CompuServe Thread

#Moving Objects in 3dedit

5 messages in this thread
#55290From: Christophe Van OyenAug 29, 1993 6:26 AM
I've been trying to get a few objects together in the 3Deditor. But th Y-axis of both objects do not fit to a snap grid, X and Z axis are on snap, how can I make that the 2 faces who are parallel to each other fit together and do not intersect. Is it possible to have there faces who are parallel fit together without having the objects intersecting a little bit? For the moment they are intersecting a little bit so it is no trouble for rendering because it is so little but I'd like to know if it is possible to make fit exactly together in the 3Deditor when snap does not give a sollution ??? Christophe, Thanks to anyone who can help.
#55319From: Aug 29, 1993 12:14 PM
Christophe: What about vertex snap? Greg Pyros
#55357From: Michele BousquetAug 29, 1993 5:58 PM
Hiya Christophe. The way I get objects to sit flush with one another is to loft them that way if possible. If you turn 3D Display ON in the Lofter you can see what you have already lofted, and can move the lofter path so that the next lofted object will sit right against the other object(s). I don't know if this helps but if so, this solution is outlined in Shaping & Lofting, which you have probably received by now. Michele
#55503From: Christophe Van OyenAug 30, 1993 4:29 PM
Dag Michele, (just testing your dutch) Yeah I know the way to do it in the 3Dlofter (your book was off some help and quick to understand), however I've got the problem with dxf imported files, but I guess the problem could be similar if I used different snap mode settings when drawing shapes in the 2Dshaper. It would be nice if there was a way you could make two faces who are parallel fit against each other in the 3Deditor, that way you could solve a few problems, Greg Pyros talks about vertex snap and this seems to be the only solution available, not very good in my case no vertex near enough without losing position in another direction and the snap doesn't seem perfect. (Mijn Frank is gevallen !!!) Functions like perpendicular to, etc.. from AutoCAD could be nice to add to 3Dstudio, I've been using AutoCAD to much I think. In my case even with vertex snap I do not get it right, if I zoom in real close they do not fit together, I did manege to get them as close as possible but in fact they are still not exactly together. In a rendering it is impossible to notice but if I would look on the inside of the object I would see them perforate each other. I've watched some of the 3DS files delivered with 3DS and it seems not everything fits perfectly together always. Example a vase included because the vase is curved, the handle also perforates a small bit. The only way I see to solve it perfectly is doing a Boolean Union. Is this a good way ?? Enjoying yourself ? ? ? +++++ Christophe
#55685From: John TissavaryAug 31, 1993 7:43 PM
Have you considered using an interface program like Autodesk's Visual Link, or Schreiber Instrument's Imagine Interface? These programs allow you to assign materials, create lights and cameras (with paths) in Autocad, then save the whole thing as a .3DS file. I'm not sure, but I have a feeling this may solve your problem. I'll be recieving Visual Link in the next couple of days, so I'll let you know what I think. Regards, John Tissavary (La Luna cie)