CompuServe Thread

Lightwave Sugs/Questions

27 messages in this thread
#40973From: Kip KedershaJun 27, 1992 11:38 AM
Here are a couple of suggestions for future LW releases. Please correct me if these already exist and I don't know it. Hope this is the correct place for "thing I's like to see…" When loading multiple objects at one time (multi-click on "Load Object" After typing or selecting a specific object..have that object come up again in the next requester. Handy for multiple same object loading. Put the Object name in the Object Motion sub-section. When working on multiple objects you sometimes forget which object you are affecting. Surface Envelopes? Is there a way to move an object X,Y in the Camera View mode? Thank You…appreciate your response. Kip Kedersha IMAGE DESIGN
#41220From: John GrossJul 7, 1992 11:06 AM
"Is ther a way to move objects x, y in camera view?" Yes, make sure your x and y button are pushed in and just move the sucker… Y movements are controlled with right mouse button. X with the left. –John
#41269From: Erik FlomJul 9, 1992 12:43 PM
'Scuse me for butting into this thread, but I need to pose a LightWave question. How do I simulate Depth of Field effects with LightWave. I had just assumed the feature was supplied, but there seems to be no way to control the focal length or aperture of the camera. I might be able to get lots of work – if only I can simulate certain photographic effects. Any help would be appreciated. I have seen articles about this, but cannot locate any information right now. Keep On Toastin' Erik Flom
#41271From: Margaret CopelandJul 9, 1992 2:45 PM
Erik, I think I gave you my friend's number. He's been working a lot with Lightwave and the photo effects – the meniscus etc. Give him a call – I'm sure he'd love to help and also learn from you. He's been doing great things with the reflection part of Lightwave.
#41326From: Erik FlomJul 11, 1992 4:15 PM
Sounds great to me! But, if you gave me the number, I have surely misplaced it by now :^) Maybe you could give it to me again? Thanks, Erik Flom
#41437From: Margaret CopelandJul 14, 1992 7:19 PM
I'll send it to you E-Mail when I find it.
#41491From: Erik FlomJul 16, 1992 1:11 AM
Thanks, Erik Flom P.S. Check out the Guitar object I uploaded this evening, I think it came out pretty nice. There are also some JPEG images of it in the Amiga Arts section. Keep On Toadtin' Erik Flom
#41503From: Margaret CopelandJul 16, 1992 10:38 AM
Ok, I'll look at it.
#41305From: John GrossJul 10, 1992 5:48 PM
Erik, Basically what you need to do is use a foreground image and dissolve it in to the current frame you are rendering. the process is sort of involved but I have a few articles on the subject that I would be more than happy to send or fax you. Let me know if you want them… –John
#41327From: Erik FlomJul 11, 1992 4:22 PM
Maybe you could upload the text of your articles to the files section of this SIG? This would be a great boon to alot of us 3-D freaks out here, and might start motivating people to putting more samples of LightWave handiwork out in the public domain. Recent threads have alluded to the lack of 'good stuff' in the files section, and it would be neat if we could start building a decent library of surfaces, textures, envelopes, objects, etc. (Admittedly, I am as guilty as anyone else of not giving back as much as I get from the libraries, but that may change if I keep doing all this 3-D work. I might actually create something good enough to upload) If you need to send me hardcopy, tell me where to send my SASE (Self Addressed Stamped Etc). Thanks for your help, Erik Flom
#41336From: Peter GreciJul 12, 1992 12:51 AM
if ye Have John Foust's Excellent Interchange or the Plus version take a look at some of my Imagine objects MIDGARD GRAPHICS, CREATORS OF QUALITY ANIMATION.
#41409From: Erik FlomJul 14, 1992 2:09 AM
Could you give me an idea of where to look, and what they are called? Thanks, Erik Flom BTW, did you do the Fender Stratocaster that the folks from Syndesis translated from Imagine to Lightwave? (avail for download in the Syndesis [or NewTek] library in AMIGAV)
#41528From: Peter GreciJul 17, 1992 2:14 AM
Any idea where to look for what matey?If ya mean my object go to Amiga arts and look in area 10 which is the 3D area. Nope I had Nothing to do with that Stratocaster MIDGARD GRAPHICS, CREATORS OF QUALITY ANIMATION.
#41339From: Paul ToalJul 12, 1992 5:27 AM
Erik, I'll upload some surfaces if you do. –Paul
#41410From: Erik FlomJul 14, 1992 2:10 AM
I'll be U/L ing a modified Fender Stratocaster in the next few days – should have some nice surfaces. Wattch the skies . . . . . Erik Flom
#41450From: Paul ToalJul 15, 1992 2:05 AM
Looking forward to that 🙂 –Paul
#41492From: Erik FlomJul 16, 1992 1:13 AM
Check the NewTek section for the object, and check the AmigaArts section for a set of 3 images rendered using the supplied Scene file (you must have some utility to un-JPEG images to see them). Tell me what you think. Keep On Toastin' Erik Flom
#41391From: John GrossJul 13, 1992 5:26 PM
Erik, Actually, I didn't write the article. It was in one or two of the 3D World Sig newsletters. I'd type it all in, but it would be easier if you send a SASE. Send to: Alpha Video Att: John Gross 7836 2nd Ave So. Bloomington, MN 55420 __JG
#41413From: Erik FlomJul 14, 1992 2:36 AM
I may do that, though I read the Feb issue today, and they made enough references to the issue about simulating depth of field that I now 'grok' how its done. Unfortunately, their method requires that you render a number of scenes and composite them (about 12-20 scenes per image [OUCH!]). Basically you simulate Depth of Field by rocking the camera around while its fixed pointing at a NullObject that serves as the center of focus. I am a little miffed, as I remember Depth of Field being an option in the Old David B. Wecker Ray Tracing program (ancient PD/Shareware Ray Tracer that was based on text scripts)! OK, so how long 'til LightWave 2.x? I'd sure like to see that (and other) options. Keep On Toastin' Erik FLom
#41426From: John GrossJul 14, 1992 5:05 PM
hopefully soon…but my lips are neccesarily sealed. Your jaw will drop in total and absolute amazement!
#41489From: Erik FlomJul 16, 1992 1:08 AM
I'm sorry, but what ARE you referring to? I lost track of this thread . . . . . Thanks, Erik Flom
#41541From: John GrossJul 17, 1992 5:20 PM
You think you've lost track…I have no idea now. Sorry. Maybe it will come up again –John low on chip ram Gross
#41494From: Wayne ColeJul 16, 1992 1:19 AM
John, If you have something to do with lightwave, did you get my wish list? I also came up with some others. Under the 'select' section, add a choice for "Surface" that produces a requester of the surface names. Then somehow highlight the vertices and edges that belong to that surface. Add a "delete" option to the surface name requester from the Options menu. It gets wearisome going through all those names if you work on a bunch of objects in a single session. If the name has a vertex associated with it just put out an alert that says you can't delete the name until the surface has been deleted or its associated object is no longer loaded in the modeller. Non-rigid body modelling is something I could really use. Banners/flags as moving objects (rather than staionary waving obects) come up a lot in requests I've had. It would be n ice to be able to specify which axis has which amount of rigidity/stiffness and specify a point at which the motivating force is applied, the path of the force and have the banner type thingy loop, whip and wave naturally as it is pulled/pushed around a path. Without this it is morph mania and it never looks real natural. I'd like envelopes for light color as well as intensity. I'd also like a new type of light – visible – one that you can see with the camera. It could have options for umbra fall-off, and to enable "sundogs" when the light passes within a certain cone that is a sub-cone of the feild of view. And of course, surface morphing, either imagery or values (diffusion, specularity, color, etc.) wmc
#41542From: John GrossJul 17, 1992 5:24 PM
some of your wishes may be answered. As for selecting surfaces, you can do that now by choosing select polygon and then bringing up the stats requester (w on the keyboard). This lets you select all the polygons using any of the defined surface names. –JG
#41709From: Wayne ColeJul 21, 1992 3:05 AM
John, I know about the surfaces select down in the stats menu/rquester. I was hoping it could be moved up to the left of the screen with the point, polyggon, volume select choices. wmc
#41351From: Doug DowningJul 12, 1992 3:39 PM
Erik, Unless I've misunderstood your question, all you need to do is go to the camera control panel in LightWave and change the the zoom factor (second gadget from the top). Simply enter a new number. The higher the number, the narrower the field of vision (this part wasn't documented anywhere, I just used trial and error). If you want to animate a focal length change just do so using the Zoom Factor envelope. Doug – via Whap!
#41411From: Erik FlomJul 14, 1992 2:25 AM
As I understand the term, Depth of Field refers the range in which objects are in focus. An example is when using a 35mm camera, you are given the options of Focus, Aperture, and Zoom. Focus sets the distance at which the lens assembly focuses at, and is related directly the aperture setting. The Aperture is like the pupil in the eye, regulating the level of light coming in. The narrower the aperture, the greater the Depth of Field, or the 'area' in which the image remains in focus. Like the human eye, physical lens assebmlies cannot focus on all objects at once. As a general rule with cameras, the more light there is, the narrower the aperture, and the greater your depth of field is. Conversely, you can achieve needed effects by focusing your camera suche that objects in the foreground or background are fuzzier and less distinct than the centerpiece of your image. I am trying to achieve the latter effect. Thanks for your help, Erik Flom P.S. I also forgot about shutter speed – which allows you to set the Depth of Field to the desired range when using filme cameras.