CompuServe Thread

Backgrounds

24 messages in this thread
#85579From: Jim MccabeJul 2, 1994 10:58 AM
I'm trying to setup an outdoor scene in Lightwave, with some objects in the foreground and an image map of clouds in the background. I'm having trouble with figuring out how to set up the background of clouds. I've tried making a huge rectangular plane in Modeler and using that to map the cloud image on. Of course, if I make it big enough so that I can move around in the scene and not run out of background, the cloud image is too big and pixelated ('zat a word ?). If I use "Background Image" in the effects menu, it's no good because the image follows the camera around. Any ideas ? Thanks.
#85612From: Daniel J. MaasJul 2, 1994 7:01 PM
You might try making a sphere around the scene, and putting the clouds on its inside. If the image gets too blocky, try adjusting the blending (I think) attribute of the texture to smooth it out. My $.02, –Dan Maas
#85644From: Jim MccabeJul 3, 1994 8:37 AM
Thanks, Dan. I'll give that a try. As I recall I tried that before and got a lot of blockiness, but maybe the blending will do the trick.
#85649From: Grant BoucherJul 3, 1994 10:55 AM
If your cloud map is seamless at the edges you can map it to a hemisphere and increase the width and height tiling to 4 or so. That is the traditional way of adding clouds. Fractal Transparency mapping works well too :} Grant Boucher – Amblin Imaging "It's hard to believe grown-ups do this for a living."
#85680From: Jim MccabeJul 3, 1994 3:35 PM
Thanks, Grant. The times I tried to tile it my image was a bit less than seamless. What I'm trying to ultimately do is have a sequence of cloud frames in kind of a time-lapse motion in the background, which means tiling is out, and fractals won't look as good. I guess I'll have to limit my camera motions.
#85719From: Wayne ColeJul 4, 1994 5:19 AM
Jim, You can make hemisphere/sphere and use tranparency mapping with fractal noise to get a nice looking moveing cloud pattern. I created a scene for use as a background for flying some logo's around that was two planes of 'sky', one above the camera and one below, with the logos flying around in between. (It was faster rendering to actually render the sky images seperately then use them as a backgtround sequence.) Anyway, I'll Email you the scene. You may have to play with the ssize and speed values for your sphere, but at least you'll have a starting place. wmc – via Autopilot!
#85724From: Jim MccabeJul 4, 1994 8:41 AM
Great, Wayne. I really appreciate the sky scene. I'll give it a go. Thanks.
#85800From: Wayne ColeJul 5, 1994 2:49 AM
Jim, Your problem wa so interesting I've wasted all day today and half last night creating different sky scenes. Even contemplated (judt for a second though) a Lightwave Sky Generator. Define the kind of sky you want, (day nigh stormy, cumlulous, stratus, cirrus, …) and it will generate a sky for you. Anyway, once I get this latest version with a sky dome done I'll Email it to you as well. Probably tomorrow or Wed. wmc – via Autopilot!
#85727From: Jim MccabeJul 4, 1994 9:07 AM
Wayne, I rendered your sky scene. Real nice !! It looks as good as some of the real cloud images of the So. Cal. skies I've grabbed from my camera. I guess the good thing about fractals in this case is you can make the cloud object almost as large as you want without getting any blockiness. Maybe I'll try giving the procedural some velocity and see how it animates. Thanks again.
#85801From: Wayne ColeJul 5, 1994 2:49 AM
Jim, If I recall it should already have velocity for that time-lapsed look. BTW where in CA are you (I ain't feeding my competition, am I? ;^} wmc – via Autopilot!
#85788From: JERRY HATCHETTJul 4, 1994 10:45 PM
Wayne, Why not upload that scene to the 3D library over in AmigaArts?!? Jerry
#85803From: Wayne ColeJul 5, 1994 2:49 AM
Well, I suppose I could, but I didn't think there would be that many people interested. I'm also just about done playing with another one using a dome instead of a plane. It gives the freedom of camera angle that the plane version doesn't allow. wmc – via Autopilot!
#85833From: Brian JonesJul 5, 1994 2:10 PM
please upload it to the CIS library. It could come in handy and it would help us LW neophytes learn, too. PS, I'd be interested in a stormy sky, too. Brian
#85882From: Wayne ColeJul 6, 1994 2:10 AM
It will be a day or two before I get them up (got some paying customers comming in to edit over then next few days). As for the stormy sky, I leave that as an exercise for the reader ;^}. Actually, just keep the lateral dimension of the tranparency map about equal, make the verticle compnent about twice that, change the background color and sky surface color to grayer hues and voila! wmc – via Autopilot!
#85880From: JERRY HATCHETTJul 6, 1994 2:07 AM
Wayne, I recently spent untold hours attempting to create a realistic looking outdoor scene; never did do that well at it, either. I, for one, would be THRILLED to take a look at it! Jerry
#85938From: Wayne ColeJul 7, 1994 2:35 AM
Jerry, I will try to upload them before Monday. The planar sky is one I used with great success in a fixed camera with "time-lapse" clouds situation. The two sky domes are experiments (aka creative play) based on Jim McCabe's questions. There are lots of things that can be done to tailor them to the specific look you want, I've found, and I want to include a text file with some hints on what things to play with for which effects. I consider the domed sky scenes as starting points from which tweaks are made to change the cloud type, density sky look (close-in steep or Montan Big Sky look) and that sort of thing. I'm working on it – just had some paying customers get in the way of rapping up some last experiments with it. wmc – via Autopilot!
#86029From: JERRY HATCHETTJul 8, 1994 9:13 PM
Thanks, Wayne. I'll be watching for the upload ! Jerry
#85861From: John GrossJul 5, 1994 10:25 PM
Jim, If you (as the camera) are moving around a lot in the scene, you could use a very large resolution image map of clouds wrapped onto the inside a a semi-sphere. You could also try creating the clouds object out of a fractal noise transparency semisphere. Make the object blue with a white fractal (or vice versa) to simulate clouds and use the same settings for fractal noise in Transparency with a texture value of 50-60ish and a transparency value of 100. (or something like that). Oh and yes, pixelated is a word. JG Mind if I use this in a DearJohn sometime?
#85909From: Stephen BaileyJul 6, 1994 6:41 PM
John, PMFJI, but wasn't this sky object-issue discussed in one of the very first issues of VTU? I remember doing a tutorial involving creating a semi-sphere sky, with moving clouds. I think it might have been in David Hopkins TAMING THE WAVE column? Just thought I'd ask. Hate to see things repeated. <G> Stephen Bailey Sawyer & Bailey Film and Video – Chicago
#86213From: John GrossJul 13, 1994 12:03 AM
It could be, I don't mind repeating things now and then because there are always new readers and users who may not have seen or known. And besides, sometimes I can't remember…..<g> JG
#86246From: Stephen BaileyJul 13, 1994 11:40 AM
John, So true, on both points. Then again, those small editorial arrows to previous issues could launch you into the back-issue business as well. :^) BTW, no articles from you this month in LW PRO? Too busy building the new SeaQuest, perhaps? 🙂 Great issue, this month, though. I'm preparing to shoot my masters thesis film and I'm going to be doing a ton of live-action compositing in LW. Perfect timing! Later. S.G. Bailey Chicago
#86280From: John GrossJul 14, 1994 1:01 AM
I usually write the ReaderSpeak column (Well, always…so far), but have been extremely busy. Luckily the new seaQuest won't look any different on the outside as they didn't want to throw away all of the "stock" shots we have done… JG
#85992From: Jim MccabeJul 7, 1994 9:37 PM
Thanks for the reply on the cloud backgrounds. You can use it in your Dear John anytime. When you do, it might be very useful to address the possibilities of animating the fractal clouds. I've heard quite a bit of discussion on that, and I'm now in the process of trying to work something like that out. Thanks again.
#86293From: Grant BoucherJul 14, 1994 3:19 AM
>You could also try creating the clouds object out of a fractal noise >transparency semisphere. Make the object blue with a white fractal (or >vice versa) to simulate clouds and use the same settings for fractal >noise in Transparency with a texture value of 50-60ish and a transparency >value of 100. (or something like that). A nice addendum to that is if you just make your object white, and then your transparency map can reveal the Sky to Zenith gradient colors through the clouds, so the sky effect is more realistic. Also, the clouds transparency map can falloff towards the Y=0 horizon so the clouds become denser along the horizon. Grant Boucher – Amblin Imaging "It's hard to believe grown-ups do this for a living."