CompuServe Thread

#Render Cubes

2 messages in this thread
#175030From: Gene RadvenisJun 12, 1995 8:05 PM
Wayne, To get automatic reflections on flat surfaces you have to use the Flat Mirror option in the automatic reflection map dialog (see 9-63 in the r.4 reference manual) Flat reflections only work when they are assigned to co-planar faces at face-level, so you'll have to break up your cubes so that each side of the cube that you want to be reflective is a seperate object, then assign the flat mirror material to each of those objects by selecting its faces and making the assignment at face level. I'm an architect in Vancouver and use the flat mirror automatic reflection mapping capabilities of 3DS all the time, they work just great. I am also an architectural illustrator and know Steve Oles, we both belong to the American Society of Architectural Perspectivists. I hope this helps. Gene Radvenis
#175114From: Wayne LeongJun 13, 1995 9:19 AM
Gene, Thanks for your help. I finally got the cubes to render with reflective surfaces. I thought 3D studio was a lot smarter that this. It does'nt make sense that it can only apply automatic reflections to seperated detached faces. It is smart enough to create six reflection maps with the RENDER/SETUP/MAKE.CUB. One would think that 3D Studio could apply this to a simple cube. 3D Studio does not seem to create an accurate reflection map when a shadow in the adjacent cube should appear in the reflection. I would hate to think of what 3D Studio would do with a reflection of a reflection of a reflection. I'm very interested that you know Steve Oles. You might be familiar with his Cubes and the value delineation system. This cube excercise has taught me a little of what 3D Studio can and cannot do. I have discussed with Steve and friends about creating more dialogue between traditional hand architectural renderers and computer renders. I think both group could learn from each other. Keep in touch Wayne Leong, AIA Architect St. Helena, CA