CompuServe Thread

#OPACME.3DS

12 messages in this thread
#20381From: PhilD [ADESK]Jul 31, 1992 12:49 PM
I have received the mesh and the .FLC. I rendered the cylinder to a .FLI and reviewed the results. What I see is a couple of things happening. One, the .FLC is pretty short and, so, the changes are extremely rapid. But I think you said it was an abbreviated form of the animation just for test. The next thing I see is that, while the opacity, as such, seems to be working just fine, that there is some off-color banding going on. I take this to be because I am rendering down to a .FLI with only 256 colors available. I then re-rendered using the HIGH palette option. This produced quite a different result: less banding, though still blue. I'm assuming here that you are rendering this down a .FLI animation. If not, then let me know and I'll go over it again. So, what I suspect you must do in order to get this object and map to work as you would expect is to create a customer palette all in shades of whatever basic color you want. For example, from what I see here, I would create a palette of 256 shades of grey and then tell studio to use a customer palette. Do you have Animator or Animator Pro?
#20394From: Chris BarnesJul 31, 1992 2:43 PM
PhilD, I am rendering to a .FLC file at 640×480 from 3DS2 and use AniPro. I suspected I would need to use a custom palette but was putting off creating it until the entire sequence was finished. The complete scene is of the cuvette, which you saw, several magnets at each side, a pipette which moves into the cuvette and dispenses liquid causing liquid in the cuvette to rise. The will also be particles in the liquid which will be separated by the magnets in fluid. How's that for complicated. I need to use an anim opac for the pipette dispensing as well as the cuvette liquid rising so this effect is crucial in the scene. I've read the manual on creating a custom palette but have never done it. Do you have any tips? Also, I am going to be using a number of other scenes that are close-ups of reactions ocurring in the cuvette, and will be using a wider variety of colors for those. Do I need a single custom palette for the _entire_ animation for things to look right? or just for each continous scene? Should I render representative scenes that have the maximum number of colors in order to figure this out? And, only one more question, does the rendering mode affect the colors (i.e. to figure our the colors to use should I render the scene in exactly the way I want the finished project- phong, high AA, shadows, etc)? Thanks, Chris Barnes (though I feel like I could use Mike's help, he seems to know what he's doing <g>)
#20409From: PhilD [ADESK]Jul 31, 1992 5:38 PM
Creating a custom color palette is something of an art. If your final target for this animation is .FLC, then you will be limited to one single color palette for the entire affair. If you are going down to tape with the final creation, then the problem is much reduced, if not totally done away with. To have a decent looking .FLC animation involving a lot of different pieces it is often necessary to limit the actual colors involved to just a few, so that various shades of each color can also be included. The cuvette is quite interesting; as the opacity map moves up it, a number of grey shades are needed for it to look realistic (I experimented with a color pallete a bit). But not all 256 by any means. Probably 25 or so shades of grey would be enough to be convincing. But there will be some banding, all the same. If you are wanting to use a lot of colors for the different actors in your film, then I would recommend that you try to get this down to tape for the finished piece. That could be as simple as using Video Post to compostite several .FLC's out to tape. This way, each actor could have his own 256 color map without interfering with any of the others. Or, you could render the entire thing out to TARGA files and then put them out to tape: that would result in the best overall imaging.
#20418From: Chris BarnesJul 31, 1992 6:34 PM
I'm not sure what you mean by using Video Post to composite several FLC's out to tape. If I render them to FLC's and _then_ composite them using Video Post, aren't I still limited by the 256? The only reason I wouldn't use VP is because I need to get this thing on tape by the end of next week. Just rented several 486 50MHz machines to do command line rendering and I can only use VP with the dongle, right? How would you envision pasting the various pieces together? Thanks for you swift reply! Chris Barnes
#20422From: PhilD [ADESK]Jul 31, 1992 7:43 PM
No, if you use video post to composite the .FLC's you are not limited to 256 colors total, just 256 colors per .FLC. The individual .FLC's aren't being combined into one~ file; they are going out to tape as a video image. Tape doesn't care how many colors you have; it's just an image. It actually sounds like I'm being too helpful, confusing the issue. You've got several machines to render this on; ~you're already going in the right direction.
#20453From: Chris BarnesAug 1, 1992 12:50 AM
Too helpful? Impossible <g>. I am _slightly_ confused about something though. In order to use Video Post to go directly to tape I need to do it frame by frame (I thought), and I don't have the appropriate deck for that. If I use Video Post to render to a file, presumably FLC, i would be limited to the 256 because it would all be in one file. At least, that's my limited reasoning. I am already dividing the animation into a number of files memory and management of the images is easier, so I'll probably do as Jack suggested and create custom palettes for each section and combine them all on tape. If I misunderstood about Video Post please straighten me out. Thanks again, Chris.
#20473From: PhilD [ADESK]Aug 1, 1992 4:17 PM
<<create custom palettes for each section and combine them all on tape>> That is exactly what I meant to be saying. But if you do not have, or have access to, a frame accurate deck, how are you going to that? Regardless, this is certainly a good option, as it allows you to assign a full 256 colors to each actor in your final piece.~ It's still more limited than rendering to targa, but it's close.
#20477From: Chris BarnesAug 1, 1992 4:42 PM
I'm hoping that we can ajust the timing as necessary in AniPro and manually with edits, along with strategically placed stills to produce a somewhat coherent and flowing whole. We're going to tpe via a VideoLogic Mediator. This project is being done haphazardly in a number of ways (the script isn't done yet so the timing of the animation is anyone's guess, plus I'm not going to be involved in the piecing in of "live" video. etc.) What can I say? I just go graphics…<g>. Thanks again for all your help. Chris
#20444From: Yost GroupJul 31, 1992 11:39 PM
You should take the time to go through "VGA Palette Control for Flics" on page 8-139. It probably looks a little involved, but the basic idea is to create a draft rendering of a sampling of frames so you get enough of a sampling of your colors, and then use that palette as your custom palette for all frames. If you're sending your various flic animation sequences to videotape, you should probably use a different custom palette for each animation sequence (a palette that best suits the given sequence). – Jack
#20449From: Chris BarnesAug 1, 1992 12:24 AM
Actually, I've read the section on VGA palette control for Flics several times. I figured I'd need to use custom palettes somewhere along the way, I'm just nervous about having to do it _now_, and am learning so much all at once about the various things to do and not to doo. Thanks for your help, and I hear the tape was quite impressive! Hope to see it through my vendor sometime soon. Chris BArnes
#20561From: Mike MorrisonAug 3, 1992 9:41 AM
Philled, Somehow your message to the person that uploaded the OPACME.3DS got routed to me. Or at least it had my name attached to it (no CIS ID). Anyway, I didn't upload the OPACME.3DS file. -MM
#20586From: PhilD [ADESK]Aug 3, 1992 1:05 PM
Whoops! Sorry Mike. Wrong addressee.