#3D Studio Book
25 messages in this thread
Hi, I'm an intern architect experienced with AutoCAD, (except 3D) and am just
beginning to tackle 3D Studio. I'm looking for a book(s) on 3DS and was
wondering if anyone could suggest or recommend any good titles.
Also, with regards to architectural applications, would it be easier to
construct 3D models in AutoCAD and then import them to 3DS or just do it all in
3DS (given the fact that I'd need to learn one or the other anyway)?
Thanks for any help:)
Hi !
There is a file named 3dbook.txt or 3dbook.zip in the file library,
just at your left on the screen if you use Wincim ! Inside you will
have a list of all the recent publication on 3DStudio. It's the best
one I think.
thanks for the reply…
<< I'm looking for a book(s) on 3DS and was wondering if anyone could suggest
or recommend any good titles.>>
Steve, FWIW, I just purchased Greg Pyros' (and company) new book
Inside 3D Studio Release 3. It is an excellent reference and
addition to the 3DS manuals, and it comes with a CD ROM full of cool
stuff! Check it out for 60 bucks! Greg, Steve Elliot, are you
reading this? I'd like to give Mr. Courtney the number to call, but
I can't find it!
,,,,,,
– TC ( * >* )
–
Tyler:
>> Greg, Steve Elliot, are you reading this? I'd like to give Mr. Courtney
>> the number to call, but I can't find it!
Nope! <g> (714) 833-0334
Greg Pyros
Hi Tyler,
I think we're always here <G>. My wife says that CIS is the computer-geek
equivalent of watching soap operas and that I'd get a lot more work done if I
didn't gossip online so much. (She maybe right)
Anyway, Last I heard Greg Pyros still had some books instock. You can reach
him at 714-833-0334.
You can also call New Riders to order direct by calling 800-428-5331. The New
Riders line is taking back orders but they expect to start shipping the
second printing of the book in one to two weeks.
Steven
<<equivalent of watching soap operas and that I'd get a lot more work done if I
didn't gossip online so much.>>
Actually Steven, I think of this on-line stuff as the equivalent of the Friday
afternoon beer with the collegues from the office. During the week the routine
keeps you too busy to really learn what is happening outside your FOV. So I
end up learning more over that beer than I did all week! (At least, this is
what I tell my wife!)
By the way, I love your book and refer to it daily (my learing curve is still
fairly steep but I am already completely seduced by 3DS).
,,,,,,
-TC ( * >* )
–
Tyler,
Thanks for the compliment on our book.
I'll have to use your remark about CIS:
"Really honey, I'm not gossiping. I'm LEARNING!" <G>
Steven
<< Steve, FWIW, I just purchased Greg Pyros' (and company) new book Inside 3D
Studio Release 3. It is an excellent reference and addition to the 3DS
manuals, and it comes with a CD ROM full of cool stuff! >>
Thanks for your help. That book has been rather hard to find here in
the local bookstores but did manage to find a copy at Software Etc..
Unfortunately, is was shrink wrapped and I didn't get to see between
the covers 🙁
thanks again… Steve, Austin
Re. 3DS books…
There are quite a few on the market, Digimation caries quite a few to choose
from (800/854-5596 for their catalog)
"Inside 3D Studio" is probalbly the most complete single book around, another
good one for new users is "3D Studio Applied."
Re. Arch modeling…
I find that for Architectural models it is much easier to model in ACad, but
there are a few rules that help the model import into 3DS3 in order to get the
normals correct.
My background is Architecture as well and for years only modelled in
ACad, even for non Architectural projects. Recently I completed a
very large project which included modeling the insides of a computer
in great detail and used the 3DS modeler exclusively and was very
pleased. However, due to ACad's use of Osnap, User defined UCS, and
layering structure just to mention a few things that help for Arch
modeling, I recommend ACad for that perpose.
Good luck with your endeavor.
Zac
P.S. I train ACad 3d if you are at all interested send me an E-Mail 😉
<< Good luck with your endeavor.>>
Thanks for the reply Zac,
I'll keep you in mind about the 3D training..:)
Steve,
Austin
Steve
After reading the other comments on this tread, I still think that for
Arch. purposes, ACad is the place to model. I also think that
Autovision is not there (here) yet, to slow and clumsy. However,
there is a great package for converting plans into 3D models very
quickly which *_do_* translate into 3DS without any problems (flipped
normals). This software is Facade by Eclipse Software (206/676-0921)
for more info. I looks like a great product. I have not tried it
yet but will soon.
Good luck
Zac,
Berk
/* Also, with regards to architectural applications, would it be
easier to construct 3D models in AutoCAD and then import them to 3DS
or just do it all in 3DS (given the fact that I'd need to learn one
or the other anyway)? */
Your situation is common. For productivity reasons, yes I would
encourage you to translate ACAD stuff (via DXF) to 3DS using 2-sided
materials toggle in the rendering menu to get you up and running.
Later you can wrestle with 3DS's ability to generate geometry without
ACAD, but for fastest results, using what you already know will go
quicker. -dave
<<.. but for fastest results, using what you already know will go quicker.
-dave>>
That seems to be the consensus with those I've spoken with.
Thanks for the reply, Dave.
Steve,
Austin
Dear Steve:
Hi!
Just thought I'd be another voice from the dead of nite…
Although I'm a proficient AutoCAD user (nine years experience teaching
AutoCAD 2D & 3D to Architects and engineers in the US and UK) I can't
whole heartedly agree that AutoCAD is the only place to make your 3DS
models for Architectural animations…
If you have a product like ASG (or Archibus) or one of a dozen other
3D architecture apps that make architectural floor plans in 3D (and
draw walls, windows, doors, furniture) then its great to use AutoCAD
to develop interiors…
But I like to loft the outsides of my buildings in 3DS from 2D
Elevations created in AutoCAD. (Actually there is a very nice little
product called FACADE which will do this inside AutoCAD – i.e.
develop 3d elevation panels from 2D elevations). Once the elevations
are in the 2d shaper, I assign them and loft them on a thin path to
make solid facades.
That is because I find it hard to make very nice looking (detailed)
elevations in 3D in AutoCAD without resorting to some very repetitive
3D commands (extrusions, surfaces, on bad days a little ame). And
making sure all the pieces are on the right layer (so they become
independent objects that you can assign materials too without working
magic in 3ds — EEK)
If you don't have a third party application or an existing library of
3D furniture (door and window routines that create headers and sills)
then even some of your interiors might be easier in 3DS…
I've heard from Architects/interior designers who say:
My ACAD models are too big, render slow, have two many faces. I hate
arranging my AutoCAD drawings by innumerable layers that are useful
only for conversion to 3DS. I hate using Select Face and Create Face
Detach to liberate my walls so I can
apply materials to the darn things. Why buy 3DS if I have to create
my models in AutoCAD? There are a number of
24 bit rendering applications that create animations in AutoCAD
(ARE-24 for
example). My AutoCAD Furniture doesn't have smoothing groups so it
looks ugly in 3DS. 3DS furniture (from a variety of sources) has
different materials already applied to it so it looks better, the
furiture also has fewer faces which matters when you have 200 chairs
…. I don't like having to create 'working plans' just to create an
animation.
Anyway – I have worked both ways so I don't have an extremely strong
preference, I just thought I should point out some of the hassles.
(In the 3DS Applied book I put in one tutorial on interior design, and one on
creating architectural models from elevations created in AutoCAD).
Sorry to butt in…
N.
Nancy,
Don't ever apologize for butting-in! Butt-in all you want, we need your
insights too.
You brought up some valid points, not the least of which is "use what
you're comfortable with." I like to use a mix of techniques where I
create some parts in ACAD and others in 3DS. Of course working in
multiple programs can cause other problems; I keep pressing "R" to
REDRAW in 3D Studio, and try to rotate my view with the arrow keys in
AutoCAD. Sheesh!
Steve,
Yeah – that R thing is poisonous ain't it? My worst one is holding down the
shift key and clicking looking for the darn osnaps.
Makes something entirely different happen every time.
Going to siggraph????
N.
Hi Nancy,
I don't know about Siggraph yet. It'll probably be one of those last minute
decisions. If there's any way that I can make it, I will.
How about you?
Steven
<<But I like to loft the outsides of my buildings in 3DS from 2D
Elevations created in AutoCAD…. Once the elevations are in the 2d
shaper, I assign them and loft them on a thin path to make solid
facades.>>
This sounds interesting and very plausible, given how my office works
and the CAD dwg's we produce. I'll do some more investigating (and
practicing<G>). Thanks for your insight, Nancy.
Thank you! I felt silly contributing at all. I teach and consult so I know
that sometimes what makes sense for me really annoys other people.
Cool N.
Please don't feel silly, I appreciate your contribution. BTW, are you the
author of '3D Studio Applied'?
Steve
Dear Steve:
That depends.
If you LIKE 3DS Applied then I am the author. Elsewise its some other girl
using my name.
In reality, I am indeed the writer of 3DS Applied. I had a great time writing
that book, but I'm glad its over until the next release….
Cool.
N
<<If you LIKE 3DS Applied then I am the author. Elsewise its some other girl
using my name.>>
I'm not sure if I like it…..yet.<BG> I was strongly considering purchasing it
and was hoping you might could tell me a little about it.
Also, you mentioned earlier of taking 2D elevations from ACAD into 3DS and
building an image. If I followed your example, would I be able to take existing
elevations and create a rendered "3D" image?
Thanks for your help!
Hasta…
Steve
/* Also, with regards to architectural applications, would it be
easier to construct 3D models in AutoCAD and then import them to 3DS
or just do it all in 3DS (given the fact that I'd need to learn one
or the other anyway)? */
Hi Steve,
We've been spending some time with this transition process from
both ends,( ie developing our idea in 3DS3 and transforming the mesh
into a .dwg for manipulation in AutoCAD R12, and developing our idea
in A-CAD and bringing it into 3DS3 as a mesh file with Autodesk's
Autovision. The transition is smoooooth! Quick! Your materials,
lights, cameras etc can make the trip too if thats what you need. The
program is fast enough that I bring everything into 3DS3 for
rendering. I've been assured that rendering in ACAD (speed
ofcourse) will improve soon.
In the long tradition of complication I submit the following.
I normally lurk here, far too scary to particpate <g>, and have
observed some facinating social phenomena. Hence I will answere the
question right now, and besides it's a fable with a happy ending.
"Why would you build something in 3DS that ultimatly needs
dimensioning, close tollerance…. all those things CAD is very good
at…?" A client of ours started this unfortunate process when he
used 3DS to conceptualize an idea. It grew. He has a copy of
AutoCAD but that was on his things to learn list. Toward the end of
this part of his journey he was looking for gravity IPAS and
collision detection routines. Scary ehh? The idea sold. It was a
coal mining machine in the best Orwelian tradition. You know, drive
it into the side of a mountain, the mountain disappears and out pops
fairly refined coal by the very large truck load. He was hoping to
use his meshes in AutoCAD or for someone to use them. This was pre
AutoVision but I'm sure that just bringing the mesh into a .dwg would
not have been of benefit. Well he found someone to make the whole
thing acceptable to machinists, added to his millions and married the
King's daughter…. but I think that it had to be built from scatch
in AutoCAD. I am by no means a CADspert. But our inhouse 'spert
believes this to be true also. But we dream large here and the
posibilities are exciting. AutoVision brings us a step closer to
bringing on board those individuals gifted with imagination but no
desire, time, capacity….to learn the heathen language of the
engineer. I fall into several of those catagories. And where's the
darn spell checker in this cissy program? Anyway, we are learning
Designer for AutoCAD right now and our CADspert is very excited about
the transitional possibilities from ACAD to 3DS and back again. (will
we get a drill function in 3DS4? I lean more towards a set of carving
knives). I would ask him for his input but he has been digitizing
22,000 blueprints for the last 6 months and really makes entirely too
much sense.
Have fun and welcome to the mythical, mystical world Mr. John Walker. (the
guy not the other stuff)
<<We've been spending some time with this transition process from both ends,(
ie developing our idea in 3DS3 and transforming the mesh into a .dwg for
manipulation in AutoCAD R12, and developing our idea in A-CAD and bringing it
into 3DS3 as a mesh file…>>
Thanks for the reply, Randy. It looks as if my office will be using some sort
of variation to the process you describe above. It is still in the infancy
stage now but hopefully will be just as smooth when up and running.
Thanks again..
Steve,
Austin