CompuServe Thread

#3ds2 drivers

2 messages in this thread
#48524From: Mark CriglerJul 2, 1993 6:22 PM
I'm having difficulty with the video drivers in 3ds2. The vesa drivers that came with the package seem to be, quite sluggish. Can someone reccomend some others? First choice of course would be shareware off of Compuserve. Last choice, I pay. Equipment: 486, 25 mhz. video is ATI wonder xl (16 bit) I also need to show my ignorance here. I don't understand why these drivers are necessary. If the computer boots up, displays fine, and goes to countless other programs with no trouble at all, why do I have to go spend money for decent performance on these autodesk applications? And why in 3ds2 do I have to set up the renderer, materials editor, and others all to use different drivers/files (or the same one, each specified seperately) any help is appreciated.
#48553From: Tim c BrananJul 3, 1993 12:32 AM
The benifit is that if you don't use the drivers, you can't access any of the enhancements improvements in the card. without them you get generic vga, with them you can get true color, faster redraws, more speed, higher resolution, and many others depending on what program you use it with. The driver customizes and optimizes (in theory :)) the video card for the program, basically. As far as why you have to set it for each different item in 3ds, each thing does things differently. setting the editor for anything more than 16 colors is a waste and just slows down performance, but if everything was configured for one thing, if you set it for 16 colors, you would only be able to render to screen in 16 colors, and that is unacceptable and would defeat a lot of the purpose of 3D Studio. And then there is the materials editor. do you really want to have it render things in true color? The samples are so small that it just becomes again a waste and will just slow your performance down. Hope that clears things up for you.