CompuServe Thread

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3 messages in this thread
#50662From: Norman HartendorpJun 16, 1993 5:12 AM
I'm running T7G on a 486/66 with VL-bus (rated video at 100%) and the panning is still kind of choppy. The CDROM is a Toshiba 3301 (150k xfer rate). I've just gotten a copy of Speedcache + 4.0 but have not been able to get a configuration that works well with T7G. Setting the read ahead too high doesn't work well. Can you recommend an optimal setting? Thanks, Norm
#50680From: Rod Schiffman (WPCORP)Jun 16, 1993 9:37 AM
I'm not able to help out on specifics. It sounds like you certainly have the hardware. T7G does not render the rooms in real time. The CD contains a couple thousand previously rendered frames that comprise all the views of the rooms you get to see. When you move, it shows a dozen frames in sequence as you move. It does not show smooth video. I assume you are not talking about what I just described, but some other form of choppy video. My machine is an "old" (2 years) 486/33 with diamond speedstar and NEC CD-74 CDROM. It does not rate optimal on either video or transfer rate, but it works OK, except that sometimes I get a little breakup in the speech when a lot of movement of the "ghosts" is taking place. — Rod Schiffman
#50740From: Norman HartendorpJun 17, 1993 5:37 AM
Actually, the choppy video I was referring to earlier was what you've explained as the previously rendered frames. I guess I've been spoiled by looking at other (although less detailed) animations from other games that smoothly animate on this machine. The digitized scenes animate very smoothly, though and I've yet to experience any speech breakup with the ghosts so maybe I really shouldn't complain! I've tried playing with the read-ahead on Speedcache and got some pretty interesting results. At 63k read-ahead (the highest setting) the movement scenes would "lurch" After getting some scenes in the buffer it would animate very nicely but there's still a tradeoff. I've found that setting everything back to defaults seems to be the best way to go. Thanks, Norm