CompuServe Thread

#archway model prob

8 messages in this thread
#175768From: TBrunoJun 16, 1995 1:11 PM
Hi all, I'm trying to find the least painful way of modeling something. Got an arched walkway supported by columns. The arch looks good. Had to keep shape steps up to 10 but it looks good. now I want to take the lines that make up the lower part of the arch and use that as a path for a trim piece that will be applied onto the arch face. So now I run into a two fold problem. In order to get the trim to follow the arch I have kept the steps up (10). But this puts a lot of steps in the horizontal trim also (^^^ area) _______ ______ ____| |______| |______(note vertical is actually curved.) ^^^ ! ^^^ I suppose I can 2d scale the extra vertices and weld them The other problem is at ! where the arch begins and ends I'm aware of the rescaling of the shape to compansate for the corner being turned (3D special effects book <g>) If I use a step of 10 the profiles bang into each other when lofted Somehow I need to pull the first interpolated step on the path away from the inflection point. I can only assume this means I must set my own vertices in the shaper for both the arch and trim path and set step to 0? If so what is the best way to station vertices along a curve? If I have snap on, refine the curve, is the vertex put at the snap point or at the math correct point for the curve data? Or should I loft the arch trim seperate from the horiz trim and try booleaning them? Hate to model something and then have the bool fail <g> Again ….Thanks for all the knowledge you guys keep providing. Todd
#175798From: Phillip L. MillerJun 16, 1995 3:43 PM
>>Somehow I need to pull the first interpolated step on the path away from the inflection point. Try using Modify/Segment/Refine on the shape to place extra vertices where you want them and reduce the Shape steps accordingly. This allows you to put detail where you want it and keep the shape steps low for areas that don't need it. Also, have you thought of lofting the trim with the arch? – Phil p.s. Gladd you liked the Special Effects tip <bg>.
#175815From: TBrunoJun 16, 1995 5:32 PM
<have you thought of lofting the trim with the arch?> I'm not sure how I would do this. The arch I have is in elevation view and I extrude it 2' in the Z in the lofter The trim is more or less a have circle. I only see how to build it using traditional carpentry. How could I loft both together? __________________ | __ | | _ _ | | _ _ | | _ _ | |__ _____| Thanks again Thanks for the chapter in the book Todd
#175898From: Phillip L. MillerJun 17, 1995 9:05 AM
By lofting both together I was thinking you were lofting the inside of the arch. This would work great if the archway was a defined by a change in material or surface (cobblestone for example). The lofted curve could then be allowed to intersect a much simpler wall form that provided a rough opening for the smoother arch loft. Now, if you need the archway to be flush with the rest of the wall you will need to use your method of just extruding it back. The shape used for this exrtusion should then be used as the path for the trim . Keep the path steps for the trim the same as the shape steps for the arch and the two should align. Remember also that you can use 3D Display to show the lofted arch mesh in the 3D Lofter for alignment purposes. >>Is it typical that you must segment (acad=break) all these nice arcs, either in autocad or 3ds, to have decent control over vertex location? if so…I can't wait for NURBS <g> Actually, every sgement in the 2D Shaper and 3D Lofter is a Bezier spline. When you add vertices by using segment/refine you're not breaking the spline – just adding detail where you need it. In general you should leave your AutoCAD model as pure, long arcs and adjust them in the 2D Shaper. This ensures htey're as smooth as ppossible and gives you the opportuinty to place the critical transiiton points exactly where you need them. – Phil
#175826From: TBrunoJun 16, 1995 6:30 PM
Just thought of another condition: Here I have this really nicely built autocad elevation. All the arcs are arcs nice smooth double reverse curves, etc. Is it typical that you must segment (acad=break) all these nice arcs, either in autocad or 3ds, to have decent control over vertex location? if so…I can't wait for NURBS <g> Todd
#175908From: Kevin A. McClaughryJun 17, 1995 1:19 PM
<In order to get the trim to follow the arch I have kept the steps up (10). But this puts a lot of steps in the horizontal trim also (^^^ area) > If I read you correctly, you should find that the 'Optimization' Button in the 3d lofter should work for you. If you turn this on before you loft your shape into the 3d Editor you should find that the unnecessary vertices on the flat lines are not created. See page 16-14, 2nd paragraph in the Tutorials book to see one example of how it is used. See page 16-12 in the Reference Manual to see a lofted object with and without optimization on. This seems to most accurately reflect the problem you are seeing. Hope I am on the right track with this…. Good luck, Kevin
#175911From: Kevin A. McClaughryJun 17, 1995 1:24 PM
Hello, it's me again. Just wanted to let you know that those page numbers refer to the R3 pubs… See Ya! Kevin
#175935From: TBrunoJun 17, 1995 5:05 PM
Kevin, Thanks. Yea I knew about the optimization, I was searching for a way to push the interpolation up in one area and down in another….without manually adding the vertices, which I now belive is impossible Thanks again. Todd