CompuServe Thread

Brush Mapping Question

12 messages in this thread
#11120From: Allan BelyeaAug 12, 1991 8:26 PM
Hi all, I just got Imagine last week, and I've been playing with it all weekend. So far, I've created a 3-d logo, but I've run into a problem. The logo is supposed to be red on the front & back (which are flat) and white everywhere else. I figured the way to do this is by setting the colour of the object to white and then import a red brush and use brush mapping to map the red onto the front and back. However, I can't seem to get it to work. I end up with spots of red in the object but not over the whole fron & back planes. Is this the right approach? Or is there a way to select faces that have all their edges along one axis? I tried selecting faces by using the box method, but it selects all the faces behind the front face as well, which ends up being the whole object – I only wanted to select the faces along the front plane – then I could have changed their colour to red. Any help is appreciated – thanks. Allan
#11137From: DAVID DAVISAug 13, 1991 8:16 PM
allen, you might try posting this in the impulse forum over in amigavendor, Rick, who chairs (keyboards?manages?) the forum is very knowledgeable on imagine, to say the least (he wrote the manuals). Also the impulse libraries in that forum have a file on texture and brush mapping that should help you a lot. (keywords texture or brushmap should get you there.) I haven't worked much with the texture or brushmaps myself, they are a little tricky. Try placing the plane of the map just above the face of the object and make sure the y axis is at minimum depth. You can do this under the "edit axis" requester when you're defining the map. Also, make sure that the center of your maps axis is positioned to the lower left of the object. I always get "interesting" results when I try mapping, so I'm not sure what my advice is worth, fortunetly there's plenty of people around to help out, so good luck. -david
#11149From: Allan BelyeaAug 14, 1991 8:19 PM
David, Thanks for the suggestions. I'll try your idea about putting the brush axis off-center from the object – I had tried it by lining it up wit the object's axis. Also I'll check out the Impulse area in AnigaVendor. Allan
#11152From: Peter BabulaAug 14, 1991 8:51 PM
Also, make sure that your object (the one to be wrapped) is in the uadrant of x,y and z. Make sure that you scale the brush axis in Local (L) mode (it doesn't come up automatically) and that the bounding box in the positive quadrant surrounds your object. Look for the file on wrapping for more help. It's here somewhere. Peter
#11173From: Allan BelyeaAug 15, 1991 10:15 PM
Peter, Thanks for the tips, and I'll dig up that file that's been mentioned. I also got my copy of Imagine Companion today, so maybe it'll help some by working thru the the tutorials. Allan
#11293From: Peter BabulaAug 21, 1991 10:07 PM
Sounds like you'll be on your way – good luck, and let me know how it goes… Peter
#11186From: Charles BlaquiereAug 16, 1991 10:38 PM
Peter, I've seen this before, but never got around to ask. Why must one scale the brush axes in Local mode rather than World mode? Only reason I would see is for it to work with any object, even one whose axes have been rotated. So far my objects have all had their orientation kept at (0,0,0), which makes things easier once in the stage editor. In such a case, scaling along World and Local settings would be the same. Blaq! – via Whap!
#11199From: John PendergrassAug 17, 1991 11:18 AM
Gee Charles, how many amigas will fit on the head of a pin? 🙂 Why do you need to do local mode scaling/rotating, even when everything is at 0,0,0? Don't know. Never read any explanation. Never really pondered it before, tho. No idea. Just do it. Sounds like a good excuse to call Impulse and ask about it. Let us ALL know, ok? 🙂 –jp–seattle–
#11232From: Karl SparklinAug 18, 1991 9:46 PM
Charles, Seems to me that once you've rotated an object off the default position, if you try to map a brush to it in world, it won't "hit" it right. Haven't tried this, but think I read it somewhere. Karl – via Whap!
#11241From: Roger HandAug 19, 1991 6:33 AM
I think it's a good old fashioned "bug" in the Imagine software -Roger
#11148From: Charles BlaquiereAug 14, 1991 7:10 PM
Allan, if you get speckled or mottled results from a brush, check to see that the brush does not lie directly at the object's edge, but rather floats just a bit off it; moving the brush .01 units away from the surface is OK. As far as selecting all the faces making up the front of your logo, simply drag the mouse in the TOP view. This will pick up the front faces without anything else. For more complicated situations, I believe you could use Hide Points to temporarily disable parts of your object that get picked up against your will. Once you've isolated the area you want and have performed the desired operation, you can return to Pick Objects or Pick Groups and click to make the whole object visible again. Blaq! – via Whap!
#11171From: Allan BelyeaAug 15, 1991 9:54 PM
Charles, Thanks for the advice, I had been laying the brushon the edge of the object – I'll try moving it off as you suggested. Also, using the top view to do the drag select is the obvious answer! Thanks, I'll try it! I find my biggest problem when working with Imagine is that I'm still thinking in 2-d a lot of the time! Allan