#3ds & Premiere 4
9 messages in this thread
Can anyone tell me if and how Adobe Premiere 4 can be used with 3D Studio
files?
Thanks,
Chris
Chris:
Adobe Premiere 4.0 is very cool, and yes, 3DS files will work with Premiere.
Premiere can uses the following 3DS-generated files as "clips":
Animations:
> .FLC
> .FLI
> Sequentially numbered .TGA, .TIF, etc.
Stills:
> .BMP
> .TIF
> .TGA
> .PCX
There are other formats as well (.AVI, .WAV, etc.), but those are the types of
files 3DS can "feed" Premiere.
Hope this helps.
JSH
Jeff,
<<<Adobe Premiere 4.0 is very cool, and yes, 3DS files will work with
Premiere.>>>
What do you use Premiere for?
Chris
Chris:
I use Premiere for post-editing material for in-house multimedia presentations.
I work for an engineering company and do a lot of demos for clients who want to
see what our capabilities we offer.
Most of the presentations are a combination of slide show and live demo. The
slide shows use rudimentary multimedia branching. 3DS, Premiere, Animator Pro
and a few other products provide source material. These demos are almost all
customized for the particular audience we're working with; they're almost
always very short notice, even to the point of on-the-fly changes.
I haven't really seen Animator Studio yet, other than a pre-Alpha demo last
year. From what dave aguilar tells me, it'll do everything I need and more.
OTOH, I already *own and use* Premiere…do I really need to purchase (and
learn) *another* piece of software?
JSH
Hi, Jeff,
Sorry for intruding: I noticed you combine 3DS and Premiere. I'm having
huge problems compressing animations without seing them suffer from serious
frame-dropping. I don't think it's funny at all, for I look pathetic when you
think about what all this costs. I tried VFD to convert FLIs and FLCs to AVI
files, but Premiere 1.1 can't read them. Would Premiere 4.0 have fixed this
strange incompatibilty? How do you create your presentations? ( AVI, FLI, MOV,
FLC?)
I amd obliged to employ AVI, for it is the only type the miro
capture/output board I own can do its job…
Thanks!
-Phil
Chris,
Another way to implement Premier with 3DS is with hardware like the Targa2k.
With the IPAS supplied with the T2k, you can render directly to a compressed
M-JPEG stream. This can be converted to AVI and then directly edited in
Premier.
I've done it and it works pretty well. Also with the PAR and the new MCI
interface, you can do the same with the PAR.
If you use RAZOR Pro, all of these interfaces are even easier. Razor Pro can
use the native format for both the Targa2k and the PAR more directly than
Premier.
Hope that helps.
Ang, President, Dynamic Technologies, Inc.
An Autodesk Systems Center for Multimedia in MD
PMJI- but what are the new MCI drivers for the PAR?
Carlton
Carlton,
>> PMJI- but what are the new MCI drivers for the PAR? Carlton<<
At NAB, Brad Nogar of DPS mentioned that there were some drivers available that
improved the interface with Abobe Premier (actually made it exist). I'm not
sure if they are available off the BBS or not.
Ang, President, Dynamic Technologies, Inc.
An Autodesk Systems Center for Multimedia in MD
<<Another way to implement Premier with 3DS is with hardware like the Targa2k.
With the IPAS <<supplied with the T2k, you can render directly to a compressed
M-JPEG stream. This can be <<converted to AVI and then directly edited in
Premier. I've done it and it works pretty well. Also <<with the PAR and the
new MCI interface, you can do the same with the PAR.
<<If you use RAZOR Pro, all of these interfaces are even easier. Razor Pro can
use the native format for <<both the Targa2k and the PAR more directly than
Premier.
Sounds like I would be better off with RAZOR Pro. I am new to 3D Studio. I
had been reading about Premiere in various computer graphics magazines. I was
curious how a 3D Studio user would use Premiere.
Thanks,
Chris