CompuServe Thread

Architectural imaginings

16 messages in this thread
#175153From: Christophe Van OyenJun 13, 1995 11:35 AM
>>So many who create architecture in 3DS are doing so either subordinately as mere background for something esle they're creating, or are simply plugging in someone else's designs for an architectural visualization they're doing for someone else. Yet, surprisingly few are pursuing CG animations and modeling to promote the art of design in architecture in itself. Well if you are saying that we do not create things in 3DS that only live in our minds maybe you are right, I mainly use it as a tool to see how the design will look before it is build, and mainly to show others s they can get rid of reading and understanding 2D architectural drawings???? However I love to fantasize and regulary create things that do not exist in the real world, astonishingly these are never buildings but mostly objects sculptures or robots??? Christophe
#175269From: Jerome R. KaliszJun 13, 1995 10:16 PM
To some degrer that's what I mean… I know I worded that poorly 🙂 I'm just saying that most of the time the CG animation is either done by somebodywho didn't do the original architectural art, or the person who did the design AND did the CG animation, is usually using the animation as a boost to a design process that's going on outside of the computer, and will have a final product that is NOT the animation, but a finished architectural work. Don't get me wrong here – I'm not downplaying the visualization value of CG animations in the design processs – far from that. They're extremely valuable for that, and that's one of my uses. However, what I was trying to do was point out two things: one, that there still is a seperation between the design process and visualization tools, due to the time delay and step required for each animation, if you know what I mean. This will change with technology and the movement towards real time interactivity with design tools. Two – that often a visulization tool is just that – a tool for a design that has nothing to do with the work on the computer itself, at least in the end product. Sometimes one creates fine architectural art on the computer, or creates scenes to live in movies, videos or games, but rarely. "Usually" is a key word in what I was saying. But note; usually if one creates a fantasy on the computer, for whatever reason, the architecture is the backdrop, and second consideration to what else is going on. There's an interesting world to be discovered in architectural creations done FOR the virtual world as a means of art in itself, and as a specialty. The more CG work is created, the more room in each particular discipline in the design of each facet, and one will be able to explore ideas in architecture on a screen as one would explore them in the real world today – with less consideration for the cost of brick and marble, and how much each new corner adds to the cost of labor… not to mention BOCA 🙂
#175302From: Christophe Van OyenJun 14, 1995 5:55 AM
I understand what you say, but one thing is blocking some things of what you want to do. That is money, you will find very few people that will pay for a world that does not exist in reallity at this time, only the game developpers. I guess they should turn more to us architects doing 3D-worlds it would be great. It is true what you say why 3D is mostly done, I design most of the buildings and visualize them mysself or I visualize buildings for other architects or builders. However it that way it is seen as a tool, but in the architectural branch it is still underused and certainly underpayed, advantages however can be great on many fronts: selling a project, even control of the project in 3D, also showing the workman that build a building what it looks like because they mostly do not know and often do not care. Christophe
#175454From: Jerome R. KaliszJun 14, 1995 11:39 PM
>>I understand what you say, but one thing is blocking some things of what you want to do. That is money, you will find very few people that will pay for a world that does not exist in reallity at this time, only the game developpers. Heh heh… no kidding 🙂 That's one of the main reasons WHY there aren't that many people doing thingss like that – there's no OBVIOUS way to make all that much money doing it. However, my point is that the potential is VAST for those who are moving in that direction in the future, and there are ways to make it work, but it's not that easy. And hey – if it was apperent how to make decent money at it, you'd have LOTS of people at least attempting to do it, whether they were any good at it or not. No matter down which path you put money, many people will follow. Some who hope against hope to create something brilliant and only need the ability to make a living while doing it, and many more who think "it sounds good", and are motivated primarily by the $$$$$$$$$$$$$$$$$$ >>I guess they should turn more to us architects doing 3D-worlds it would be great. The problem is identifying the "they" who could fill in that pronoun there! >>However it that way it is seen as a tool, but in the architectural branch it is still underused and certainly underpayed, advantages however can be great on many fronts: selling a project, even control of the project in 3D, also showing the workman that build a building what it looks like because they mostly do not know and often do not care. Well said. Just as a tool alone, the potential is barely even begginning to get tapped, and mostly because of the lack of money being poured towards it. Largely the problem with money in CG in ARCHITECTURE, sspecifically, is the singularity of clients, when compared with a movie that can be sold and re- sold. You have undoubtedly noticed that one can drum up far more interesst and thus money in doing an animation for a prototype apartment or villa of which many will be sold and built, than for one single high rise. that's because with the prototype of many, there is need to sell many units, while the high rise only typically needs to be approved by a single board or committee, sometimes an individual. When the production of CG animation becomes less labor and time intensive, you'll see it sweep the building trades like a whirlwind. As you said – even a laborer could be the target of a video detailing how a certain consstruction goes together. And then, there's always AUGMENTED reality for such things waiting for the technology to get there 🙂
#176425From: Gary L. AngleJun 21, 1995 10:28 AM
Christophe <<<<<<<<<<<<<<<<<<I guess they should turn more to us architects doing 3D-worlds it would be great. It is true what you say why 3D is mostly done, I design most of the buildings and visualize them mysself or I visualize buildings for other architects or builders.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> There's an architectural firm in Houston called Architectural Image whose partner-in-charge of "whatever" decided it was a good idea to archive all it's meshes of structures created from the early days of 3d CG! Now the firm supplies background for clients such as Disney………The article I read says their architectural business is becomming almost a background business! <SOB!> There's a vast industry of CG potential only a small part of it revolves around the FLW ego which is beginng to become slightly transparent!<G> Gary
#175379From: David OrfJun 14, 1995 3:36 PM
Jerome, I found this whole thread fascinating, if I understand everyone corectly the idea is that we should all be using 3ds as a sort of "freform design tool", now I'm no architect but over here that would probably create merry hell with the clients, most of the people I deal with, all seem to have very predefined ideas as regards what they want in their home, now occasionaly you will be bound to find someone who really wants an unusual home, and this is where 3ds could really excel as an architectural tool, but mostly I feel we have to accept that for the time being 3ds will have to take its place as a highly useful but not really creative presentation tool. Maybe as v5 goes to NT we will get an even easier acad>3ds>acad link this would I tjhink help in the design process and would probably alow those original thinkers amongst us a little more creative thinking !….. what do you think ? David
#175412From: Anne BrownJun 14, 1995 6:38 PM
David and All – Pardon my jumping in here but as a former employee of one of the largest architectural firms in Maine (about 45 employees), 3D work in architecture was not used to it's advantage. The largest jail in Maine was designed by the firm – one of the new theory, free roaming designs where prisoners deemed to be in the same category of risk management were allowed to freely roam a specific enclosure – with their guard inside with them. During the design process there was a need to see if there were blind corners where the guards could not see the prisoners from their usual watch stations. This work had to be farmed out to another company because none of the architects knew how to use 3D! A video was produced and shown to the client (no blind spots!). I found that with all the ACAD stations in use that the design work was still done on paper and tissue overlays by the architects and then the work given to draftsmen who performed the actual computer work. Not one of the registered architects used a computer for design. Some of the engineers used it for HVAC and lighting work. 3D could have been used to great advantage for a flythrough of the jail. The owners just never seemed interested in anything like basic training, just in pushing out the end product. They never seemed to realize that with the right training and having the architects design right on the computer, the at the production would have increased tremendously. Oh well – I don't have to listen to it anymore <G> Anne
#175465From: Jerome R. KaliszJun 15, 1995 12:12 AM
>> During the design process there was a need to see if there were blind corners where the guards could not see the prisoners from their usual watch stations. This work had to be farmed out to another company because none of the architects knew how to use 3D! A video was produced and shown to the client (no blind spots!). Exactly. My earlier points being that the worlds of architecture and 3D, while in the beginning stages of overlapping, are still far more seperate than they soon will be. And heaven knows about those doing even more abstract architectural creations than thos being used as visualization tools. But as a whole, there aren't THAT many people waist deep ion both architecture and animation – they're normally experts at one and novices at the other. Sure, there are some people brilliant at both, but consider – mosst of them are likely to be here on this forum, or working with people on this forum. But they're in a minority compared to the number of architects inn the world. >>3D could have been used to great advantage for a flythrough of the jail. The owners just never seemed interested in anything like basic training, just in pushing out the end product. Heh – the pramatic mind at work. Many architects fall into that category, much more interested in efficiency and production than exploration of either ideas or new methods of production. Myopia results. I'll go out on a limb by making this comment, but consider – it usually takes an established firm to land something as responsible and federal as a major jail. Consider who you're dealing with here. What kind of architects would pursue commsions like jails if they were already established, and didn't NEED the work desperately? (unless it was a very creative, unusal kind of jail, but I haven't seen a creatively designed jail yet). Such architects are going to be more pragmatic and profit oriented than being your off the wall, cutting edge, sometimes impractical dreamers. I've seen what you're talking about, there. But fortunately there are a wide variety of attitudes out there…..
#175460From: Jerome R. KaliszJun 14, 1995 11:59 PM
>>I found this whole thread fascinating, if I understand everyone corectly the idea is that we should all be using 3ds as a sort of "freform design tool", now Yes, I'm suggesting that 3DS can free the designer's spirit for SOME, but certainly not ALL! I mean it CAN be used to that end… >>I'm no architect but over here that would probably create merry hell with the clients, most of the people I deal with, all seem to have very predefined ideas as regards what they want in their home, now occasionaly you will be bound to find someone who really wants an unusual home, and this is where 3ds could really excel as an architectural tool You're right about the vast majority of clients out there – they are fairly predisposed to certain design characteristics. However, consider a couple things: The architect serves, also, as a design conssultant and educator as well as functional engineer. A person might have a given idea, but ther architect can make suggestions and help the client alter designs they like to better suit their needs. 3DS is well suited to the task of making suggestions to clients, as few people can interperet space from a set of blueprints. COnsider, also, that an elite few out there come to an architect with needs, tastes and constraints, but don't dictate the exact particulars of each and every style and form. You don't think the clients of Frank Lloyd Wright, for instance, came to him with those designs in mind, do you? They were familiar with Frankie's work, and knew that it was his style they appreciated, and gave him the constaints and parameters of their design and let him go to work. Many people with highly evolved senses of art will either design it themselves, or approach such a talent. It all depends on the kind of career path you lead. Are you talking about the majority of architects out there, or just a few instances that you see as potential….? >> mostly I feel we have to accept that for the time being 3ds will have to take its place as a highly useful but not really creative presentation tool. Again, same comment. You're right that that will be the majority of its role in the marketplace as a whole. We need to keep in mind that it can easily be much more for certain people on certain career paths, as well. That potential in itself is exciting, becuase any one of us might achieve that kind of use of it. >> Maybe as v5 goes to NT we will get an even easier acad>3ds>acad link this would I tjhink help in the design process and would probably alow those original thinkers amongst us a little more creative thinking ! Heh – why do you think I've been so vigorously championing the cause of a better boolean engine and auto mapping features? Such things would revolounize the effeciency of 3DS in the architectural end of things. I also would like to see a little more CAD accuracy, but a good case can be made for ACAD, with its plug ins, taking over such a role. Some might even say most modeling shoudl be done in ACAD, and much of it should, but here's still a ton of things which are crying out to be lofted with that great lofter in 3DS, and cry for the ablity to have boolean opoerations done on them that currently cannot. As for auto mapping, the benefits are obvious. There are other things, but why re-has them here? Suffice it to say that I look forward to not just what 3DS is now, but what riding the wake in it into the future will soon bring.
#175810From: David OrfJun 16, 1995 4:27 PM
To Jerome & Anne and everyone else whose intreasted. I think that one of the problems 3D work in general is so underused is that most people/architects/engeineers whatever are taught from an earl age to produce drawings on flat sheets of paper i.e. 2D and therfore they get into the hang of thinking in flat planes without the Z axis, because of this when they have a CAD package placed in front of them they stick with what they know, I dont know how the educational system handles it elsewhere in the world, but over here you only tend to get to learn how to work in 3D once you have masterd 2D drawing, now unless like myself you are a fast learner at CAD you hardly cover 3D work at all, this is probably the biggest mistake educational establishments currently make, if the students were taught 3D work earlier more of them would use it, but thats just my humble opinion !……. Of course one of the other problems is getting an output you can take to your clients, fortunatly this is becoming easier and perhaps more improtantly cheaper, most clients dont want to watch a computer screen or come to your ofices, they'd much rather see a nice selection of renderd pictures or better still a videtape and pictures, with the availability of cheap high quality inkjets the stills are certainly becoming cheaper and easier to produce, now if only getting output to tape was as cheap <Whistful Sigh> perhaps next year ?……. Anne I was intrested by your comments, now I have one, I don't imagine for one minute that your former associates learnt by their experience and had someone employed/trained in the use of 3D construction, if they didn't it just goes to show how narrow minded that people can be !……. Jerome personaly I use ACAD & AEC for construction with a little 3DS for those arkward details like complex handrails and the like and of course for the rendering, I found I just couldn't get the accuracy I wanted using 3DS for interior detailing on its own the ACAD lets me construct items like for example a display case and place it exactly in a room, what do is export the room mesh to 3DS and adjust the faces to suit then reexport the room mesh back to ACAD and frreze it for placement of the interior details, but what I'd really like is a faster method of doing this, that's what I ment by my previous coments, If i could have both progs running under NT (anyone got a spare 256 MB ram ging cheap) plus say animator studio and Photoshop ( Better make that 512 MB ) I'd be a happy man. oh and whilst i'm at it a background video compiler that would create and output a walkthroug straigh to tape in say 20 mins ( I Know I'm dreaming but maybe in a year or two, who knows ) so anyone else have any ideas ? I mean how do we increase the usefulness of 3DS to architects / designers whatever ? For that matter what do we really want that we dont already have, or cant afford ( there's that 512 mb Ram again) more importatly how do we convince potential clients that they should use our creative genius instead of fred's who still uses pen and paper and the back of old cigarrett packs and table napkins to present his designs until we manage t convince our clients that because we use CAD we can do at least as good a job, were geting nowhere fast. what makes us so special ? after all other people can use a computer can't they ?………….. Well hopefully this little message should provoke one or two more intersting responses, over to you guys………………… David
#175928From: Michael BahrJun 17, 1995 4:16 PM
David. <people/architects/engeineers whatever are taught from an earl age to produce drawings on flat sheets of paper i.e. 2D and therfore they get into the hang of thinking in flat planes without the Z axis, because of this when they have a CAD package placed in front of them they stick with what they know> No, I do not think that Architects and the Engineers involved in building design are unable to think in 3D. The ability to think 3-dimensionally is a pre-requisite to this profession. I think the reason these people do not move easily into 3D CADD is because most software does not have a good 3D interface. Often, the method employed for indicating views is as difficult as the modeling process itself. And, modeling in many 3D CADD programs is not as easy as it should be. Remember, the *real product* of an Architect/Enginner you hire IS NOT to produce interesting presentation drawings. The *real product* is a REAL PHYSICAL BUILDING. Presentation drawings are important for client communications, and construction drawings are important for contractor communication. And perhaps 3D computer graphics are not yet well utilized, but the USE of 3D computer graphics has to be less involved than it currently is, I think. Also, realize that in school drawing is only *one* of the aspects taught to potential Architects/Engineers. Architecture and Engineering principles are what we are supposed to learn and is the reason we are there, and how we communicate our ideas can take many forms: Ink, guache, watercolor, pencil, etc. We do not go to school to learn how to utilize all presentation techniques, but to learn about the design and construction of buildings. That said, I agree that institutions could spend more time familiarizing students with 3D computer graphics, but as I hinted above, Architects/Engineers are not going to school to become illustrators and mastors of these tools, but to become Architects/Engineers. Once there is easier to use 3D CADD programs, which allow us to focus on the art of Architecture and not the art of producing 3D images, the schools and professionals ought to utilize the technology more. -Mike
#176091From: David OrfJun 19, 1995 3:16 PM
To anyone and everone as well as michael <G> Whoa there Michael! I never said that Architects etc. were unable to think in 3D I was just saying that they stick with what they're taught, in some ways this ties in with your comments as regards ease of use, or rather the lack of it, in 3D CAD programs, I think that the efforts anyone who wants to use 3D in architecture has to go through tend to force people to stick with 2D, especially as many companies can't justify the time it takes for a member of staff to become computer 3D literate. Mechanical engineering is gradually encoraging people to use 3D as a lot of other systems e.g. MAchine tools (CAM / CAE) can cope with the data via a post processor. Speaking as a mechanical engineer who also does CAD work for archiects etc. I feel I can see more benefits than perhaps the architects realise, now I'm probably gonna get crucified for this but…….. Surely as an architect your first prority is to your client, now if the client is trained to view drawings then you have no problems, but say your designing shall we say Bill Gates's next home and he says to you "Michael, What sort of view will I have from my bedroom window when I get up on a spring morning" you could say "Well bill its gonna be a nce panoramic vista across ……….." or you could get some photos of the site and produce a rendering from inside the bedroom looking out….. I know what I'd rather see…. Ol I accept that getting the thing built is ultimately the aim of the architect, but surely you have to get the client to accept the project first, It is in this area that 3D graphics excels, the only other area that it can be considered useful is when you want to develop a design of an unusuall idea, say a freeform type construction, or a design that has to utalise an unusuall site, here 3D capabilities really come into their own,and I think this is what Jerome was talking about, I suppose in the end it really comes down to the fact that you either need them or you don't or wether you have the time to learn how to use the system or not ?…… Replys / Coments ?……………
#176220From: Michael BahrJun 20, 1995 9:27 AM
Good comments, David. I think we agree. The cost of starting work in 3D is high for training, etc. and this tends to push people away from it. In my office, there is 1-2 people who are familar with 3DS, a bunch who know CorelDraw, Photoshop, etc. So, we *do* have some resource to use on projects. But, even though we have gotten over the learning curve and our time on each project should be less, we don't use it as much as I wish. I think this is because the *wrong* people are able to use it. I think that for this to become a real tool, it means that the Desingers and Project Architects need to use it themselves to explore their ideas on their own. This won't happen until the learning curve becomes lower. You are absulutely right about our first priority being to our client. Our second priority being to our budget. There is a constant balancing act about when/where/how to move outside of our scope, and when/where/how to put our *own* money into a service for the client. We want to ensure the client understands what we are showing her/him, and we for each instance we strive to choose the method that offers the best combination of communication and cost. Using your example, for instancen about showing Bill Gates what the view out his Bedroom might be, I might choose to take the picture of the sight and then simply sketch over it freehand (using an ink pen) to develop the view. And then do some quick color xerox work to make a composite. That *might* be less expensive than going into 3DS and modeling it. Both methods might provide adequate communication. If finishes and lighting were to come into play there would be no question that 3DS is the best choice. So, we are always trying to fit the best technology to the process: Color pencil, marker, ink, computer or crayon. See, for us (and for others I assume) the problem is this: *I* can do the work in 3DS far quicker than others in the office. If *I* am unavailable and someone else has to do it, it may not be as cost effective. That, of course, is a training issue. But, the software could be easier to learn, and require less training. Additionally, if *I* am not the one doing the design it may not be a useful process… As I said above, it is not useful until the *designer* is doing the work. So, like I said, I think we are agreeing on everything here. -Mike.
#176487From: David OrfJun 21, 1995 2:14 PM
Michael, yep we are agreed, actually one point in favour of 3DS's migration to Windows is that more people are familiar with the Windows interface than a custom DOS, Unix or whatever one, Of couurse I am now fervantly hoping that V5 of 3DS will indeed conform to these standard arangements. My appologies by the way somehow I forgot the cost factor, actually I hadn't I simpl assumed that 3DS renderings would only be worthwile on larger projects where greater funds would normally be available. David
#176875From: Michael BahrJun 23, 1995 10:38 AM
In terms of cost… Despite the fact that we are a very large National Firm, our *office* has projects which are generally in the 4-10million dollar range. There *is* the opportunity to find the cash to support 3DS in Presentation work, but not enough for Design work (we always seem to be very tight in Schematic Design). I just wish this could all become more integrated to the process, so the cost of producing the model and mapping would become abosrbed in other tasks. We have used it on smaller projects successfully, but it was subsidized by donated time and dipping into marketing budgets. I also can't wait for R5/Windows! We just got a beta Win95 shell that works on NT3.51…. Very slick. And FAST. -Mike.
#177068From: David OrfJun 24, 1995 5:41 AM
Michael, yeah nice budgets, but I wonder how much goes towards things like secreterial expenses etc. One of the advantages of working from home is that I dont have multiple office staff working for me, I dot have huge office rents & so on. By working in an office a good sized chunk of the budget goes towards those sorts of expenses, therfore you cannot allocate these funds to actuall design work! work it out sometime & I think you'll agree. A win95 shell for NT3.51…!!!!!…… sounds good, trouble is in the UK we will probably see it about six months after the US, getting new sotware or even upgrades is a nightmare over here, you'd never belive that the UK has the fastest growing PC market in Europe! As an example I finally got my 3DS R4c1 bug fix last week and thats fast at only about 4 months after the US…….. Oh well perhaps cos I'm on such a low budget I cant get the software fast enough, a 4M dollar budget would cover all my work for about the next 60 years at current prices <SOB> Best wishes, David