#rotation accuracy
11 messages in this thread
When rotatin an object I can only rotate it in .25 of degree increments and I
need better precision than that. I have tried to change the angle snap in
drawing aids and looked around in the 3ds.set to see if there is some default
but to no avail. Help needed.
Thanks, Arturo
Arturo,
<<I can only rotate it in .25 of degree increments and I need better precision
than that.>>
I have written a KXP to allow one to do that (I'm assuming you want to do this
in the Keyframer, not the 3D Editor). You can rotate an object about its local
axis at any typed in amount you want. You can also position and scale by
decimal amounts. Also you can create Position keys by any coordinate format
that AutoCAD supports (Rectangular/Polar/Cylindrical/Spherical). You can also
Keyframe 'Selection Sets'…
Its gonna be a freeware IPAS routine, but I still need to write a tutorial for
using it.
Since the docs are not ready, I have not uploaded it yet. However, I have
e-mailed it to you. If you don't mind 'Beta Testing' it, give it a shot. I've
included my phone number so you can call, and I'll explain how its done (should
only take a few seconds over the phone).
Mark
Mark,
Is there any chance that your kxp would take inmput from an ASCII file or some
other format? I would like a chance to see your kxp program, how big is the
program?
Regards……….Rick – Technical Animations
Are you thinking what I am thinking? Kind of a poor man's implementation of
motion and angular-rotation data?
-Arturo 8*)
Arturo,
You got the idea, poor man's, but definitely not poor quality
I'm sure.<BG>
Regards…………Rick – Technical Animations
Rick,
<<ASCII read?>>
Yes, there is one function with which you can read ASCII files. It supports
reading keyframes from a file in the following format:
TYPE; FRAME; OBJECT; DATA;
One keyframe per line, each token seperated by a semicolon.
Examples:
Position; 34; Fuselage; 23',0,200';
Position; 200; Luggage; 0,0,-5000'
Scale; 201; Ego; 0.036,0.024,0.036;
Rotation; 1; Prop; 0,0,359.98;
Simple, but it works.
<<how big is the program?>>
The zip file is about 47K. The kxp expanded is about 140K. Its about 8200
lines of C all told (mostly interface code)…
I'll email it to you if you'd like to test it. I don't have a manual written
yet however, but there is Alt-Click help for every button in the dialog so you
might be able to manage…
Mark
Mark,
The IPAS sounds very interesting. If I can import data from an ASCII file that
will greatly reduce my work and reduce the possibility of errors. I will get an
expert to give me a data file in ASCII and give it a try. I will have to add to
the file, TYPE, FRAME and DATA.
Maybe you will want to upload it to the library, that way it won't cost you
everytime you want someone to have it. Which ever way you want to do it, but
yes I would like to have your IPAS routine.
This is great, someone does the work and I reap all the benefits,
thanks Mark!!!
Regards………..Rick – Technical Animations
Rick,
I have uploaded it to the libs today (7/18). It should appear in a day or so.
Its called CALC.ZIP (IPAS Usage library).
Mark
Mark,
Thanks for the IPAS!! It might take a couple weeks to get some numbers from an
expert I know, but then I will let you know how it works for me. Thanks again.
Regards………….Rick – Technical Animations
Thanks a lot, we'll test it although, yes, we need to do it in the Editor and
not in the keyframer. I downloaded your KBDTRF routine from Asoft, I'll give it
a shot right away.
-Arturo
The only way I know of to get tighter control over angle increments is by
manually entering the new angle in the key info dialogue box, or using an IPAS
that's share or freeware (not sure which) that'll let you enter the angle
without going into the key info box.
John Tissavary (LUNA cie)