#Exploder Particles!
7 messages in this thread
Great Job with the new version of Exploder! I hope that others follow and
"plugins" for trueSpace become a reality! I've been experimenting for several
hours and am having great fun (I'll definatley send a check this week). One
question though…
I can't quite understand what I'm doing when using the "particles" options. I
viewed the Help section but still don't get it! Could you respond with a brief
synopsis of what that option actually does? Thanks… Keep up the good work.(:
Art Jones
Hi Art. Thanks for your interest in Exploder.
>>Could you respond with a brief synopsis of what that option (particles)
actually does?<<
When you enable particles, Exploder allows you to load additional objects, and
will place a copy of these objects at each vertex of your model that you are
exploding (or at the center, depending on the option you select). The idea
behind this basic particle implementaion in Exploder is to allow the user to
create a complex 'explosion' with a minimum of effort. Also you can create the
effect of an object exploding into solid chunks, etc, etc… really cool with
Gravity enabled.
The best way to get a feel for it is to create a few animations using _simple_
objects (like cubes) and then you'll be able to see what is going on…
Hope this helps,
Rob
I want to thank you for your program, it is a great utility. Since this is
shareware and you probably did this on your spare time I do not expect major
enhancements to your next upgrade. But I would like to suggest that maybe you
could design "Explode" with the option to break up an object into solid chunks
instead of exploding the surface of a hollow object. I wish you well on your
next project and hope your utility expands to include other special effects .
Maybe it will turn into a comercial success for you (I definetly would pay more
with a couple of extra functions included.)
>> But I would like to suggest that maybe you could design "Explode" with the
option to break up an object into solid chunks instead of exploding the surface
of a hollow object.<<
All objects in trueSpace are 'hollow', but you can load some 'solid' chunks as
particles into Exploder, initially position them at the center of the Exploding
object, then scale the Exploded object fragments (the 'surface') down to 0.0001
in 10-20 frames or so which will leave only the particle fragments
visible…vary the size of the solid chunk particles (using "Random Scale") and
you should get the effect you are looking for….
Thanks,
Rob
Thanks for the tip!
I am going to try it now!
I downloaded Exploder but every time I try to load a object file it says it can
only read version 1.xx .COB files. As I have Truespace 1.02 what am I doing
wrong ?
Thanks,
Joni
The Exploder routine of Rob's can only read in .cob's that are saved in ASCII
format (there's a check box when you do a Save Object.) Make sure you're doing
that..