#ani-info
5 messages in this thread
A while back, I wrote a big-old text file on two-d animation. I have
just updated it and uploaded it to the animation portion of this
forum. It should be validated soon. Look for it. It's called
2-d-ani.lzh
It should answer most of your questions.
By the way, I'm a huge fan of your renderings!
Great! Thanks for the updated text file! I'll definitely download it.
Thanks also for the compliments, though I remain envious of all 2-D
artists. (For some reason, my hand/eyes can't do the 3-D to 2-D
translations as well as the software I use. I've tried, but still
don't see how an artist can express so much with a single black line.
:^)
Steven,
I have the same problem of 3D to 2D translations.
What I do is create a plasticine model of the character and bend it, turn
it or otherwise study it to get the modelling. I also use pipecleaners,
bent into stick figures to study the movement (plasticine breaks if you
manhandle it too much.) These techniques could also be used in 3D
animation (in fact, I got the idea from watching a show on CG in
TerminatorII — they had scale replicas.)
It helps to have a decent mouse too. I use a pen mouse which doubles (or
more) my speed (although a Wacom tablet would be ideal.)
Andrew
Andrw:
Your message to Steven was misdirected to me.
Hope he got it, as I can't easily forward it. :^)
Keep On Toastin'
Erik Flom
Erik,
Oops. How'd that happen??? Yes, hopefully he'll pick it up ok.
Andrew