was at 0 again. What I would
like to know is … Is there a way to get my object resized and centered
easily? And are these functions improved in 3.0?
Thanks for any help.
Sam
– Sam Bowling, Written 13-May-1994 @ 15:24:32
Using: Windows NavCIS TE 1.2
Sam,
Whenever an object seems to disappear on me, the best bet is to use the
"Find Requester" under the Pick/Select menu. You can then select the
object name that you are looking for and "poof" it appears centered in
each view.
To scale the object to a size inwhich you can zoom in for detail, select
"Pick All" from the Pick/Select menu (ensure you are in Pick Groups mode)
and click on the Sc(ale) button at the bottom of the screen. Holding down
the Left mouse button and sliding the mouse left or right will allow you
to rescale the entire object or group to your desired size.
Hope that was what you were looking for. :^)
Alan Henry – Digital Plastic
F-100-PW-200 Inside
Thanks, Alan.
That should help. While I have your ear (eyes?) I wanted to say I love your
bee image in the book. I haven't animated it yet, but I was looking through the
chapter and I was wondering if the wings just flicker from all the way up to
all the way down or is there some kind of "tweening" in the process. Is
tweening possible? Sorry for all the questions, but there are no docs for
imagine with the book and the book doesn't cover everything (but what it does
cover it does a great job of).
Thanks again,
Sam
– Sam Bowling, Written 14-May-1994 @ 08:28:51
Using: Windows NavCIS TE 1.2
Sam,
<<…I wanted to say I love your bee image in the book.>>
Many thanks, it was created exclusively for the book. I never tried
anything quite that organic in nature and was amazed at how something so
simple to create could look so detailed. As you probably noticed in the
book, there really wasn't too much to it.
<<…I was wondering if the wings just flicker from all the way up to all
the way down or is there some kind of "tweening"…>>
I experimented with different ways to animate the bee's wings. I found
that anything other than an alternating pattern of full up to full down
tended to make the bee look as though it were flapping it's wings like a
bird (ie too much noticeable motion). In fact, even the alternating
pattern made the bee appear to be buzzing around in slow motion (or filmed
with a high speed camera). What it really needs is a nice motion blur
between the two postions.
<<Is tweening possible?>>
You bet, and Imagine does a very nice job with tweening (or morphing). If
you have any specific questions on a particular animation, just drop a
message to this area addressed to "All" and you will be overwhelmed with
people willing to help. :^)
Thanks again,
Alan Henry – Digital Plastic
F-100-PW-200 Inside
Thanks a lot Alan.
Sam
– Sam Bowling, Written 16-May-1994 @ 07:26:03
Using: Windows NavCIS TE 1.2
Sam,
Is tweening possible? GUUURL, can WE TUHLK!
One of Imagine's strengths is that it allows you to morph just about any aspect
of an object. For example:
Morphing textures: Add a grid texture to your object, with a grid spacing of
20, line width of 0 and grid filter of (255,255,255). Save the object as
"visible", or use a state if you have Imagine 2.9 or 3.0. Change the grid line
width to 20, and translate the grid axes by (-10,-10,-10) to compensate. Save
as "invisible". Load "invisible" into your scene, and morph it into "visible"
over several frames. Presto, a neat-o way to make objects appear.
Morphing lights: Create an outdoorsy scene (any object, resting on a green
ground with the Pastella texture to give the green various shades). Add a light
source behind the camera and to the left at frame 1; in Action, change its
actor bar to frames 1 to 1 only, and its color to (255,240,192). Then add
another lightsource from frames 2 to 10; change its color to (192,100,0). In
Stage, go to frame 10, move the lightsource just below the ground and select
Object/Position bar. You have just created a rudimentary sunset. (Make sure
"Cast shadows" is turned on for both lights, and render in trace mode)
Blaq!
Oops! I forgot to mention one thing… in the second example, be sure to set
the transition frame count to 8 when defining the second lightsource.
Blaq! in 3.0 there is no transition count in mot areas, the exceptions are
Lights and Globals. Actors and such don't seem to use it anymore.
One more question Charles. (don't hit me please)
How do you morph? I'm going to be ordering 3.0 very soon (by the end of the
week) so I'll have the whole set (docs and all), but is it possible in 2.0?
Thanks,
Sam
– Sam Bowling, Written 17-May-1994 @ 19:11:12
Using: Windows NavCIS TE 1.2
PMFJI, Yes Morphing is Available in Imagine 2.0
Whichever version you use has some restrictions tho. Like Both objects
MUST have the Same # of Faces/Points/Edges.
Thanks I figured that out (somewhere…..)
Sam
– Sam Bowling, Written 18-May-1994 @ 17:34:27
Using: Windows NavCIS TE 1.2
Charles,
After thinking about that last reply I sent you I realize it sounds kinda
stupid. I understand that I need two of the same objects objects with different
textures and than make them morph. What I'm trying to figure out is what editor
do I load them into to morph them? I didn't see anything to do this in the
action editor. I just figured out how to make things explode. I am having so
much fun! ;*`)
– Sam Bowling, Written 18-May-1994 @ 17:33:41
Using: Windows NavCIS TE 1.2
Sam,
To morph from object 1 in frame 10 to object 2 in frame 45, follow these steps:
In Action, set the "Max. # frames" box at the top left to the number of frames
you want in your animation; I often use 999 just to be on the safe side. (It
seems like I always lengthen an animation midway through its creation)
In Stage, go to frame 10. Load object 1 and position it.
Go to Action. Notice how object 1's Actor bar stretches from frame 10 to 999,
or whatever. With the Info button depressed, click on the action bar and change
its frames to "from: 10" and "to: 10".
Click on the Add button, then click once on that same (empty) Actor bar in
frame 11, and frame 45. Select object 2, and enter 34 as the transition frame
count. Why 34? Because 45 – 11 = 34. It's that simple.
You've just told Imagine to morph from object 1 in frame 10 to object 2 in
frame 45. The orange part of the Actor bar shows the transition count; you
could change object 2's "to:" setting to frame 100; the orange bar would still
stretch from frame 11 to 44, since you _haven't_ changed the transition frame
count.
Blaq!
Thanks a MILLION Charles.
Now the fun begins. ;*)
– Sam Bowling, Written 19-May-1994 @ 07:45:02
Using: Windows NavCIS TE 1.2
Sam,
the fun has certainly begun, since in Imagine you can morph any numeric
parameter. And as you know, there are _a lot_ of numeric parameters. Parameters
as far as the eye can see.
Blaq!
I'm finally getting somewhere thanks to you people.<G> The only trouble I'm
having now is what to create. Bigger<G>
Thanks everyone.
– Sam Bowling, Written 25-May-1994 @ 08:05:41
Using: Windows NavCIS TE 1.2
in 2.0 use the Action Editor, Say you want the Morph to take 9 Frames of a
10 frame Anim. On Frame 1 Load Object 1, then on frames 2-10 on the SAME
actor Time line load object 2, set the Transition frame count to 8
and then when you render this you should get a nice morph from object 1 to
object 2
Thanks Peter.
I've got things figured out somewhat now and am having a blast. This program
is hot!
Thanks again.
– Sam Bowling, Written 19-May-1994 @ 16:24:16
Using: Windows NavCIS TE 1.2
Glad you're enjoying it. Even 2.0 is a faboo prg. I've animated approx 40
minutes of 3D animation using Various incarnations of Imagine. it just
keeps getting better and better.
Yup, it sure is great. I will be sending away for 3.0 very soon. I can't wait.
– Sam Bowling, Written 20-May-1994 @ 07:09:54
Using: Windows NavCIS TE 1.2
>> Is tweening possible? GUUURL, can WE TUHLK! <<
<GGG> I guess I didn't mention that I'm using 2.0 from the book 3D Modeling
Lab and that other than the tutorials in the book there are no Docs. I thought
I saw tweening mentioned, but wasn't sure. Thanks for the examples. I'll give
them a shot. BTW, does anyone know of a utility that can chang raw triangles to
DXF or DWG to DXF?
Thanks,
Sam
– Sam Bowling, Written 17-May-1994 @ 07:41:30
Using: Windows NavCIS TE 1.2
Ask John Foust in the Syndesis Area about Raw DXF's and DWG's to DXF's
that Imagine will read.
Thanks Peter.
Sam
– Sam Bowling, Written 17-May-1994 @ 16:37:39
Using: Windows NavCIS TE 1.2
No problemo.