#Render out o' memory
3 messages in this thread
Jonas,
I'm having problems rendering a prj file I've rendered before. I get the
dreaded "render out of memory " msg!!!!!!!! There are prj 5 files, 3 of which
rendered w/ out a hitch. These are all coffee kiosks that I'm rendering at
1280 x 960 for my client to run down and get CLC 81/2×11's. this is the second
time around! I've sucessfully rendered these to this res before. Also I'm
getting "not enough ram for light source shadow map. The items i've added are
glass w/ stuff inside. ……THE FILE RENDERS FINE WHEN I HIDE THESE 4 OBJECTS!
My system pages like crazy w/ the 4 jars in and not at all w/ them hidden!
They are a jar (cloned 4x) that I created in the shaper, lofter etc. I
intentionally made it a reasonable face count (5k) assingned a sky map from the
world creating cd.
These are revisions to existing prj files. I can't think of any reason why
I'm having this problem. Background is off in favor of Fog. I have several
"labels" or decals that are created in Corel and assigned to 3ds\maps as Tga's
.
Can you give a checklist to help me w/ this, I have a lot riding on this
job and I can't miss
my deadline! This is one Art Taco I can't seem to digest!!<G> Any help is
appreciated, Gary (Help)(HELP)
Hi Gary,
<< Also I'm getting "not enough ram for light source shadow map. The items
i've added are glass w/ stuff inside. ……THE FILE RENDERS FINE WHEN I HIDE
THESE 4 OBJECTS! My system pages like crazy w/ the 4 jars in and not at all w/
them hidden! >>
I'm not sure what has changed for you but…. (Transparency and shadows..)
Are your shaper/lofter parameters in the 3DS.set file set to the bare minimum
(see pg. 113 Inst. Guide)?
Have you added new lights? Are you using exclusion lists for your lights and
are these 4 objects correctly used/excluded?
Are your lights using local or global shadow maps and are the values for map
size reasonable?
Without know the history of the project files/3ds.set files, I'm not exactly
sure what is triggering the error.
jonas[adesk]
Jonas
Sorry for the lack o' information when I sent my msg I was poised over
my
box w/ an axe!!! I was excited! ~>(- FedEx Slip all filled out,
etc………no go!
Problem Fixed and my assumption:
my 3ds is loaded on a small hd and I've been writing to a new large hd
till the new one shows it wants to act right and be part of the family. So I
hadn't noticed that I had used all the hd up (less 1mb) DL ing stuff!!! I guess
what all the error msg's alluded to is that I had no swap file. After I axed
some old files to make room, the 2 files rendered w/ out a problem!! =O- I
was rendering to the new large drive but 3ds was working from the smaller empty
one!!!???
The error msg's I got were "no ram for light source shadow map",
"renderer out of ram"and another tat was ram specific……………….!
Thank you for your response, I finished up, called my client and she
said I could FedEx tonite
so pressures off and my product looks really great!!
Memories:
I will remember this episode however for a long time (like every 3ds
experience) and when someone creates an IPAS that allows Technically challenged
such as myself to connect a mic to your sound card and yell obscenities at the
code I'll be in line!! Thanks, Gary