#Watery Text
5 messages in this thread
Anybody have any good suggestions as to how to give a 3D logo I have created a
watery look? I have IPAS 1, 6, and 7, so I am not really looking for the wave
animation, I think I can create that okay, but I need a good idea for the
texture map. I guess I would like to see something similar to the water
creature fro the Abyss (who wouldn't). Should I give it an animated map, so as
the object wiggles the map moves independently? Thanks for any suggestions.
-James Franssen
Check out Mirage. It has about the best wet look you'll get.
DL >>Check out Mirage. It has about the best wet look you'll get.
GH>> Totally ditto
GH
Hi James,
<< Should I give it an animated map, so as the object wiggles the map moves
independently? >>
Here's a small file uploaded by a forum regular that may help you with your
experiments…
File Info for CAUST.ZIP
Section: Autodesk 3D Studio Contributor: 71532,1214 Size: 369197
Submitted: 6/11/94 Type: Binary Accesses: 129
Title: Water Caustics Sequence
Keys: WATER CAUSTICS ROTOSCOPE
A rotoscoped sequence of 45 320×240 highly compressed JPEG images of swimming
pool water caustics – uploaded for David Mennenoh, or anyone whom can use
them.
Try creating a "ping-ponged" IFL sequence from them running from 1 to 45 to 1,
etc..
If you want really good watery looking text use metaballs.
Just design your text out in the 2d shaper and uses the shapes as paths for
your metaballs and snapshot the metaballs over time. Once you have all your
metaballs done uses keyscripting to give them some random constrained motion
and you will get really awesome looking water/mecury looking gigglining waving
looking text. I have done this and it looks really good. I can download a
sample if any one is interested.
Peter W.