#Render Cubes
2 messages in this thread
Wayne,
To get automatic reflections on flat surfaces you have to use the Flat Mirror
option in the automatic reflection map dialog (see 9-63 in the r.4 reference
manual)
Flat reflections only work when they are assigned to co-planar faces at
face-level, so you'll have to break up your cubes so that each side of the cube
that you want to be reflective is a seperate object, then assign the flat
mirror material to each of those objects by selecting its faces and making the
assignment at face level.
I'm an architect in Vancouver and use the flat mirror automatic reflection
mapping capabilities of 3DS all the time, they work just great. I am also an
architectural illustrator and know Steve Oles, we both belong to the American
Society of Architectural Perspectivists.
I hope this helps.
Gene Radvenis
Gene,
Thanks for your help. I finally got the cubes to render with reflective
surfaces. I thought 3D studio was a lot smarter that this. It does'nt make
sense that it can only apply automatic reflections to seperated detached faces.
It is smart enough to create six reflection maps with the
RENDER/SETUP/MAKE.CUB. One would think that 3D Studio could apply this to a
simple cube.
3D Studio does not seem to create an accurate reflection map when a shadow in
the adjacent cube should appear in the reflection. I would hate to think of
what 3D Studio would do with a reflection of a reflection of a reflection.
I'm very interested that you know Steve Oles. You might be familiar with his
Cubes and the value delineation system.
This cube excercise has taught me a little of what 3D Studio can and cannot
do.
I have discussed with Steve and friends about creating more dialogue between
traditional hand architectural renderers and computer renders. I think both
group could learn from each other.
Keep in touch
Wayne Leong, AIA
Architect
St. Helena, CA