#Real-3d (the Product)
6 messages in this thread
Thanks for the reply, I read the article in 3d artist. I'm lookin for maybe
someone whose used it, maybe one of those shadowy beta-test people. I don't
hold much with magazine articles, I want to talk to an artist whose used it.
Tim
Tim,
I just purchased the Amiga version of the product. For more info you can type
GO AMIGAARTS and leave a message in the 3d rendering area. Real 3d has been
available on the amiga for 3 or 4 years. There are about 10 people in the forum
that use or are learning to use, they can answer most of your questions.
It is a very complex program, particle animation, liquids, gravity, collision
detection…. Someone mentioned that it renders much slower than 3d studio
release 2, tis true…. It probably renders slower than any renderer I have
ever seen, but then it is true ray tracing and B-Spline objects tend to bog the
engine down very VERY much.
To my knowledge this will be Realsofts' first pc venture here in the U.S., so I
would get plenty of info from real users before I jumped from 3d studio….
I just wish I could afford 3d Studio!!!
🙂
James,
PMJI,
>> I just wish I could afford 3d Studio!!! <<
The question you should be asking is.."Could I afford _not_ to invest in 3D
Studio".
I had a very flush client in here yesterday…they could easily afford the $50K
software. Their Videographer who started with PC animation in the pre-Amiga
days commented that the Power and functionality of 3D Studio is unparralled in
the industry. When I asked him to explain he mentioned the already existing
third party support pointing to Digimations 5 tape "In The Studio" tutorial
series as well as Michele Bousquet and Glenn Melenhorst's 3 book set on 3D
Studio Tips & Tricks.
Also the Exabyte/Abekas Drivers by ASDG as well as companies that formerly only
supported Amiga that are now porting software as well as hardware to work with
3D Studio on this platform. (FFV,DPS, Etc.) All the Mesh people, Rachel
Rosenthal's SuitPeople, Tom Knight, Wizard, Schrieber, Yost Groups IPAS
routines, Real World, Modern Medium, –I knew I shouldn't have started a
list….welll you get the point!
He pointed out that Amiga is underfunded, their developers , while doing a
fantastic job in the example of the Video Toaster folks….are not really as
solidly commited to their platform as the 3D Studio people..While that's just
his opionion he does have a point about where 3D Studio has been and is going.
Release 3 will be an unprecidented success at opening even more markets as well
as widening the third party software and hardware support.
You just don't see this kind of thing happening to the "other" products in this
catagory. Or even "Above" this catagory.
I would seriously reconsider purchasing 3D Studio.
I'm not just saying this because I'm a dealer…I've been in the electronics
industry since 1967 and I know when a solid product comes knocking you better
answer or wish you had latter after much expense in the wrong direction.
Sometimes it's better to morgage the farm so you can DO serious business
instead of buying in too cheap!
I've seen it happen hundreds of times to companies that thought they were
saving money. I just smile and remember..they'll be back.
For what it's worth.
James M. Murphy
James Murphy consulting
Green Bay, Wisconsin U.S.A.
Jim – FYI, the POV shareware ray-tracer has a translation utility that will
convert 3DS files into POV ray-tracable files for those jobs that *really* call
for ray tracing. One could do all the work in 3DS, as usual, export to POV
those parts that need ray tracing, render all and Video Post the parts
together. The lack of ray tracing in 3DS is not really even a concern. Just
another pebble on your pile of reasons why 3DS is the way to go.
FWIW
DT
David, could you tell me more about this conversion process "POV" What will it
do for my animations; improvement? Give me a little detail of how this process
works in 3DS. What will it do to rendering time? Where can I find it to
experiment so I can then see what you'll be talking about.
Please excuse my ignorance in this area but I've only ever worked with 3DS.
I'm looking forward to one of your long winded discriptions (seriously :|)
PMJI
Having recently competed 3DS rendering with a 486-66 and targa to a 3/4 Umatic
against an Amiga 2000 with excellerator card, Lightwave and frame accurate
output to a SVHS7750 I can honestly say that 3DS beat the amiga so bad that the
owners are now hireing me to do their animation. We used the same project and
created the wireframes in each respective software. The rendering lasted 70
seconds on 3DS per frame as opposed to 21 minutes on the amiga. Granted, the
reflections looked better than 3DS but overall quality, antialiasing,
resolution, color purity was far superior from the targa+. The toaster is a
fine video switcher for the money, but I wouldn't consider the animation
capability fiscally feasable for any serious profit making work. One thing I
did like about the Lightwave product is the wireframe animates during the
keyframing process. 3DS uses box objects, or you have to do a low res.
rendering that I very seldom use because it IMHO is a waste of time. I wonder
if Gary is adding something like this for release 3?