#3DS for Windows
3 messages in this thread
Craig,
I can think of several good reasons to have a version of 3DS for Windows.
Some applications multi-task under Windows. Crosstalk for example will
transmit a file in the background while you can continue to work on other
stuff. Wouldn't this be possible with a Windows version of 3DS? The
horsepower required to render animations is similarr to the machine
required for running Windows sucessfully (286, 2MB my a__ … its
realistically like a Cray …). It would also be nice to cut and paste
between apps (like AutoCAD AME geometry into 3DS). It would also be very
handy to have both running on the screen at the same time and work between
them (like using AutoCAD for creating complex polygons for lofting …). It
would be convienient to be able to continue use the machine for a few hours
while 3DS rendered in the background (like answer CI$ mail). When you need
optimum speed, run the DOS-Extender version. Otherwise, use Windows. I
really like the way Autodesk has handled this with AutoCAD …
– Mark
Mark,
I'd even be happy if it would run the DOS xtended version under Windows.
James
Mark:
Well, I don't think we were talking about 3DS for Windows… We were
talking about 3DS. I have also heard that modem communication in the
'background' isn't really 'in the background'. The communications software
must have total control of the port when it is sending or receiving.
Therefore, a 'wait' has to be sent if you make a request for something that
has priority over the communication software…. kinda like a bicycle
asking a freight train to stop so it can go across the way I see it <g>.
I'm no expert on Windows, that's for sure. It's just not ready for the kind
of abuse I want to put to it… other users in our firm don't mind since
they have never had to wait on the computer too much (they're still
learning the software…).
C#