CompuServe Thread

#Help!! Getting into anim

8 messages in this thread
#172656From: Philip AdamsMay 30, 1995 3:50 PM
Hello, everyone, I am a college student in New Orleans who is desperately trying to get into computer animation. I even persuaded my high school to set up an animation system around 3D Studio, no easy feat given how tight the money and the bureaucrats are. How can I get into this field? I can't leave New Orleans for several years and don't have the credit to borrow the money to start an animation setup. What can a poor college student do? I have some experience in 3DS from high school, yet I want to go on and develop my abilities. As you can see, 3d animation is something I really want to do. I would greatly appreciate any suggestions you can offer. Thank you, Philip Adams 75541,1342
#172743From: EDWARD HARVEYMay 31, 1995 1:48 AM
<<As you can see, 3d animation is something I really want to do. Learning the software is the least of it. Effective 3d animation involves a wide variety of skills. Modeling is like sculpture; dramatic lighting benifits from study of painting and film lighting; motion of characters is often better understood by traditional animators than software experts; all the skills that are needed for effective film/video work and then some. The software is much less important than these fundamental skills. Even the best software (3ds) wont be effective in the hands of someone who hasnt made a study of color, motion, lighting, acting, etc. I think its very significant that a lot of game outfits hire folks with traditional animation education from, for example, the Cal Arts character animation department. where they teach traditional cel methods. Ed
#172820From: Philip AdamsMay 31, 1995 11:01 AM
>> Learning the software is the least of it. << Thank you for the reply. Oh, yes, I agree. Computer animation hardly exists in a vacuum. Are you saying then that I should pursue more traditional art studies and then vector into animation? That is something I intended to do since I know that artistic technique is a must. Phil
#173227From: EDWARD HARVEYJun 2, 1995 1:48 AM
<<Are you saying then that I should pursue more traditional art studies and then vector into animation? I dont necessarily think that the activities have to be sequential, they could happen at the same time. For example a focused study of lighting, atmospheric effects and surfaces as used in painting or film might be initiated by a dissatisfaction with 3d results that are too computer looking. The disadvantages of the "as needed" approach is the fragmented nature of the education. Persuing art, film studies systematically would lead to a more thorough and organized knowledge base but would take longer. Ed
#172750From: Michael LudwigMay 31, 1995 2:15 AM
Hi Phillip, Do what I did ! I'm a student myself and I was lucky enough to find a company that has use for an animator…..fortunately I joined in as a half-time freelancer since they only pay student-fees so there it doesn't pay at the moment 🙁 But there are others, and business is expanding, slowly in Germany, and at the moment I'm more working than studying. Keep sticking to this forum, it's an excellent source of information and read the Take 5/want ads section, there's often an announcement for animators (especially in the US).
#172822From: Philip AdamsMay 31, 1995 11:05 AM
Thanks for the reply. I'm more or less looking for an internship, something I can sink my teeth into, since I have no real portfolio to speak of. I work much better when I have a "master," if you will, to teach the craft.
#173496From: gordon fisherJun 3, 1995 4:35 PM
Phillip, The answer from the other student was right on target, but may I suggestsomething? I am sure that there is a local 3D Studio Retailer in New Orleans. Go to them, volunteer your services for free. Do anything for them from Demos to emptying trash. But get them to give you time on their equipment. The critical thing about working with the retailer is that they are a focal point for all the local 3D Studio users. When they buy systems often they need an experienced operator. Having done well, your retailer should recommend you. Another good thing about working with the retailer, is that they have all the latest equipment. You will be training yourself on state-of-the- art. When opportunity does come, you will have the latest skills. If there is a 3D Studio Users group in New Orleans, attend the meetings. That's were the people doing the real work are. If there is no User's Group in New Orleans start it. There is no better way to get exposure than that. See if the local retailer might let you hold meetings there? Well, I hope that this helps. Believe it or not, in 15 years of doing computer graphics, I don't think that it has ever been as easy for an animator to get a job as now. I had to write my own 3D program before I could do any animation, and when I asked about doing 3D animation for them they just scratched their heads in puzzlement. The market for 3D animators has exploded in the past five years. Good luck.
#174200From: Philip AdamsJun 7, 1995 2:05 PM
Thanks for the encouragement. I was about to throw in the towel and wait for a better time to pursue animation, given the abysmal opportunities for computer animation in New Orleans, yet things may be looking up. It's very wait-and-see right now.