CompuServe Thread

#3d Max/Rendering Engine

7 messages in this thread
#184553From: Peter K. WatjeAug 11, 1995 11:51 PM
Did Autodesk at Siggraph mention anything about the rendering engine that would be shipped with THE MAX. The press release mentions that the rendering engine would be open architecture but that was about it. I assume that all the HDI stuff is just for previewing and not for actual rendering (is this right?). Is raytracing going to be included? In the gif of the Material Editor their did not seem to be any options for any index of refraction or other raytracing type parameters. Is this a sign that the render engine will still be ZBuffer type engine with no built in raytracing capabilities? Peter W. Spectral Imaging
#184589From: Jon A. BellAug 12, 1995 12:00 PM
Peter, One thing that we all need to remember: 3DS MAX is *not finished.* What was shown at SIGGRAPH was a pre-beta release, and Jack and Gary emphasized that more features will be added to it (and they, and Autodesk, don't want to confirm or deny all of those, for obvious competitive reasons). So, we probably shouldn't be trying to read too much (or too little) into the screen shots that Gary uploaded. — Jon
#185045From: Yost GroupAug 14, 1995 8:02 PM
Well put, Jon. – G
#184604From: Jonas Ruikis [ADESK]Aug 12, 1995 12:46 PM
Hi Peter, << plug-in rendering..?>> The plug in technology for MAX will support the common wishlist of plug-in renderers. As far as the features of the renderer that will ship with the product, they were not announced. jonas[adesk]
#184629From: Peter K. WatjeAug 12, 1995 4:37 PM
Thanks for the info. Peter W.
#184680From: James Coulter[Mindscape]Aug 13, 1995 12:16 AM
It appears my year-long campaign for the RXP has finally paid off!! 🙂 🙂 🙂 — James — Choreo Motion —
#184692From: Jonas Ruikis [ADESK]Aug 13, 1995 2:37 AM
🙂