CompuServe Thread

#Physics based Particles?

5 messages in this thread
#177032From: Roy BakerJun 23, 1995 10:42 PM
I have a great need for a physics based particle system like those used in Wavefront and GIG3DGO. I have used Vapor and Flame with great success, but these particle systems have no parameters for collision detection. What I would like to see would be a combination of say Vapor and the Dynamic Motion Module. Are there any heavy duty Plug-in Developers toying with the Idea? If so, I would looove to Beta 🙂 Roy.
#177058From: Paul LempkeJun 24, 1995 2:48 AM
Hi Roy, This is the way I always imagine having particles behave. Now that we have two competing physics packages, maybe one of them will add particle features. Although, with flame and vapor -just a rudimentary level of collision detection would work wonders!<G> -Paul
#177152From: BRENT W. MALNACKJun 25, 1995 5:21 AM
Paul, We are putting the final touches on DMM which will include the ability to generate an AXP script for particle animations. In the initial release, it will be limited to generating sparks at the point of collision, but we are sharing our spec with other developers like Digimation. Brent
#177181From: Paul LempkeJun 25, 1995 12:40 PM
Brent, >>AXP script for particle animations Sounds very promising. If the material attributes of the sparks were changed, could they represent small dirt/gravel particles scattered by a collision? -Paul
#177251From: BRENT W. MALNACKJun 26, 1995 10:28 AM
Paul, I believe so. I will report back with more data. Brent