#AAWIN Player
5 messages in this thread
I'm creating a script in Animator Pro's AAWIN, v 1.0. I can't seem to get the
transitions button to work, so I can add fades. Anyone have any ideas? I've
tried virtually every combination of settings, and the transitions box remains
unhighlighted, as if disabled. I've tried this in full screen, less than full
screen, 640×480, and 320×200. I'm also using 236 colors in my palette, so
there shouldn't be a conflict there.
Thanks in advance,
Tom
Marlin Studios
<<I'm creating a script in Animator Pro's AAWIN, v 1.0. I can't seem to get
the transitions button to work, so I can add fades. >>
The transition button will not be available if the player does not detect a 256
color display. Try reconfiguring for a 256 color display and see if it becomes
avaialble.
-Brian
<<The transition button will not be available if the player does not detect a
256 color display. Try reconfiguring for a 256 color display and see if it
becomes avaialble.
-Brian>> Tom, If you have Bit Edit / Pal Edit [they come with any Windows
development kit], save one of your frames as a bitmap, take it into Bit Edit
and do options / show palette and when Pal Edit opens up make an identity
palette. this gives your palette the Windows reserved colors along with your
236. A problem might be that you are currently using the first ten color slots
in the palette and they will get remapped. I think however that if you used
Numpic to save a series af bitmaps you could then use Bit Edit / Pal Edit to
map the identity palette to your bitmaps and all your colors will be reassigned
to new slots. then you would have to remake the flic from the numbered bitmaps.
Will
Will,
Thanks for the sage advice. I had already achieved the same effect in
Animator Pro by creating an optimized palette for Windows, which included
reserving the first ten and last ten palette slots. Also, changed my screen
display to 256 colors, and the fade does indeed work. Only problem now is many
of my frames are distorting. Now I'm really puzzled. Working with animations
in Windows is a whole new ballgame (I'm creating a WIndows game).
Tom
Marlin Studios
Tom, you need to get hold of the Windows Developer CD's and go through
them for every white paper on anything related to palettes. Windows
has a lot of little quirks when it come to how 8 bit palettes are
handled. Print out all the information and read it thoroughly. You
will get a much better understanding of what is going on.