#Help!! Getting into anim
8 messages in this thread
Hello, everyone,
I am a college student in New Orleans who is desperately trying to get into
computer animation. I even persuaded my high school to set up an animation
system around 3D Studio, no easy feat given how tight the money and the
bureaucrats are.
How can I get into this field? I can't leave New Orleans for several years and
don't have the credit to borrow the money to start an animation setup. What
can a poor college student do?
I have some experience in 3DS from high school, yet I want to go on and develop
my abilities. As you can see, 3d animation is something I really want to do.
I would greatly appreciate any suggestions you can offer.
Thank you,
Philip Adams
75541,1342
<<As you can see, 3d animation is something I really want to do.
Learning the software is the least of it.
Effective 3d animation involves a wide variety of skills. Modeling
is like sculpture; dramatic lighting benifits from study of painting
and film lighting; motion of characters is often better understood by
traditional animators than software experts; all the skills that are
needed for effective film/video work and then some. The software is
much less important than these fundamental skills. Even the best
software (3ds) wont be effective in the hands of someone who hasnt
made a study of color, motion, lighting, acting, etc. I think its
very significant that a lot of game outfits hire folks with
traditional animation education from, for example, the Cal Arts
character animation department. where they teach traditional cel
methods.
Ed
>> Learning the software is the least of it. <<
Thank you for the reply. Oh, yes, I agree. Computer animation hardly exists
in a vacuum. Are you saying then that I should pursue more traditional art
studies and then vector into animation? That is something I intended to do
since I know that artistic technique is a must.
Phil
<<Are you saying then that I should pursue more traditional art studies and
then vector into animation?
I dont necessarily think that the activities have to be sequential, they
could happen at the same time. For example a focused study of lighting,
atmospheric effects and surfaces as used in painting or film might be initiated
by a dissatisfaction with 3d results that are too computer looking. The
disadvantages of the "as needed" approach is the fragmented nature of the
education. Persuing art, film studies systematically would lead to a more
thorough and organized knowledge base but would take longer.
Ed
Hi Phillip,
Do what I did ! I'm a student myself and I was lucky enough to find
a company that has use for an animator…..fortunately I joined in as
a half-time freelancer since they only pay student-fees so there it
doesn't pay at the moment 🙁 But there are others, and business is
expanding, slowly in Germany, and at the moment I'm more working than
studying. Keep sticking to this forum, it's an excellent source of
information and read the Take 5/want ads section, there's often an
announcement for animators (especially in the US).
Thanks for the reply. I'm more or less looking for an internship, something I
can sink my teeth into, since I have no real portfolio to speak of. I work
much better when I have a "master," if you will, to teach the craft.
Phillip,
The answer from the other student was right on target, but may
I suggestsomething? I am sure that there is a local 3D Studio
Retailer in New Orleans. Go to them, volunteer your services for
free. Do anything for them from Demos to emptying trash. But get
them to give you time on their equipment. The critical thing about
working with the retailer is that they are a focal point for all the
local 3D Studio users. When they buy systems often they need an
experienced operator. Having done well, your retailer should
recommend you. Another good thing about working with the retailer, is
that they have all the latest equipment. You will be training
yourself on state-of-the- art. When opportunity does come, you will
have the latest skills. If there is a 3D Studio Users group in New
Orleans, attend the meetings. That's were the people doing the real
work are. If there is no User's Group in New Orleans start it. There
is no better way to get exposure than that. See if the local
retailer might let you hold meetings there? Well, I hope that this
helps. Believe it or not, in 15 years of doing computer graphics, I
don't think that it has ever been as easy for an animator to get a
job as now. I had to write my own 3D program before I could do any
animation, and when I asked about doing 3D animation for them they
just scratched their heads in puzzlement. The market for 3D
animators has exploded in the past five years. Good luck.
Thanks for the encouragement.
I was about to throw in the towel and wait for a better time to pursue
animation, given the abysmal opportunities for computer animation in New
Orleans, yet things may be looking up. It's very wait-and-see right now.