CompuServe Thread

#Refractive Metaballs

16 messages in this thread
#182708From: Aleksey PopelyukhinJul 29, 1995 7:34 AM
Good morning! Gary! We made our Refraction Mapping AXP compatible with Blobs.AXP ! (we continue testing, but it works). It means (even if you are extremely busy), that you can have Refractive Metaballs (water or Abyss style creatures or whatever) even in Release 4 (where it seemed to be impossible!) It also means that we will make all other Mapping AXPs compatible with Blobs, so Metaballs can have Aurora Mapping, MultiMapping and whatever type of Mapping AXPs we will come with. And not only metaballs, but any compatible AXP. So, at least as a User, you can benefit from all this. (And we also have correct Auto Reflection on our Refractive objects). See you at SIGGRAPH, Alex, Video International P.S. We surely can make any shape-creating AXP compatible with RefrMap. P.P.S. This also sets a precedent of unseen before level of collaboration in IPAS development community (which, perhaps, is not less impressive, then technological achivement itself)
#182713From: Danny MercurioJul 29, 1995 10:52 AM
Hey Aleksey, The testing is going great! Refraction mapping and metaballs work seemlessly together and are producing the most realistic liquid effects I've ever seen on a PC. After only 5 minutes of use, without looking at a manual, I managed to create an animation that demonstrates the effect of combining metaballs and refraction mapping in an animation. It took me a little over and hour to create the animation, start to finish. It's a simple demo, but it does give an indication of the potential of this merger. I'd say we should go ahead and proceed with applying the metaball axp support for your other mapping routines. > This also sets a precedent of unseen before level of collaboration in IPAS development community (which, perhaps, is not less impressive, then technological achivement itself). I agree. For anyone else reading this message, I'd like to state publicly that there was no remuneration involved in this exchange of technology. Both our organizations realized that these programs could benefit eachother so we just went ahead and did it! In the final analysis, I believe that we have created an IPAS hyrid that benefits both programs, increases the value of both, and gives the animator an incredibly powerful new method of creating photo-realisitic models, characters, and animations. I sincerely hope that more of this type of collaborative work can take place in the future. Not only between Video International and Details, but between all IPAS developers. As we all strive to provide the animator with the best modelling and animating tools available for the PC, this type of cooperation will ensure that these tools outperform anything out there at the PC level and rival the best effects that can be generated on workstation-based packages. See you at Siggraph! Danny…
#182731From: MARTIN G FOSTERJul 29, 1995 2:57 PM
Danny, major congrats on this. Hope to see you at Siggraph.
#182735From: Danny MercurioJul 29, 1995 4:34 PM
Thanks Martin, I'll definately be at Siggraph. See you at the Asoft party on Sunday night? Danny…
#182888From: MARTIN G FOSTERJul 31, 1995 2:16 PM
Danny, >> See you at the Asoft party on Sunday night? << I'll be there, mate 🙂
#182826From: Aleksey PopelyukhinJul 31, 1995 12:18 AM
Hi, Danny! We are very exiting about this, and we devoting the rest of this week to making 1. Some good demos of Refractive Blobs to show on SIGGRAPH. 2. To make Aurora Mapping also compatible with Blobs and demonstrate this compatibility on SIGGRAPH as well. All this work should result in couple uploads to the Forum Library, but SIGGRAPH is our first goal. See you at SIGGRAPH, Alex, Video International
#182714From: Jonas Ruikis [ADESK]Jul 29, 1995 10:55 AM
Hi Aleksey, << This also sets a precedent of unseen before level of collaboration in IPAS development community (which, perhaps, is not less impressive, then technological achivement itself) >> Very well done! jonas[adesk]
#182827From: Aleksey PopelyukhinJul 31, 1995 12:29 AM
Hi, Jonas! Hope to meet you at SIGGRAPH. And I hope you will not try to disappear knowing that we are bringing whole bunch of tough 3DS questions (R4 related, so far). See you there, Alex, Video International >>Very well done! Thanks! Let me mention (besides Oleg and Danny) also Michael Tsipko-Sitnikov (Bones Pro): it was his READYness to collaborate with us that gave me enough confidence to ask other developers to make their AXPs compatible with Refraction Mapping. And Danny was first one who said YES.
#182902From: Jonas Ruikis [ADESK]Jul 31, 1995 3:22 PM
Hi Aleksey, << you will not try to disappear knowing that we are bringing whole bunch of tough 3DS questions (R4 related, so far). >> Feel free to e-mail them to me ahead of time. I really love to answer questions with my manuals nearby. 🙂 jonas[adesk]
#182727From: EDWARD HARVEYJul 29, 1995 1:47 PM
Hello Aleksey will ref map be demoed at siggraph? If so where. Also what about support for Metareyes metaballs? Thanks, looking foward to getting Refraction mapping Ed
#182829From: Aleksey PopelyukhinJul 31, 1995 12:39 AM
Hi, Edward! >> will ref map be demoed at siggraph? YES >> If so where. Digimation Booth. David is putting together very tight schedule: he've got A LOT to show: World Builder, Blobs, Refraction Mapping, Bones and who knows what else. But if short (hour long) presentation of RefMap will be not enough you can talk as much as you want to Oleg Buyborodin (author) and myself: we both will be there to answer all questions. >> Also what about support for Metareyes metaballs? Technologically: not complicated. >> Thanks, looking foward to getting Refraction mapping Great. (but don't forget to look what Aurora Mapping can do…) See you at SIGGRAPH, Alex, Video International
#182730From: MARTIN G FOSTERJul 29, 1995 2:55 PM
Alek, >> We made our Refraction Mapping AXP compatible with Blobs.AXP! << you guys are geniuses!!! I love this. Can we see a demo of this at Siggraph or even an upload here? I can imagine a combination of metaballs, refraction, and a dynamics package and you could create some amazing fluid dynamics with refraction. Too cool, this is something that has been lacking in 3ds produced animations. Martin
#182825From: Aleksey PopelyukhinJul 31, 1995 12:10 AM
Hi, Martin! >>you guys are geniuses!!! I love this. Actually, all credit for finding this workaround and implementation goes to Oleg Buyborodin (Video International). BUT YOU were the person who maked me start to think about this idea: you asked if you can use RefMap with Bones (if you remember). And only then I realized all potential of the fact that RefrMap.AXP is assigned not to the object itself, which leaves room for another AXP to be assigned, I went to Oleg and convinced him to make it happen. AND this would NEVER happened without Danny, and without Michael Tsipko-Sitnikov (Bones Pro's author), who agreed to collaborate with us (yes, it does mean that next version of Bones Pro will be compatible with Refraction). Keep up good work, supplying us with impossible to implement ideas! Alex, Video International >>Can we see a demo of this at Siggraph or even an upload here? Yes, both answers are positive.
#182890From: MARTIN G FOSTERJul 31, 1995 2:20 PM
Alek, >> BUT YOU were the person who maked me start to think about this idea: you asked if you can use RefMap with Bones (if you remember). << ah, yes. I forgot about that – it seemed like a simple idea, but it sounds like it was a lot of work to implement. Congrats to Oleg – buy him a beer or vodka, or something <g>. I'm very happy that you all were able to collaborate on this idea. Martin
#182958From: Aleksey PopelyukhinJul 31, 1995 8:28 PM
Hi, Martin! >>but it sounds like it was a lot of work to implement. It was a lot of work TO MAKE IT EASY enough to implement. It was a lot of work to find a generic solution (not just for these two IPASes), but for many pairs of AXPs. And we are ready to continue making other AXPs Mapping compatible. >>Congrats to Oleg – buy him a beer or vodka, or something <g> Thanks. You also may have a chance to buy him a beer or vodka or something: I'm bringing Oleg to Siggraph. The only problem is that Oleg doesn't drink or smoke (perhaps, only "something" will work) On serious note: Oleg is working hard to prove his newfound approach, making Blobs Aurora Mapping compatible. Results are scheduled to be shown at Siggraph. So, meet you there, Alex, Video International
#182962From: MARTIN G FOSTERJul 31, 1995 9:02 PM
Alek, >> Blobs Aurora Mapping compatible << what is this "Aurora mapping" that I'm hearing about?