CompuServe Thread

#Cylindrical Maps

12 messages in this thread
#49503From: Mitchell WaiteJul 13, 1993 11:16 AM
Jack I tried the cylindrical mapping. What I got for results was the stones of bumpy whitestone texture were spread out around the perimeter of the tube, like they were being stretched horizontally. I make the diamter of the mapping shape really small to try and eliminate that but it didn't seem to work. Using planar was an act of desperation. I'm stumped why it doesn't work.
#49546From: Yost GroupJul 13, 1993 6:11 PM
I think it may be time for you to do the Mapping tutorial (#11). It doesn't do any good to reduce the diameter of a cylindrical map because cylindrical mapping always wraps the bitmap, end-to-end, around the perimeter of the object. If you want to change the horizontal scale of the bitmap, try increasing the tiling along X using the Surface/Mapping/Adjust/Tile command. – J
#49812From: Mitchell WaiteJul 16, 1993 12:09 AM
Thanks I will try that. I thought perhaps I could just make the texture wider in Animator but the tiling approach sounds better. BTW I did the mapping tutorial over. It mentions a yellow and green mapping rectangle but mine is all black. Also I found a typo on page 11-5, step 4, it should be 3ds.cel to make sense later. Mitch
#49858From: Yost GroupJul 16, 1993 10:46 AM
You're probably using a display driver that's incapable of displaying the yellow and green. Check with Vibrant Graphics; they've got drivers that can handle that now. As far as the typo… that tutorial is history. – Jack
#49901From: Mitchell WaiteJul 16, 1993 5:49 PM
I'll check into that, thanks.
#49867From: David RhotenJul 16, 1993 11:12 AM
To get your mapping icon to look right, either use the built-in drivers or use Panacea's freebie or Vibrant's ProRes3D drivers. The black icon is a result of insufficiencies in the ADI spec. Dave
#49902From: Mitchell WaiteJul 16, 1993 5:49 PM
I am using the built in PCPADI driver. Is it possible of doing the green and yellow. What does ADI stand for anyway? I have the Vibrant drivers set up on another machine and I still get a black and white mapping icon. Such problems, so little time…not a big deal. I am just happy I figured out how to bump map a two sided cylinder properly…and remove the caps so I can now fly through sewers, which after all is my main goal.
#49913From: alec jasonJul 16, 1993 7:26 PM
Mitchell, Maybe I'm missing something but if you wanted to fly through the pipe, it would have been better to just make a tube not a cylinder (a tube is hollow). Then you wouldn't have to remove the end caps (faces). Alec Jason
#50013From: Mitchell WaiteJul 18, 1993 10:54 AM
> Maybe I'm missing something but if you wanted to fly through the pipe, it would have been better to just make a tube not a cylinder (a tube is hollow). Then you wouldn't have to remove the end caps (faces). > Good question Alec. I originally used 16 sided tubes but when I tried to make a union of two intersecting tubes (to make tunnel that you could turn left or right), I found that 3DS crashed from the operation. I got 16MB of memory so I figured that this is just pushing too many faces at the program. When I used cylinders the union was fast and worked great. Cylinders are nicer too in that you don't waste faces on the "outside" where you will never see them.
#50072From: alec jasonJul 19, 1993 12:18 AM
Hmmmm.. . . . Interesting info on your experience with tubes and cylinders. Thanks, Alec Jason
#50119From: David RhotenJul 19, 1993 10:58 AM
>>I originally used 16 sided tubes but when I tried to make a union of two >>intersecting tubes (to make tunnel that you could turn left or right), I >>found that 3DS crashed from the operation. I don't know if you've got AutoCAD, but let me recommend AME (Advanced Modeling Extentions) to you. AME is an ADS application that runs in ACAD for doing "solid modeling". I have found that for certain things — booleans especially — that AME is invaluable. The advantage is that you work with the primitives BEFORE the mesh is applied to them, so you don't have to worry about tesselating faces and whatnot. AME's got some problems, and you DO have to worry about the sequence in which you do some union/subtract bools, but it's really saved me some time in the past. Dave
#50118From: David RhotenJul 19, 1993 10:58 AM
>>I am using the built in PCPADI driver. Hmmm. You got me! I had no problem using the VGA driver. >>What does ADI stand for anyway? Autodesk Device Interface, which is meant to be a standard spec that mfgs and software developers can use to write drivers that can then communicate with the Autodesk software. But they were really meant for AutoCAD and I guess they didn't quite have the flexability demanded by something as different as 3DS. >>I have the Vibrant drivers set up on another machine and I still get a >>black and white mapping icon. Check your version # (of the drivers). Are these AutoCAD drivers that also provide 3DS support or are they the ProRes3D drivers? I THINK the first version of ProRes that supported the color icons (plus the increased vector redraw speed) was v2.1 — give a holler at Robert E. Bou 72540,1253 or Brian Massey 71034,2611 — they're both with Vibrant (or Jack Bayt, though it seems that his ID ain't in my address book). >>… so I can now fly through sewers, which after all is my main goal. Have you ever thought about therapy?<g> Dave