#Rendering in 3DSr3
3 messages in this thread
I need some info when rendering in release 3 of 3D-Studio. Which shading mode
is better: PHONG or METAL… I know in r2 PHONG was best… but now there is
METAL… please help.
The different shading modes really only have different specular
properties. You can't do shadow or texture mapping w/ anything below
Phong shading. From there, you must decide which mode gives you the
desired output. (test renderings in the materials editor) The metal
mode gives a metallic look to the object/scene, while the Phong mode
does just about everything else
Hope this helps…
–John
Ed,
You use both. If the object is metal use a metal shaded
material. If the object is not metal then phong is more then likely
the best choice. The metal shader has a completely different
highlight curve. Check this out by creating a phong shaded material
with shininess and shin strength set to about 50. Copy the material
and change the shader to metal then compair the highlight curve. The
metal shader can have flat or dipped curve top to produce a flatter
less rounded highlight. The highlight curve was a huge improvement to
creating materials with highlights.