#terrain modeling
3 messages in this thread
————————————————-
FORWARDED MESSAGE – Orig: 17-Aug-95 13:06:52
Subject: terrain modeling – Msg Number #304497
From: mark crigler 71533,2405
To: all
Forum: ACAD Section: 07 –
————————————————-
i'm running acad 12 and ame, along with 3dstudio r3. What i need to do is
create a terrain model out of my contour map in acad. I thouht one of the
edgesurf or similar commands would produce the grid to go into 3dstudio and
render – but apparently i'm wrong.
I know several of the 3rd party guys have programs to do this, but surely they
rely on acad commands, and i can't pay their prices right now.
isn't there someway i can move open or closed polylines to their correct
elevation, and select them all to create a 3dmesh – that will go into 3dstudio?
i've tried all the commands i can – including those in ame- to no avail. if
someone can help i'd appreciate it.
-mark crigler
Mark,
>> I know several of the 3rd party guys have programs to do this, but surely
they rely on acad commands, and i can't pay their prices right now. <<
Here is the poor mans way to loft your mesh, but it is a time consuming job.
You need to create closed plines in ACAD and dxfout all 2D plines. Then you can
bring bring the dxf into the 2D shaper and add vertices to each polygon so that
they each have the same vertice count, then assign each polygon to a step in
the lofter.
-Mike
>> Here is the poor mans way to loft your mesh, but it is a time consuming
job. You need to create closed plines in ACAD and dxfout all 2D plines. Then
you can bring bring the dxf into the 2D shaper and add vertices to each polygon
so that they each have the same vertice count, then assign each polygon to a
step in the lofter. <<
i thought about this as a last resort, but i hadn't considered making each
poly have the same no. of vertices. is that necessary?
there MUST be an easier way in acad or ame to do this, i just havent found it
yet.
-mark crigler