#Bones <sigh>
2 messages in this thread
David,
Have you been gone for awhile? If so, welcome back. I don't know if you
ever resolved your Bones troubles, but I just posted some new info that might
give you some more ideas. I can't believe we haven't caught it yet somewhere.
Did you ever have any problems getting bones to work with simple hierarchical
movement, or just the Inverse Kinematics?
Could it be that you did not lock down your object's main axis, and
that's why the skeleton seemed to separate from the mesh when using IK? You may
need a principal bone grouped as the first child to your mesh, with the whole
geometry selected as its Big and Small Bone Subgroups, to anchor the basic
geometry while you move the limbs. When using IK, the mesh object (master
parent) and this first anchor bone may need to have their POSITION and
ALIGNMENT freezed. Have you tried something like this?
-Tim
Hi Tim,
I haven't been gone really, just doing something else than computers. 🙂
First time I had this trouble was when I boned a dino. I made some mistakes
and thought that they caused the trouble. So I started from scratch again
avaoiding all the mistakes, but exactly the same problem. I tried a different
object (the cow), but the same again. After a time I tried again, but again
this trouble. It's some time ago now and I haven't done any complex bones
objects since then.
So I'm a kind of able to reproduce the problem or maybe I'm only able to
reproduce my own mistake all the time without noticing it. The funny thing is
that it only happens when I use IK, not when I forward kinematics (the good
old way). BUT I haven't tried it with 3.2. Maybe something has changed since
3.0 and it's solved now.
>> Did you ever have any problems getting bones to work with simple
>> hierarchical movement, or just the Inverse Kinematics?
No, I have boned many objects and didn't have trouble.
-David
PS: you never looked at my banana animations, did you?
PPS: I think I have just found a solution. I'm not 100% sure if I found the
right thing but at least I'm now able to use IK with the dino the way I want.
🙂 No, I'm not going to do another dino animation. There are already too many
dinos and I can't see them any more. <g>