#?PAR/SCREEN Colors
4 messages in this thread
Does anyone know how to make the colors on the PAR identical to the colors on
the work display? I render images to the screen and they look exactly the way
I want then to but when I render them to the PAR they are much lighter. I
don't like the way the colors turn out on the PAR as much and would like to
make my PAR match my main display. What am I missing?
Thanks,
Daniel
You won't get an exact match of NTSC to VGA monitors but one thing you might
verify is the gamma setting for your "file output" This should be set for 1.5
to 1.8 for the PAR to yield good looking color depth. Be sure your monitor is
calibrated for color saturation and brightness by using a set of SMPTE bars.
After setting the color and tint on the monitor observe the three small black
chips at the lower right corner of the smpte bars. Adjust the brightness
control so that the first two bars just blend together while the third is
slightly brighter. This sets the black level of the monitor for 7.5 IRE black.
Hope this helps
Don Landis
Daniel
You might try adjusting the 3ds file output gamma settings in the INFO menu.
Ed
I addition to what others have said, keep in mind that RGB displays devices
have a larger color space than NTSC devices, mostly becuse of the signal type.
This means that it will be difficult or impossible to get the overall
contrast/chroma on your NTSC that you see on your RGB. Gamma is intended to
compensate for this to some degree, but it's not perfect because the colorspace
just isn't there for NTSC.
A better solution is to get a framebuffer and develop images on your NTSC right
from the get-go. This way you don't suffer from "chroma-shock" during the
conversion.
— James — Choreo Motion —