#Underwater effect
9 messages in this thread
Dear Folks;
I need some help creating an animation. I'm creating an under water scene of
the ruins of the lost city of Atlantis. I have the geometry created and have
the story board in mind. I need help creating the scene so that it look's as
though it is under water. It would also be nice to have slivers of light
shimmering thought out various places. Could you and or some else provide me
with some tips?
Any help would be greatly appreciated. Thank you
Tim Kelley, Crazy Horse Designs
Pick up a copy of VIDEO TOASTER USER (January issue) it has an article about
that very subject. Different platform I know, but might give you some Ideas.
Good Luck,
Gary
Thanks Gary
Tim
You should be able to get some great shimmering light effects using
projector lights. I think there are some animated maps on the r3
CDROM that would work.
Thanks David
Tim
Timothy,
Try creating an animated texture map that looks like a shimmering
water surface. You could create this in Animator Pro or use 3DS to
render a water surface from the Top viewport. Then project the
resultant flic into the scene using a projector spotlight. (I'm
assuming that you have R3). The mottled colors projected onto your
geometry from the spotlight will look very much like being
underwater.
You can create the slivers of light by using cones, and rectangles
into th escene with a transparent, self-illuminated material.
Thanks Steven
Tim
Use a projector light source with the "caustic.flc" image from the
CD. "Caustics" is the word grpahics programmers use for the webby
light rays you see on the bottom of a swimming pool on sunny days.
Thanks Jim
Tim