#Architectural interiors
20 messages in this thread
I am thinking of purchasing 3Ds for use in Rendering Architectural Interiors.
I have been in construction for a number of years and found that most of my
customers can not visualize Kitchens, baths etc.
I am currently using Generic 3d to generate perspectives and furniture
renderings for clients and find it very helpful and the customers love it.
I have seen a demonstration of 3ds and it is very impressive. I would like to
use so I may put color in my drawings and also offer it as a service to several
Architects I work with in place of models.
My first concern is development time. Would the rendering of a Kitchen, for
example take more time than it is worth? Could it be done in say 10 hours?
Also, perhaps there is another way I could get color and surfaces into Generic
3D drawings, say with Corel Draw which I have.
Any input would be helpful.
Thanks
Don
Hi, Don. I have spent some time modeling furniture and I have done modeling in
both ACAD and 3DS(I did CAD work for many years prior to getting into 3D
Animation with 3DS), and it is my opinion that unless you need accuracy to 1/32
of an inch, 3DS is much easier (also more fun) than ACAD and would naturally
take less time. Also, you don't mention how much detail you need to do in your
projects. Assuming moderate detail, it should be possible to model a kitchen
in 3DS in 10 hours…very detailed, probably not.
Regards, Connie
Connie,
Thanx for the info. I think I'll try 3ds based on the replies I have gotten.
Most of my customers are high end ($250,000+ renovations). I also have good
contacts with Architects who are interested in the product but, I don't think
they have the time or inclination to learn to use the product.
Regards,
Don
It sounds like you are in a good position to take advantage of 3DS! Worst
comes to worst, you'll have tons of fun learning the package and developing a
new hobby, but it sounds like you'll be able to fit it into your buisness
nicely.
John Tissavary (LUNA cie)
Don,
The thing you weren't real clear on is if you want to use the models you
created in GenCadd for your renderings in 3D Studio, or create them from
scratch in 3DS. If you want to use your GenCadd models, you will have to get
them into DXF format to read them into 3DS, (does GenCadd have this
capability?) If so, and assuming that GenCadd has also assigned faces in your
model, (plain wireframes don't work), I think you would find 3DS very
satisfactory. I've done quite a few architectural renderings by importing
AutoCAD models into 3DS, ('won a Caddie for one in '92), and think 10 hours to
get a rendering of a "standard type" kitchen is reasonable, assuming you are
using a previously built model. This also assumes some experience with 3DS;
obviously, there is a learning curve involved. An added advantage of using 3DS
is that it is just a small step up, (not counting advanced equipment, if you
need it), to get animated walkthroughs, etc., of your model. If you *do* get 3D
Studio, be sure to pick up "Inside 3D Studio" by New Riders Publishing. It's
written by three Architects/Modelers/Animators, etc. that also frequent the
forum here; maybe one of them will jump in with some more comments.
John
John,
Fortunately, I can take two approaches with 3ds. I usually can make enough
money designing furniture and having it built to justify the time spent in
doing computer models, actually it may save time between trying to convince a
customer what the interior space and furniture will look like. Also I can work
with the architects I know already providing 3D models for high end renovations
and new construction. Most of them include a chipboard model in their contract
price for larger jobs and figure roughly 100 hours for something inflexible,
and limited at best. I also see an ongoing response by designers and
decorators after the construction is complete.
Thanx for the info.
Don
Don
With some experience it would be possible to get a kitchen rendering out of
3DS that would look quite good (assuming the 3D model was already done). The
problem seems to lie in the fact that if you go to the effort to make it look
"quite good" the neither customer nor you will be happy. The amount of tweaking
of lights, materials, reflections, etc to make it look very good can amount to
many more hours. The process is a great exercise but probably not a good way to
make any money.
I don't know Generic CAD but you could ask that question on the ARETAIL forum.
Just my opinion.
TedB
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3DS is a very good consideration for architectural visualization but…..
Unless your house projects are of substantial scope, it will probably not
pay. For large, high end homes the owner's investment warrents the qaulity
and time/expense of 3DS and there you have good possibilities.
3DS models for architects – this is happening all of the time, and will
continue to grow. The cost of a completed 3DS model is usually comperable to
a porofessional watercolor rendering of the same project – except of course
that you can change materials, lights, and viewing position at will and have
the option of creating an animation. This is also a tough market (you'll find
yourself educating several architects) but the potential is definately there.
Best of luck,
– Phil
>>I am thinking of purchasing 3Ds for use in Rendering Architectural Interiors.
<<
You can put 3DStudio to good use but you should be aware of the kind of
limitations you're going to run into with interiors. The program can produce
stunning images that can rival those made by traditional renderers, but
generally 10 hrs doesn't buy you those images. If you use it for visualization,
not necc. the highest realism level, then it's a fine tool for you. Two points
strike me:
– I use 3DS for Architectural *exteriors* and as a result, I have the luxery of
not having to get my camera too close to my subject. I'm able to edit the level
of detail accordingly. With *interiors*, you are going to be very close to
cetain parts of your models and in order for them to be highly realistic, they
have to be highly detailed in one way or another (maps, mesh, etc.)
– You could make very good use of your models by saving every seperate sink,
tub, chair, table, sconce, etc as a seperate file for use in other jobs,
modified or not. In this way, time per model will drop as you build up a
library of usefull objects.
My 2 cents, Canadian (aprox $0.014 US) <g>
Bruce Meikle
Hi Don!
I've read all the messages sent to you before. I think that what this last
person said, Bruce M., is very reasonable: if you build a library of elements
that are most frequently used, you'll save a lot of time in future projects.
The problem is that not all projects use the same elements. To model and render
interiors can be very rewarding in the end, but you won't do it in 10 hours.
Not until you have a library. Start modeling your basic walls and simple
geometry in AutoCAD or Generic CAD and export it to 3DS as DXF. It will save
you the trouble of working with the non-precise tools of 3DS.
One more thought: as a designer or architect, you'll probably want to spend
more time doing things related to design than to rendering. Many architects
have spent a lot of time, effort and money learning to use 3DS only to realize
that it would be easier to hire somebody. Think of that: if you have the time
to spare, go ahead 'cause you'll have a lot of fun!
Bye,
Eni
Eni,
Thanks for the info. I believe I am stricken.
I was working today with 3ds (actually watching the rep play) and we designed a
table in about an hour.
What you said is very much to the point but, as I am not an Architect, I would
like to be the one hired to do the rendering.
Here in New York an Architect is required to do virtually anything involving
structure in most towns. I have found that one of the biggest problems in my
area (Kitchens, baths and furniture) is the inability of the customer to
visualize how their interior or table or marble walls will look. The table we
created today in 3ds is a beautiful representation in color showing grain,
glass etc. Most of the furniture manufacturers I work with could make it right
from the rendered drawing with minimal dimensioning.
Since I am now doing cabinets in Generic 3d ( I can design and draw a nice
kitchen in about 6 hours) and I feel that 3ds is faster AND more powerful I
can't see where I would not increase productivity and give a better final
representation to the customer.
Now, if I can just get $2800……..
Any ideas?
Thanks again,
Don
Be carefull, once you start down the 3ds world you will never build a cabinet
again. I know
Brandon
Brandon,
Interesting reply.
Why not?
I could not help my self… I was just remebering when I had a cabinet shop
too, I got an Amigia 500 to do books. the only problem I picked up this program
called Imagine too [3d raytracing and animation] I never did the books, closed
the shop and whent to work doing 3d animation for a game co. I love this
work…
sorry for butting in.
Brandon
Brandon
Boy, have you hit a nerve.
I have owned a construction company for the past 5 years, my portion of the
business (I had a partner) was Sales, design and administration (taxes,
insurance etc) Well, about six months ago we decided to go into cabinet
making. That investment? plus what here in NY will be remembered as "THE
winter of '94"
coming behind 3 bad years in construction led to our untimely demise as a
Corporation.
I found that during the last year or two I had no time for design which is the
area I enjoy most. Now I am doing strictly design work (usually from 8 PM
until 3 or 4 AM) and enjoying it immensely, now if only I can make money at it.
I find the time I have spent with Generic 3D and what I have seen of 3DS
addicting, the thought of animation makes my palms itch.
Don
I think you will see that their are a lot of ways to make money in this
business and still use your creativity.
Brandon
Yeah, it does that. Where in New York were you located? I might've
delivered some of your cabinets!