CompuServe Thread

p5-90 problems

39 messages in this thread
#106705From: Steve OrmondeJun 9, 1994 1:09 PM
Hi Gary, I just received my Gateway P5-90. It has the Matrox board, IDE CD-ROM, sound card and I've added a second hard drive, ethernet card, modem and SCSI card. So far, 3DS is working fine. The most difficult part of getting it up and running was messing with int's to make all the boards work. I'm using DOS 6.21's memory managers and have the latest QEMM on order. I'll keep you posted with any conflicts. – Steve Ormonde
#106743From: Yost GroupJun 9, 1994 6:01 PM
Steve, have you done any specific benchmark timings re your old machine? – G
#106891From: Steve OrmondeJun 10, 1994 9:42 AM
Yes, The P5-90 is 224% faster than our Gateway 486-66 w/ same amount of RAM. The 486-66 uses QEMM for memory management and the P5-90 uses DOS 6.21's MM's. As soon as I receive QEMM 7.2, I will rebenchmark (is that a word?) and let you know. BTW, the benchmark model we use is an interior view of a typical residential home with multiple shadow casting lights, flat reflections and about 56K faces. – Steve Ormonde
#106897From: Yost GroupJun 10, 1994 10:11 AM
Steve, could you do a benchmark for me? Please render the chevy.3ds file at 320×200. On my DEC P5/66, it takes exactly 60 seconds. Thanks, – G
#106995From: Steve OrmondeJun 10, 1994 7:24 PM
Are you referring to the "57chevy.3ds" on the CD-ROM? If so, at 320×200, it take 23 seconds to render. – Steve Ormonde
#107038From: Yost GroupJun 10, 1994 11:34 PM
That's with Metal shading and AA on? Wow! Great time! Those 90's really scream… very encouraging. We're going to be using Micron P5/90's at the Siggraph booth, along with Liquid Speed. I'm really looking forward to using 3DS on one of those systems. – G
#107129From: Steve OrmondeJun 11, 1994 12:45 PM
Yep, Metal and AA were on! – Steve Ormonde
#107202From: Yost GroupJun 11, 1994 10:03 PM
As Alan said, there are two chevy models that come with 3DS… Chevy.3ds (on the magnetic media, with the brick wall) and 57chevy.3ds (on the CD-ROM). Which one was it?
#107497From: Steve OrmondeJun 13, 1994 6:09 PM
As Alan says, I was referring to the "57CHEVY.3DS" (I don't keep the samples on my HD and assumed the CD-ROM was the same). I will dig up the "CHEVY.3DS" and try again. – Steve Ormonde
#107136From: ALAN IGLESIASJun 11, 1994 12:51 PM
There may be a bit of confusion here, Gary. Weren't you referring to the Chevy.3ds file on the r3 shipping disks? If so, it's rendering times are considerably longer than the 57chevy.3ds that is in the Viewpoint directory on the CD-ROM that I believe SteveO may be reffering to. If I am off-base about this, just tell me to shut-up and go away, and I will…<g>. Anyway, here's my times for the DEC Pentium 60 (AA on, Pixel size 1.1), if anyone is interested (ie JNJ): Chevy.3DS (Shipping disk file) 320×200 — 55 seconds Chevy.3DS (Shipping disk file) 640×480 — 2 minutes, 23 seconds 57chevy.3DS (CD-ROM file) 320×200 — 31 seconds 57chevy.3ds (CD-ROM file) 640×480 — 59 seconds The two files' difference in rendering times between resolutions is quite radical, eh? I would guess this is due to the lack of backround objects in the 57chevy.3ds file. I figure larger resolution makes less of a difference 'cause of the proportionally less scene-covering objects it has to render. Steve, if you see this, could you benchmark the Shipping Disk file at 640×480, please? I think Corky's 90s were around 1:40 somewhere.
#107176From: M. G. BATCHELORJun 11, 1994 6:25 PM
That p90 Chevy render benchmark got to me as well. Are you referring to the copper Chevy with the brick background & graffiti ? If so, that's the one I used on my 486-66 – which is pretty fast for a 486. I was about to post some questions when I saw this message, as my machine rendered this file at 1m23s under these conditions: A/A ON, Pixel Size 1.1, Dith. T/C ON, Shadows & Filtering ON, Bartlett Filter, Metal Shad. ON, etc.. Therefore, I found it overwhelming on a P90 at 23 seconds (wasn't that the number ?) ~= 400 % faster. I'd like to propose that someone define all imaginable equalizing render attributes which might possibly skew the numbers, as I am very curious about this. For example, when I pull the maps from an old erasable optical disk, the render time goes up to 1m42s compared to pulling them off the hard drive. Also, what about scenes with layered transparency, such as might be generated with VAPOR/FLAME axp use. This area seems to be 3DS's Achilles (sp?) rendering heel (as well as most renderers'). Also, I'm curious about benchmarks for SCREEN REDRAWS, KEYFRAMER PLAYBACK SPEED, FLIC PLAYBACK SPEED, etc., are these positively affected as well ? Very, very curious for accurate information.
#107204From: Yost GroupJun 11, 1994 10:06 PM
I've never seen a renderer in my LIFE that doesn't come to its knees when multiple overlapping layers of transparent polygons hit it. According to the benchmarks some of our beta sites who also use SGI machines did last year during the r3 beta period, our transparency rendering is up there with the fastest scanline renderers in the world. FYI. <g>
#107286From: M. G. BATCHELORJun 12, 1994 4:04 PM
I didn't mean to imply that 3DS was skewed out of the norm wrt any other renderer wrt layered transparency, that's why I included this line: <<…rendering heel (as well as most renderers'). >> I just meant wrt the same scene w/o transparency in 3DS. I didn't say "*ALL* renderers", because I really haven't used or benchmarked all renderers – especially recently. OK ? <g>
#107341From: Yost GroupJun 13, 1994 1:09 AM
OK! I'm just extremely proud of how quickly we do multi-layer transparent rendering vis a vis other systems.
#107237From: ALAN IGLESIASJun 12, 1994 3:52 AM
Bill, I'm assuming you are talking about that rendering at 320×200, right? My P60 does it in 55 seconds. If your 486/66 does it in 83 seconds, that *does* seem pretty dang fast to me. What's the time with 640×480? I feel that most of these benchmarks assume a good HD controller with a decent HD for map access. Certainly, something like the optical disk can throw a wrench into the works. As particle systems like Vapor and Flame are primarily special effects, they probably don't represent the "typical render" very broadly. Many of us are using Chevy.3ds/640×480/Metal/AA on/Pixel size 1.1 (the default) for our rendering benchmarks. The 486/66s were coming in at over 5 minutes, with the p60s at the 2:23 mark (GusG's too). I've seen P90s at around the 1:40s. I've been doing redraw benchmarks with the chevy.3ds file, too. I make all four viewports the camera view and redraw all of them (shift+`). My 486/66/ViperVLB was around 12 sec. and 6 with Liquid speed. My DEC P60/ViperPCI/Liquid Speed now does it in less than 3 seconds! Needless to say I'm gettin' a lot more done per hour these days. -Alan
#107272From: John K. JordanJun 12, 1994 2:14 PM
Hello Mr. Alan "Benchmark" Iglesias! GW P5/66, Chevy.3ds @640×480: 2:18 (nice model!) Redraw, ATI/PCI (no LS): 6 sec GW 486/66, too lazy to benchmark You goin' to Siggraph, right? You goin' early? You scuba? PS: Man, I forgot to tell you: we vandalized your Chevy – broke in and stole the seats, rearview mirror, sun visors, and tires for a recent project. I hope you have insurance. I'll send you some JPG's if you're interested.
#107429From: ALAN IGLESIASJun 13, 1994 12:46 PM
Hey Johnny! That P5/66 seems to running nice, huh? When ya gettin yer 90?? I'm sure you realize that Viewpoint scanned in that Chevy model…It woulda' took me 2 years to do that by hand. I'll betcha' YOU coulda' done it, though! Funny, but the only car parts I DID model were the outside mirrors and windsheid wipers (don't look at 'em too close!<g>). Yup, MartinF and I will arrive in sunny (and hot, and humid, and…) Orlando on the 23th, as to get the ole' Saturday stay-over don't 'cha know. So I guess that's early, eh? Haven't SCUBA-dove in years, but I'll be glad to man the pumps for ya<g>! We'll definitely have to get together before the show if you have the time, I think we will. Let's schedule something… -Alan
#107288From: M. G. BATCHELORJun 12, 1994 4:30 PM
Hi Alan, << What's the time with 640×480? >> Don't know now, I'll get back to you with that. May I suggest using 720-756 X 486 X 24 & a Pixel Size of 1.5-2.0 for real-world benchmarks ? << I feel that most of these benchmarks assume a good HD controller with a decent HD for map access. >> Yes. Maybe using a RAM Disk for this evaluation would eliminate that variable ? << My 486/66/ViperVLB was around 12 sec. and 6 with Liquid speed. My DEC P60/ViperPCI/Liquid Speed now does it in less than 3 seconds! >> That is very encouraging. I'm using a Viper VLB as well. Tell me, what about KF playback and Flic playback – are they improved as well ? Also, what about using Liquid Speed *with* a P90 – what kind of proportional results does that give ? What display are you using with the P90 ? (or anyone). Thanks for the info & your time. BILL
#107430From: ALAN IGLESIASJun 13, 1994 12:46 PM
Hi Bill, The higher res and Pixel size is an interesting suggestion, but by "real-world" I guess I meant using very standardized, common and default values, used by many 3DS folks who use it for much more than broadscast-video only. It's just easier to run the test with common values. And when things are easier, you usually get good data. The RAM disk certainly would take the HD out of the loop, but I think in a 2-3 minute render, and decent HD and controller would be fairly comparable, and not make a huge difference. Now that the 90's are rendering it in well under 2 minutes, maybe we should go for a higher resolution just to keep the test lasting long enough to make decently-scaled comparisons The bottom line with all this benchmark stuff (as far as I'm concerned, anyway) is to provide forum folks with a dependable number with which to evaluate their system, and make sure things are basically OK. Nobody wants to render thousands of frames, then find out the machine is for some reason not rendering as fast as it might. Also, it gives a good way for folks to see if a particular system that they want to purchase is up to snuff before they buy it. Some folks had reported slow performance with some 90's and I wanted to see if it had anything to do with native 3.3v capability, as many forum members seem to be looking at "voltage regulated" P90 systems. So a gathering of P90 benchmarks would help that, I think. I haven't tested flic and KF playback to the second yet, but AAProrunning in-RAM flics is considerably faster than the 486 for sure. KF playback is also considerably faster than the 486. My UI display is set to 1024×768. I'm pretty sure the 23 second number was for the CD-ROM file. -Alan
#107291From: M. G. BATCHELORJun 12, 1994 5:31 PM
Well, now I've tested at 640×480 with all other parameters as before. I also noted something else which is probably due to my lack of experience with 3DS: I was quoting the render time as given in the Render Status Dialog. I have now noticed that CURRENT STATUS pull-down gives a very different number, and actually timing the thing yet another number. So here's the breakdown with my VERY OLD AMI MB 486-66: At 320×200 : Render Status shows 1m23s Current Status shows 2m10s Actual Time 2m07s At 640×480 : Render Status shows 4m01s Current Status shows 4m48s Actual Time 4m41s Also, my Viper VLB is one of the very first shipped, and I'm using the latest production Vibrant drivers at 800x600x8. With all VP's set to camera view, screen redraw is 10 seconds ???? No Liquid Speed. I'll have to search through the messages again, but was that 23 second number for the copper Chevy with the brick wall ? Or the other one ? If it's the other one, did anyone benchmark this one and *actually* put a stopwatch on it ? Anyway, thought I'd clear this up (probably made more confusing <g>)
#107293From: M. G. BATCHELORJun 12, 1994 6:13 PM
Sorry for all the rambling. I dug out the faster rendering 57Chevy.3ds, but I've changed it (my larger relection maps, etc.) so I guess benchmarks wouldn't be valid. I'm *guessing* my altered version takes longer to render, but even still the P90 numbers are approaching 300% faster. Worth the money, it would appear. Now when's those 150Mhz shipping <g> ? BILL
#107292From: M. G. BATCHELORJun 12, 1994 5:47 PM
OK, now I've read through the messages again. Can anyone post the P90 time for the CHEVY.3ds file (actually timed) ? I guess I've put the other Chevy out to tape BU, as I don't use a CD ROM reader on this machine. The other one's blue right ? I know I've seen it. Thanks, BILL
#107203From: Yost GroupJun 11, 1994 10:03 PM
Good point, Alan. I'm curious as to which version Steve was using as well. – G
#107252From: ALAN IGLESIASJun 12, 1994 11:42 AM
JimB's benchmark would indicate it is the 57chevy.3ds file. He got 23 seconds, too. -Alan
#107224From: James BieblJun 12, 1994 1:16 AM
Alan 57chevy.3DS (CD-ROM file) 320×200 — 63 seconds —486-66 57chevy.3ds (CD-ROM file) 640×480 — 118 seconds 57chevy.3DS (CD-ROM file) 320×200 — 23 seconds —Micron P-90 57chevy.3ds (CD-ROM file) 640×480 — 45 seconds How sweet it is. JB
#107238From: ALAN IGLESIASJun 12, 1994 3:52 AM
Ooof! That Micron just hums along, don't it Jim? Have fun with it. -Alan PS -Are we gonna see ya at SigGraph this year?
#107322From: James BieblJun 12, 1994 11:19 PM
>> SigGraph this year? Well… it seems the more long distance planning I put into something, the better the chance of some last second aberration squelching said plans. (Particularly Vacations). This time it's my Aussie inlaws arriving – Surprise-July 26, for their 2.5 month (Did you say "Months"?) stay at our house. Sooo…I hope to come (alone) but….???
#107362From: Ted BoardmanJun 13, 1994 5:05 AM
Siggraph is not vacation, it's work………geez, you'll get us all in trouble!
#107431From: ALAN IGLESIASJun 13, 1994 12:46 PM
Bring 'em all!–But don't let them talk to Martin, we'll loose him for sure! -Alan
#107250From: Yost GroupJun 12, 1994 11:16 AM
Wow… Those P5/90's are FAST. Whoa.
#107334From: Thomas FlanneryJun 13, 1994 12:20 AM
James, For another benchmark data point.. I have a Dell 466M (66Mhz 486) and 57Chevy renders in 104 secs @640×480 and in 53 seconds @320×200. I'm getting ready to plunk down my cash on the new Dell Dimension P90. Latest reports show it just a bit faster than the Micron, although the optiplex system looks very good with the built in SCSI 2 and EISA bus slots. But the price is a lot more. Can't wait to add one of those beasts to the network…
#107264From: John N. JordanJun 12, 1994 1:42 PM
Thanks, Alan, for the clarification, and you're right about the resolution stuff. Was chevy.3ds your creation? I think I saw your name on a chevy still somewhere… Thanks for the times too. How much RAM do you have on that machine?
#107432From: ALAN IGLESIASJun 13, 1994 12:46 PM
Hi John, There is 64MB presently in my P60. The picture of the chevy in the r3 reference manual is my *composition*. Viewpoint scanned in the Chevy (no one modeled it by hand). The file many of us have been using (all along) for benchmarks is the Chevy.3ds file from the r3 shipping disks. It is basically my file that GaryY changed and made "ship-able" before the release of r3, as my file was filled with IPAS routines. The 57chevy file on the CD-ROM renders much faster and has less detail in the scene. -Alan
#107489From: Andrew SinagraJun 13, 1994 5:32 PM
I have been reading these rendering benchmarks and I did a test of my own. I have a Dell 486/66 with 16meg RAM and I was rendering chevy.3ds in 4 min 30 sec with a swap of 260 and page faults at 360 @640×480. Does that seem about right? What files should I be loading up in my config.sys and autoexec.bat? Should I load HIMEM, EMM386, etc…?? Currently I am just loading my mouse driver and my CD-ROM driver. What should I set my files and buffers at? Andrew Sinagra
#107556From: ALAN IGLESIASJun 14, 1994 12:05 AM
Andrew, although your times seem pretty much typical for the 486/66, swapping can throw off the rendering times so much that it's probably a good idea to stick with in-RAM benchmarks. On my system, the file uses just under 17MB, so I guess your system's swapping isn't much of a suprise. As for which Memory Manager to use, it seems to vary from machine to machine. I always have folks benchmark their systems using different ones (including NO memory manager) to see which one provides the best rendering performance for their machine. Then it's a matter of considering the best configuration for their complete system. The PAR, for instance, requires a MM to run pardrv.exe. -Alan
#107731From: Richard J. SmithJun 14, 1994 7:31 PM
Get Qemm and forget about himem.sys and emm386.exe.<IMHO>
#107698From: John N. JordanJun 14, 1994 4:45 PM
thanks Alan -JNJ
#107498From: Steve OrmondeJun 13, 1994 6:09 PM
You're right, Alan! As my message to Gary said, I used the "57CHEVY.3DS" from the CD-ROM. I will dig up the other and try again… – Steve Ormonde
#107992From: rachel rosenthalJun 15, 1994 11:42 PM
hello gary….the Xi pentium 90 Mhz just did 320×200 with all the default settings at 51 seconds. It does 640 x 480 at 2:06. This is w/ bare min config…i took everything out of config.sys and autoexec and now starting to put it all back in one by one. It's a happy dayi can _see_ again..the Vibrant 103 works with the Stealth 64 like a dream come true. Thanks to everyone who helped by sharing their knowledge andexperience. thanks gus, Chris Hall @ Vibrant, Evan Yares, Xi Computer Systems in San Clemente, CA and ViewSonic.