#SKELETON MESH
6 messages in this thread
Lacking the funds to purchase a skeleton model from viewpoint, I have decided
to embark on a project to create a model myself, since I happen to have a full
size skeleton lying around the house for reference. I dabbled a bit attepting
to create a fibula in the 2D shaper last night, and it wasn't bad for a first
try, but not very good, either. What I am looking for are suggestion from
people more experienced than I as to the best way to go about this. should I
create the bones in Autocad, possibly with ame? Or is there a better way in 3DS
than what I tried?
If necessary, I can make copies of the bones and slice them into cross sections
and digitize them, but there is still the matter of connecting the cross
sections. I figure I can do this in Autocad, but my 3D experience with ACAD is
limited, I mostly do 2D. I expect this to take quite a while to do, so any
suggestions to speed the process would be enormously appreciated.
Tim,
you'll probably have to delve into the intricasies of deform/fit in the lofter,
then tweak/fine tune in the editor. It will require plenty of patience.
I figured as much, I just wanted to simplify it as much as possible. I haven't
counted lately, but there are something like 30 bones in the hand alone. Lots
and Lots of work.
Tim,
you bet it's lots of work. Ater a week or so you may begin to understand why
Viewpoint charges so much for a skeleton <g>.
I never doubted why they charged so much for one, only that I could not pay it,
so, I must fend for myself. Being stritly an ameteur at this (I bought a copy
to learn in my off hours, on the assumption that once I learn enough, someone
might actually pay me to do it for a living.), I don't have the funds to spend
on such things. I'm still drooling all over the IPAS routines I can't afford.
Even if I give up screaming in frustration halfway through, I figure it will be
a good learning experience if nothing else.
Tim,
I agree with what you say. I am probably going to challenge myself to build a
realistic human soon – just for the learning experience as much as anything and
also because I can't afford the very realistic ones by Steve Sherer or
Viewpoint.