CompuServe Thread

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3 messages in this thread
#169717From: michael polyMay 11, 1995 10:52 PM
to anyone and everyone, this probably is best answered by applying boyle's 3rd gas law or gary's 2nd law of texture mapping, but it's still a mystery; i need to simultaneously morph an object and texture map. the two models have identical numbers of cv's. one is is the shape of a capital "Z" and i have simply pulled and pushed its cv's in the shaper, lofted it just like the "Z" and have applied a different texture map to each of the models. when i attempt to keyframe the morph, the texture map on the "blob" resembles a shattered mirror (which is to say that the map is all triangulated. i thought by selecting "morph materials" this would not be a problem. does anyone have a solution for this or is this the prime example of not morphing a texture-mapped object? any thoughts would be greatly appreciated. many thanks, michael
#170137From: Accu-WeatherMay 15, 1995 1:15 PM
I don't believe mapping coordinates morph so when the vertices move, the map will distort accordingly. (All: jump in if I'm wrong). Sounds like a job for VP Fade in.
#170194From: michael polyMay 15, 1995 10:21 PM
wade, alas, i think you are most probably correct. logic notwithstanding, if you had a gnat, say, on one triangulated face, and you morphed that triangle to a different shape, logic would dictate that the gnat would only change shape in accordance with the surrounding triangles but alack, it doesn't seem to function this way. thanks for the response anyhoo. michael