CompuServe Thread

#SKELETON MESH

6 messages in this thread
#46822From: Tim c BrananJun 19, 1993 4:28 PM
Lacking the funds to purchase a skeleton model from viewpoint, I have decided to embark on a project to create a model myself, since I happen to have a full size skeleton lying around the house for reference. I dabbled a bit attepting to create a fibula in the 2D shaper last night, and it wasn't bad for a first try, but not very good, either. What I am looking for are suggestion from people more experienced than I as to the best way to go about this. should I create the bones in Autocad, possibly with ame? Or is there a better way in 3DS than what I tried? If necessary, I can make copies of the bones and slice them into cross sections and digitize them, but there is still the matter of connecting the cross sections. I figure I can do this in Autocad, but my 3D experience with ACAD is limited, I mostly do 2D. I expect this to take quite a while to do, so any suggestions to speed the process would be enormously appreciated.
#46834From: MARTIN G FOSTERJun 19, 1993 9:27 PM
Tim, you'll probably have to delve into the intricasies of deform/fit in the lofter, then tweak/fine tune in the editor. It will require plenty of patience.
#46852From: Tim c BrananJun 20, 1993 2:42 AM
I figured as much, I just wanted to simplify it as much as possible. I haven't counted lately, but there are something like 30 bones in the hand alone. Lots and Lots of work.
#46886From: MARTIN G FOSTERJun 20, 1993 4:06 PM
Tim, you bet it's lots of work. Ater a week or so you may begin to understand why Viewpoint charges so much for a skeleton <g>.
#46918From: Tim c BrananJun 20, 1993 11:40 PM
I never doubted why they charged so much for one, only that I could not pay it, so, I must fend for myself. Being stritly an ameteur at this (I bought a copy to learn in my off hours, on the assumption that once I learn enough, someone might actually pay me to do it for a living.), I don't have the funds to spend on such things. I'm still drooling all over the IPAS routines I can't afford. Even if I give up screaming in frustration halfway through, I figure it will be a good learning experience if nothing else.
#47049From: MARTIN G FOSTERJun 21, 1993 11:56 PM
Tim, I agree with what you say. I am probably going to challenge myself to build a realistic human soon – just for the learning experience as much as anything and also because I can't afford the very realistic ones by Steve Sherer or Viewpoint.