CompuServe Thread

#Tempo problem

2 messages in this thread
#186528From: David J. MarksAug 22, 1995 11:18 AM
<< Bias vs. Continuity>> To clarify your argument, Continuity = 0 will make movements very linear (machinelike) with constant velocities between keys and sharp snappy movements. Adjusting Bias will retain a spline curvature, but shift this spline curvature to either before or after the key. This will still maintain a natural feel to the movement while limiting under- or over-shoot. Your strong suggestion about right or wrong, really depends on the application. For character pieces, yes you are correct. For my work, involving mechanical simulations, I prefer the continuity setting to guarantee linear movements. (Just another opinion) – Dave
#186642From: Bruce . PearsonAug 22, 1995 5:33 PM
You're absolutly right, it does depend on what you're trying to accomplish. The point I was trying make ( and you've got it ) is Bias is used to control the exact frame a particular key occurs at, not Continuity. I worked at one shop where the default Continuity was set to 50! It just wasn't understood there what the two controls were actually used for. Bye, BP